Nature bond (Weather domain)
Nature sense
Wild empathy +2
Windwalker
Combat Gear
Hide Shirt
Wooden Shield
Other Gear:
Air Tank, pressurized (60/minutes)
Backpack
Belt Pouch
Blanket
Coffee Pot
Coffee, Mwangi (91 cups worth)
Fishing kit (tackle/hooks/pole)
Flint & Steel
Holly & Mistletoe
Mess Kit
Pot
Soap
Spell Component Pouch
Torch (x10)
Trail Rations (x5)
Waterskin
2 copper pieces
—————
Special Abilities
—————
Darkvision (60 feet): You can see in the dark (black and white only).
Druid Domain (Weather): Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Energy Resistance, Cold (5): You have the specified Energy Resistance against Cold attacks.
Genie-Caller (trait): Your exploration of the magic for calling genies has increased your overall aptitude for summoning. Once per day, you may cast one conjuration (summoning) spell as if your caster level were 2 higher than normal.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spell Focus (Conjuration): Spells from one school of magic have +1 to their save DC.
Storm Burst {nonlethal} (6/day) (Sp): As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Swim (30 feet): You have a Swim speed.
Wild Empathy +2 (Ex): Improve the attitude of an animal as if using Diplomacy.
Windwalker (Ex): At 2nd level, the penalties from natural or magical wind effects are treated as one step less severe for a storm druid. This ability replaces woodland stride.