Selja
Female Half-Orc Cleric (
Divine Paragon of Shelyn) 5
CG Medium Humanoid (human, orc)
Init +5;
Perception +4
Darkvision 60ft
--------------------
Defense
--------------------
AC 19,
touch 12,
flat-footed 18 (+7 Armor, +1 Dex, +1 Deflection, -3 ACP)
hp 38 (5d8+10)
Fort +8,
Ref +5,
Will +11 (+13 vs illusion)
--------------------
Offense
--------------------
Speed: 20 ft. (30 ft unarmored)
Glaive, Cold-Iron +1: +8, 1d10+4/x3
Javelin, Cold-Iron: +4, 1d6+2/x2 (30ft)
Cestus, Cold-Iron: +5, 1d4+2/19-20/x2
Morningstar, Silver: +5, 1d8+3/x2
--------------------
Statistics
--------------------
Str 14,
Dex 12,
Con 12,
Int 12,
Wis 18,
Cha 12
BAB +3;
CMB +5;
CMD 18
Feats: Deific Obedience, Channel Smite, Guided Hand, Improved Initiative
Traits:
-
Fate's Favored: The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
-
Inner Beauty: Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is revealed by the GM.
-
Outcast: Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you.
-
Vain: You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
Skills: Bluff +5(1), Craft (paintings) +10(2), Diplomacy +5(1), Heal +10(3), K. Arcana +5(1), K. History +5(1), K. Nobility +5(1), K. Religion +5(1), K. Planes +5(1), Linguistics +5(1), Perform (sing) +13(5), Sense Motive +12(5), Spellcraft +5(1), Survival +9(1)
Languages: Common, Giant, Goblin, Orc
Half-Orc abilities:
Darkvision 60'
Shadowplay - +1 CL darkness/light/shadow and +2 save vs illusion
Sacred Tattoo - +1 luck to saves
Bluff, Perform as class skills
Cleric abilities:
Aura (Good, +1 level)
Divine Brand - holy symbol tattoo on chest
Channel Energy 2d6 (4/day)
Deific Obedience (Shelyn): Paint a small picture, compose a short poem or song, dance a scene from a ballet, or create another work of art, whispering praise to Shelyn’s beauty and grace as you do so. The art piece need be neither large nor complex, but heartfelt and made to the best of your ability. Gift the piece of art to a stranger and pay her a sincere compliment as you do so. If there are no suitable individuals around to receive the gift, leave it in an obvious place with a note praising Shelyn and asking whoever finds it to take it with your warmest wishes. Gain a +4 sacred bonus on Craft and Perform checks.
-1st Boon: Graceful Warrior (Haste 1/day)
Domain (devoted): Love (Charm)
-Adoration (7/day): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.
-Suggestion (3rd), Enthrall (2nd), Charm Person (1st)
Domain (secondary): Defense (Protection)
-Protection from Energy (3rd), Barkskin (2nd), Shield (1st)
Spontaneous Casting (cure spells)
Spells:
3rd (DC17) 2+1
2nd (DC16) 3+1
1st (DC15) 4+1
0th (DC14) 4
Automatic Bonus Progression:
+1 Resistance
+1 Glaive
+1 Breastplate
+1 Deflection
Equipment:
Shawl of Life-Keeping (1000 gp)
Wand of CLW (750 gp)
Glaive, Cold-Iron (16 gp)
Breastplate, Agile Masterwork (550 gp)
Cold-Iron Javelin x2 (4 gp)
Silver Morningstar (98 gp)
Cold-Iron Cestus (10 gp)
Heavy Wooden Shield (7 gp)
Spring-Loaded Wrist Sheath x2 (10 gp)
Cleric's Kit (16 gp)
-Backpack
-Bedroll
-Belt Pouch
-Candles x10
-Cheap holy text
-flint and steel
-iron pot
-mess kit
-rope
-soap
-spell component pouch
-torches (10)
-trail rations x5
-waterskin
-wooden holy symbol
Bandolier x2 (1 gp)
Grappling Hook (2 gp)
Crowbar (2 gp)
Smelling Salts (25 gp)
Healer's Kit (50 gp)
Scroll of Comprehend Language (25 gp)
Scroll of Magic Weapon (25 gp)
Scroll of Obscuring Mist - in wrist sheath (25 gp)
Scroll of Protection from Evil - in wrist sheath (25 gp)
Scroll of Remove Fear (25 gp)
Scroll of Remove Sickness (25 gp)
Alchemist's Fire x2 (40 gp)
619 gp
Healer's Kit
Alchemist's Fire x3
Scroll of Remove Disease
Cassock of the Clergy (+3 Cha to influence aligned (NG/CG) creatures, Bless & Sanctuary DC11, memorize +1 orison/day)