Lem

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Oh, the REMAINING number. I'm a dolt, and was trying to click on the total and change that. It's all good now.

As for the rest, I can just add them in, except for the bard favored class thing, since I have no idea how to code that. Thanks!

Oh, as a note, I just switched to the Alpha from 6.01, and it IS running significantly faster. Thanks for a great program!


I had some questions that are stumping me a bit. I'm using 6.01.05.

1. I have an Aasimar Bard that took Bard as the favored class, but I can't see the favored class ability for bards in the list (Bard: Choose one bardic performance; treat the bard as +1/2 level higher when determining the effects of that performance.) Am I just missing it, or was that not added for some reason? If so, I understand why, I can imagine that being a pain to code. The rule itself is a little twitchy making.

2. I know Drawbacks are not in the system yet, and that's fine. Can I just make a negative trait, and assign a negative to a skill, for instance, and then adjust the total number of traits that character gets? Say, 4, instead of 2, and just manually insure one of the traits is actually a drawback? If so, how would I change the number of traits available? It doesn't seem to allow me to manually edit that field, and I didn't see any way to houserule it.

3. The Friend in Every Town trait seems to be missing (Friend in Every Town: You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.) Since that seems like a standard trait, I assume that it's in a book that hasn't been done yet, but I've only seen it on the PRD, so I'm not sure which book it's from. Is it just not done yet, or did it get missed?


Personally, I roll for them. I use Combat Manager, (http://combatmanager.com/) so I can roll for all the players at once, and there is no random dice rolling to set them off at all. Of course, that's assuming there's a computer at the table, but I always DM with one now.


Well, he's right about the rule being "open to interpretation". Technically all rules are. However, his "interpretation" doesn't enter into it ever. The DM's interpretation is the only one that matters. (If the DM is the one wrongly interpreting the rules, I'll generally explain the correction, but if they say there way is the way it is, then that's that. It's their game.)


Just wanted to say, I've been reading this for the past week or so, and yesterday, I presented it to my group, and they were all pleased with the concept (especially the cleric, who thanks you!). Looks like we'll be switching to this system next game! (which is in 2 weeks. Apparently something good is gonna be on TV next Sunday?)


1 person marked this as FAQ candidate.

I have a player who has Elven Reflexes (Half-Elf Race trait), and another feat, in a different category. He's about to level, and is considering getting the "Additional traits" feat, to pick up 2 more feats. One of the ones he's considering is Adopted. (I'm not sure which race feat he wants to buy with it.)

Now, I'm inclined to rule against it, because that would essentially mean he has 2 race feats (Elven Reflexes and the new one.) He says this isn't fair, since that actually limits 2 categories, rather than just one. (That is, if he took adopted, he wouldn't be able to take a Race trait OR a Social trait.) My feeling is that the adopted trait says "I was raised by X race, instead of my actual race", and allowing another one would say "I was raised by both my actual race, AND another race."

So, does buying adopted limit you from taking both a social (as adopted is a social trait) and a race (as the "free" trait would be a racial), or can you have an adopted trait for one race, and a race trait from a second race?