Aiveria

Oduim Ira, The Surging Storm's page

194 posts. Alias of TriShadow.


Full Name

Oduim Ira the Surging Storm

Race

AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 |

Classes/Levels

SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

Gender

60' Darkvision | 30' swim speed

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Oduim Ira, The Surging Storm

Oduim Ira the Surging Storm
Mistsoul (vapor undine) druid 2
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
Energy Resistance (Cold) 5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)

OR

AC 16, touch 12, flat-footed 14
Hide shirt +3
Wooden shield +1

hp 27 (3d8+6+1 FCB)
Fort +5, Ref +2, Will +6
Resist cold 5
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Offense
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Melee
ONE HAND (with shield)
Short Spear +3 / 1d6+2

TWO HANDS
Spear +3 / 1d8+3 (x3)

Range
Shortspear +3 / 1d6+2
Spear +3 / 1d8+2 (x3)

Speed 30 ft., swim 30 ft.

Spell-Like Abilities (CL 2nd; concentration +5)
1/day—Obscuring Mist

Druid
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—storm burst (1d6 nonlethal)

Druid Spells Prepared (CL 2nd; concentration +5)
0 (at will)— Create Water, Detect Magic, Mending, Stabilize
1st—Obscuring Mist D, Summon Nature's Ally I, Thorn Javelin, Touch of the Sea

Burst of Radiance
Fog Cloud D
Summon Nature's Ally 2

D Domain spell; Domain Weather domain
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Statistics
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Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 15/ 13ff

Feats
1) Spell Focus (conjuration)
3) Augment Summoning

Traits
Ancient Explorer
Genie-Caller
Whiteout

Drawback
Condescending

Skills
Acrobatics +2
Appraise +1
Bluff -1
Climb +4
Diplomacy -1
Disguise -1
Escape Artist +2
Fly +5
Handle Animal +5
Heal +7
Intimidate -1
Knowledge (history) +6
Knowledge (local) +0 (+1 trait bonus)
Knowledge (nature) +9
Perception +9
Profession (sailor) +9
Ride +0
Sense Motive +3
Spellcraft +5
Stealth +2
Survival +10
Swim +14

Languages Aquan, Common, Druidic, Polygot, Sylvan

Special Qualities

Nature bond (Weather domain)
Nature sense
Wild empathy +2
Windwalker

Combat Gear
Hide Shirt
Wooden Shield

Other Gear:

Air Tank, pressurized (60/minutes)
Backpack
Belt Pouch
Blanket
Coffee Pot
Coffee, Mwangi (91 cups worth)
Fishing kit (tackle/hooks/pole)
Flint & Steel
Holly & Mistletoe
Mess Kit
Pot
Soap
Spell Component Pouch
Torch (x10)
Trail Rations (x5)
Waterskin

2 copper pieces


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Special Abilities
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Darkvision (60 feet): You can see in the dark (black and white only).
Druid Domain (Weather): Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Energy Resistance, Cold (5): You have the specified Energy Resistance against Cold attacks.
Genie-Caller (trait): Your exploration of the magic for calling genies has increased your overall aptitude for summoning. Once per day, you may cast one conjuration (summoning) spell as if your caster level were 2 higher than normal.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spell Focus (Conjuration): Spells from one school of magic have +1 to their save DC.
Storm Burst {nonlethal} (6/day) (Sp): As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Swim (30 feet): You have a Swim speed.
Wild Empathy +2 (Ex): Improve the attitude of an animal as if using Diplomacy.
Windwalker (Ex): At 2nd level, the penalties from natural or magical wind effects are treated as one step less severe for a storm druid. This ability replaces woodland stride.