Kyra

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Wow, if only I was that motivated...and that good of a story teller when writing my own campaign logs...
That said, I have a few questions!

Session 86:
Two questions, actually.
Was Nudhaali only a rakshasa with a pike? It seems that at this level, he wouldn't be even remotely dangerous (apart from a crit, but still).

Regarding Hazmarduck, he could have attempted to cast his high level spells despite the runes, right? Taking the damage didn't mean he was failing automatically, only that he had to make a concentration check. Did he try that, or decided to play it "safe"?

As for my replacement for the demons, I have found it! I'll go down the aberration path.
So far, I thought they would be to weird to make a proper army, until I went back into my Horror Adventures and discovered the Hive. Which would make great soldiers, although a bit feral.

Why the Hive?:

So, the hive is great for many reasons.
First, they would make a good army, and while I only have three official examples (larvae swarm, warrior, and queen), they should be fairly easy to adapt into a multitude of versions, a bit like the zerg from Starcraft.

Second, they are artificial creatures made with fleshwarping. As it happens, I wanted to find a place for a mad scientist attempting to create a new "a wizard did it" killing machine, so it fits perfectly.

Third, one of the PC quit before I took the campaign over from the former GM, so his character is still hanging in the city, but I didn't know what to do with him...and he his an alchemist obsessed with his experiment. I think he will ally with Andaisin to help develop Blood Veil in exchange for a laboratory and test subjects, that the PCs will encounter in Chapter 2. Maybe he will replace Ramoska and his spawns? Not sure yet.

Fourth, my chapter 3 will likely have gangs fighting it out in Old Korvosa. One of them will be kidnapping people, not to call demons, but to use as living incubators for the hive larvae.
I even like the idea of the lighthouse being turned into a giant hive. The only issue is that it's far less spectacular, but I'll find a way to make it so.

Finally, I even have a theme song:
Lusus Naturae - RWBY soundtrack

What do you think?

And last thing: as part of my PCs exploring their background, I plan on having my oracle's mother part of the same group that went to Scarwall with Gaedren and Rolth. Specifically, a dead paladin of Sarenrae, that he'll have to free from Scarwall's bonds.

Apart from my own thoughts, I really liked the fight with Hazmarduk! Seemed really climactic! I will keep following this closely, it's always a great read!


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Ok, I've run into this thread a few days ago, and I actually just started running a CoCT campaign!

So, I wanted the opportunity to thank you, Inspectre, for the amazing inspiration you provided. This is awesome! Also, noted the RWBY soundtrack during Andaisin's fight, and GITS OST. It appears you and I have the same taste in music.

UnArcaneElection, same to you, especially for the music advices.

I've not yet read everything, but so far...

I'm borrowing:

The idea that Ileosa is good.
Most of book one, but the tricky part if that I took the campaign in stride after the former DM dropped out, so Lamm was already dead, and I had to work around that.
Andaisin and Glorio Arkona plotting.

Starting with Book 3, I think it will diverge quite a bit, but I'm essentially stealing half your ideas for the first two books.

What I'll be changing:

Essentially, I want the gangs of Korvosa to have a greater role, so I used pre-existing ones, like the Catsdew Lofty, and created new ones, like the Moth gang and the Whalers. I'm thinking about turning Book 3 in a city-wide (or Old Korvosa wide) gang-war, in the aftermath of the plague.

Also, I'll try to have a better role for the Grey Maidens, and make them properly badass. I love them, to be honest.

No other ideas so far, but I just picked it up.

Also, I noticed you had a Hell's Rebels/CoT mashup thread, I'll be reading that too as I'm also DMing Hell's Rebels.

Once again, thanks a lot for the inspiration: