Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Acrobatics Check 1d20 + 2 ⇒ (12) + 2 = 14
During the day Octavia will keep an eye out for Maheem and when she passes by she'll talk with him a bit when she can, always making sure to smile at him even if he doesn't smile back. I need to lead him on but not lead him on too much, just enough to have him on my side without promising anything. Diplomacy Check 1d20 + 9 ⇒ (13) + 9 = 22
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Hmm, Syl may have something for Maheem. I better watch my back. It might be a good idea to back off but it might also be a good idea to drive in a wedge between some of the more unsavoury types on board. I'll have to think on that.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
In the evening Octavia figures it's time to branch out a bit more and she is going to attempt to change the opinion of one of the more hostile crew members. She figures she'll have a better chance of befriending the males. She isn't certain but she assumes life works the same out here as it does in the opera house, woman are more likely to be jealous of a new pretty young diva, while men tend to forget their anger or hatred and become enamoured. She see the strong and silent one, Maheem and she moves in after supper when he is alone. She'll introduce herself and ask him about himself, flirt and joke with him a bit. 1d20 + 8 ⇒ (16) + 8 = 24 (+7 diplomacy, +1 Charming) Either way, after her conversation is done she'll retire to the lower decks and read a few poems from Lazha's book she leant her and then fall to sleep.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Strength to Haul the ropes 20 + 2 = 22
Octavia, invigorated by her near success, but still a little sore takes to the rain without a hat or coat and works hard and vigorously, enjoying the salt water from the splashing waves. When she sees her companions Octavia will thank them for supporting her in the fight. At one point, in the afternoon, when she gets a chance to slip below decks she'll look for Owlbear chained below and try to talk to him. Influnece attempt on owlbear again Octavia will tell Owlbear there are no hard feelings and compliment him on his strength and skill and ask him, with a sly smile, if he would be willing to protect a poor defenceless girl like her in the future. 1d20 + 8 ⇒ (15) + 8 = 23
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
"Names Octavia." She says with a sigh and a wince, "Thanks for getting me back on my feet, and thank you two for putting your necks on the line for me. Glad I have friends on this boat." She nods at Mithas and Lazha. After she's up and at it Octavia will head to bed to recover. She'll sing herself to sleep.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Hmm..that's disappointing, I must have almost had him...I don't believe I am able to dodge him seeing as the best I can get is a +3. His damage will be enough to knock me out and cause 3 lethal damage. Anyway here is the roll. Feint attempt: 1d20 + 3 ⇒ (18) + 3 = 21
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Seeing Owlbear falling back Octavia has a twinge of regret and pity for the man but knows that she would be shown no mercy. She moves in for what she hopes will be the "kill." She continues to sing as she presses in. Holding her fists up in a classic guard position, ready to feint and weave if she has to Octavia attempts to deliver a one two punch. Punchs: 1d20 + 3 ⇒ (11) + 3 = 14
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia grimaces in pain but finds resolve she didn't know she had and goes for an upper cut while Owlbear is distracted. Come on you brute, fall already... Punch 1d20 + 3 ⇒ (11) + 3 = 14
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Bluff Attempt: 1d20 + 3 ⇒ (13) + 3 = 16 Okay! not sure if that is good enough for a feint but I sure hope so! Ocatavia tries desperately to avoid the club by feinting to Owlbears bad side again...I hope he doesn't catch on too fast If she dodges or not she'll try to kick Owlbear in the knee. Kick: 1d20 + 3 ⇒ (13) + 3 = 16
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Ugh! yeah lets see if I can dodge that... Feint attempt: 1d20 + 3 ⇒ (20) + 3 = 23 Oh my goodness, oh my goodness...that just happened! Octavia feints left out of his vision and then back giving her just barely enough room to dodge Owlbear's meaty fist. Ah! what have I gotten my self into! She throws a punch at Owlbearss side as hard as she can as she picks up the tempo of the song. Punch: 1d20 + 3 ⇒ (17) + 3 = 20
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Remembering what her Half-Orc household guard taught her about fighting when she was young, who as it turns out was actually her real father, she decides to try and take full advantage of Owlbears deficiency...because if she doesnt she is certain this fight won't last long. I don't have to try and dodge that last blow do I? Because it didn't hit my AC Attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
+1 attack and dmg for performance
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Initiative check: 1d20 + 2 ⇒ (4) + 2 = 6
Move Action: Octavia with a flourish tosses her tricorn hat aside and pulls off her fake moustache. And in one quick motion tosses her coat aside on to the deck. Standard Action: As she reveals her identity she begins to sing a dark and foreboding Operatic war chant written by the Chelish composer Vansangar. The song begins low but builds in intensity as it goes on. Inspire Courage: Bardic Performance
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Tough call, I'm not sure how this will affect my relationship with owlbear long term...but yeah I think Octavia wants to test her metal so she'll agree to the fight. GM - Would using my bardic abilities, Bardic performance: inspire courage, be allowable in a fist fight? To the NPCs it might just apear as though I'm singing while I fight wouldn't it? "Lazha, I think I have a plan, besides I'm sick and tired of this moustache...she winks at Lazha. I think I could use a bit of healing first if you don't mind" Octavia is down a few non-lethal still I think After Octavia is healed by Lazha she'll walk forward, trying to appear as calm as she can but really her heart is pounding in her chest. "I'll take you up on that offer sir!" She says as she un-buckles her weapon belt and tosses her rapier and daggers to Lazha. Glad I have my leather armour back, I wonder how this is going to end?
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
"ah?" Octavia turns to the other two and looks a bit dumbfounded... "Well I guess we need to decide, I don't think Mithas is up for a fist fight, don't mean to offend you Mithas but I'm not sure you'd have a chance. So that leaves Lazha the cleric or me, Antonius...the swordsman..." She looks at Lazha with wide eyes. And then looks back at Owlbear. "You know...I'm actually okay with giving this a go unless you want the fight Lazha?" Well this could be interesting, maybe an opportunity to let my Half-Orc side out in a fight or see just how much Owlbear remembers of our conversation last night. I take it we are assuming that Jericho is no longer here and therefore the obvious choice is gone?
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
My diplomacy tends to be my saving grace so far lol When asked the question by Rattsberger Octavia will laugh in her hardiest manly laugh and say "No not the docks, and not much of a sailor either but this is where life has taken me and we'll see where the wind blows."
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
STR Check:1d20 + 2 ⇒ (2) + 2 = 4 oh boy! I guess menial labour is not Octavia's thing During the day Octavia will engage Rattsberger about the weather and then about life in the shackles. She'll even try and tell a crude joke she heard once. Influence Check:1d20 + 7 ⇒ (18) + 7 = 25 But influence seems to be
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia will drink her rum to dull some of the pain and anger. Chariama Bonus: 1d4 ⇒ 4
Octavia's Influence attempt: Angry and annoyed at receiving another lashing she thinks too herself. At the Opera it was all backstabbing and treachery. Divas would never touch each other but they would destroy each other through lies and deceit, or use their beauty to turn men into their pawns. That world was brutal, maybe even more brutal than this one, but I can still use what I learnt there here. Who could I use to my own gain, to protect me and the others. GM I am assuming that if a person is on the list of NPC's we can try and influence them? If that is not the case please let me know and i'll change my choice. Octavia descends into the middle hold and looks for the brute that is confined there. When nobody is around she approaches the brute out of the shadows and removes her disguise in front of him. "You've been stuck here haven't you. Forced to watch and wait. It must get boring? She says in as seductive a voice as she can as she sits down near him, but far enough away so she can escape if need be. "I bet its been a long time since you've heard any music? Octavia begins to sing quietly and softly. After a few minutes she stops and ask's the brute his name and where he's from. She'll talk with him a bit if she can and then put on her disguise infront of him asking him not to say anything and then leave and head below to bed. Although I'm not attempting to perform, Octavia is using her perform skill as part of her conversation with Owlbear so I figured I should roll it as well. Diplomacy:1d20 + 12 ⇒ (20) + 12 = 32 (+7 Skill +1 Charming +4 Rum bonus) Perform (sing) Check:1d20 + 7 ⇒ (5) + 7 = 12 disguise Check: 1d20 + 7 ⇒ (20) + 7 = 27 (No kit used this time)
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
I believe Octavia is still out with 11 non lethal points of DMG. Yes we have a well balanced group otherwise, Divine with Lazha, Arcane with Mithas and Octavia for support. Some well rounded melee would be a nice addition with a habit of consistent posting. It's too bad about Jericho. I checked his profile and all posting just stopped completely. Hope he's okay.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
I hope we havnt lost mithas, I'm really enjoying this campaign and the characters. On another note GM I know of a dwarf "monk" kind of a monk anyway, more of a fist fighter. Who might be interested in joining a skull & shackles campaign. Although I hope Jericho makes it back.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
lol that's a great post Lazha, you were born to play this character lol. It was really good "Octavia, my name is Octavia Selene." She reaches up and gently takes the book from Lazha. She flips it open and looks at it's pages. "Thank you. For the book and the advice." She says looking at Lazha and nodding. She spends another hour looking through the book and reading poems until she nods off to sleep.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Antonius meets with Lazha away from prying eyes and ears in the hold were they have strung their hammocks. "listen...I have something I need to...well you are some sort of priest right? Antonius fidgets with the buttons on the cuff of his coat. "Well not like any priest I'm used to but, things are so different out here...okay, what I mean to say is that I have a secret and I need some advice from someone like you, from one of your kind. You see, I'm not...human. He pauses. "I'm an orc well not really I mean I'm a half orc...or quarter orc or something. He throws his hands up in the air in frustration. I grew up human but because my father found out I'm an orc...and he's not...and my mother wasn't...well I'm sure you get the idea. It ended badly...mostly for my mother" Antonius pauses for a few seconds biting back a tear. ...She pauses for a moment and then continue. "There is one other thing, and I really don't know who else I could tell but you, I'm not a man, I'm a woman, or She-orc. Is that what they call you? She-orcs? or is it female? I'm not sure about that. I'm sort of in a tough spot here and I need some advice...what in the world do I do? I'm stuck on a pirate ship in the middle of the ocean in disguise and I've spent my life with servants and ball gowns, and the opera...I miss singing." Realizing she's said a lot in a short time she drops to the hammock and takes off her tricorn hat and runs her hand through her black hair. "These things itch so much." She says absently.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Oh no! I failed my roll...but kind of expected it with the 4 Octavia, after a hard day of labour, the churning in her stomach and with the fresh Rat bites she will take her rum and her punishment and if she doesn't fall unconscious she'll stow her re-acquired gear in her trunk and then head to bed. 1d4 ⇒ 4 Charisma
But on her way, if she gets a chance she'll try and get Lazha's attention for a quick and private conversation. She says "Lazha, I need to talk to you about something, do you have a minute?"
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
oh ouch! Octavia will sheath her sword while examining the buckler, "Hmm this could be useful in a fight." Afterwards she'll head back up to her work, muttering to herself about the bites and cuts.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia would like to take a quick look around at the room to see what she can see before heading back on deck. Perception 1d20 + 4 ⇒ (14) + 4 = 18 She also thanks Lazha for the heal and tells the other's to hold on to the daggers until they can get their own equipment back. She reminds them to go see Grok and tell her Octavia sent you them by.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Ouch down to 3 HP from some rats Octavia will try and stab the same rat she already has to finish it off. Then she'll take a five foot step away from any rats, hoping they don't follow. "$%@& These things are nasty!! I'm not feeling so good either" She Says Attack 1d20 + 2 ⇒ (1) + 2 = 3 Ugh!! Dmg 1d6 + 2 ⇒ (1) + 2 = 3
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Ovtavia's stomach churns at the thought of being bitten again but she turns that into anger and lashes out at the closest rat with her rapier again. 1d20 + 2 ⇒ (13) + 2 = 15 Not sure if still flanking. Damage 1d6 + 2 ⇒ (2) + 2 = 4
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
This time Octavia turns surprise at the rats attack into a high pitched scream, too high for the others to hear. Ear-piercing Scream to the second rat (DC 14) Dmg: 1d6 ⇒ 5 Ear-piercing Scream: School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Saving Throw Fortitude partial (see text); Spell Resistance yes You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Seeing that Jericho has a rat cornered between them Octavia will try and skewer it. 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 (+2 for flanking) Dmg: 1d6 + 2 ⇒ (4) + 2 = 6 After her attack she will take a 5 foot step into the room to get out of Lazha and Mithas' way.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia grabs the lantern in one hand and her sword in the other and heads confidently down the stairs, at least she hopes she looks confident. She swings the lantern from left to right as she descends trying to make out anything in the bilges. Don't really need this lantern but should keep up appearances I guess Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia walks up behind them as they get ready to go into the bilges, "I can try and go first if you like, Grok was kind enough to give me back my things and that includes my weapons, she also mentioned the three of you should head by when she's there and see her about what you had before. In the mean time maybe these would help" She offers the group 2 daggers, She then takes a look around, "I'm sure we could just grab a lantern from the hold here couldn't we? Perception Check: 1d20 + 4 ⇒ (17) + 4 = 21 Oh sorry forgot to be applying the disguise. Should I just roll from here on out? I am assuming I've used 3 since coming on board and I would guess that I had to use one the day before so I guess I have six uses left? disguise Attempt 1d20 + 2 + 7 ⇒ (10) + 2 + 7 = 19
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia will try and visit Grok during the day. Hoping her new found friend will help her get her equipment back, and also hoping to sneak away from the blistering sun for a few minutes. Octavia will keep chat with Grok a bit, laugh about a few jokes they shared last night and after a while she'll hint that it would be really helpful if she could get a few of her things back (or all if Grok is feeling friendly), like her sword and maybe a spell component pouch. I forgot to buy a spell component pouch at the start of the campaign so I didn't even have one when we were captured, but that kind of fits with Octavia's background anyway. She'll then return to work and hope she doesn't have to work too hard to catch up. Str Check: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 doh! Later when they are ordered to the bilges, Octavia will hurry down to the kitchen and let Lazha know what they've been ordered to do. And if the other's willingly go she'll go along
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia Drinks her rum and then goes looking for Quartermaster Grok to have a conversation while they drink. Charisma Bonus 1d4 ⇒ 4
She'll do her best to keep a boisterous attitude and tell some jokes she thinks a sailor and a pirate might enjoy. She won't bother asking for any of her equipment. Diplomacy Check: 1d20 + 7 ⇒ (20) + 7 = 27 And +4 for the rum I guess as well so 31? Nice
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
STR Check 1d20 + 2 ⇒ (13) + 2 = 15
Octavia wants to talk to Jack Scrimshaw today, She sees the young lad running about and wants to find out how he got here. She'll ask him how a young lad got on board, she'll ask him about the scrimshaw that he makes. If the conversation goes well she'll ask if he knows of any way she might be able to get something of value so she can barter on the ship. Diplomacy Check 1d20 + 7 ⇒ (13) + 7 = 20
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Ouch!! That hurt. Octavia rubs her shin when the other pirates aren't looking. "Well know that we delt with them I suppose we better get on with out day?" I really need to find a way to get a weapon or a spell component pouch. I never gave those few tricks I learnt much attention but I think they may be useful out here.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia, not wanting to appear as if she's not helping, will attempt to rush in range of Jape, around the outside of the room if she can, while he's down and kick him in the side. To hit:1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
When its Octavia's change, she eye's Syl with a murderous glare and lets lose with the highest pitch noise she was ever trained to sing. This note should be loud enough to blast Syl but the other pirates shouldn't be able to hear a thing. Maybe this 'ill make these jerks think twice She thinks. Target Fort save DC 14 Damage: 1d6 ⇒ 6 Ear-Piercing Scream: School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Target one creature Duration instantaneous; see text Saving Throw Fortitude partial (see text); Spell Resistance yes You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia Stops and watches what unfolds and waits to see what happens, ready for anything. Life is so different out here, maybe it's the same in the slums of Cheliax but I've never seen so much overt conflict. I guess it's all the same, the Diva's in Egorian are just as horrible I guess but they are more subtle about it. These idiots are just more crude. Octavia would like to delay her action, if possible?
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Lacking the funds to gamble, and realizing that if she was to try and perform for the crew she'd most likely be found out, Octavia decides the best course of action for her is to try and make more friends. She looks around to find Barefoot Samms to strike up a conversation. I'm guessing you want us to also roll to either ditch the rum or drink it, is that correct? Octavia will drink her rum: Charisma Bonus: 1d4 ⇒ 3, Fatigued 1d8 ⇒ 5 Hours
She'll start her conversation with Samms stating the obvious about her lack of footwear and complimenting her on her ability to climb the rigging and the tough ropes without footwear. She'll ask about home and about her job, whether she enjoys it or not. Mostly just small talk about life at sea. If she can she'd also like to learn from Samms some more about being a sailor and how to work the rigging. Diplomacy Check: 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28 Octavia is interested in sailing and I'm hoping to take profession sailor at level 2, so I'm trying to indicate that Octavia is actually trying to learn despite her inexperience at it
Female Half Orc Diva 1, HP 9/9, NL-HP 0/9, AC 14, Touch 12, Flat 14, F +1, R +4, W +2 Init +2, Perc +4
Octavia enjoys talking with Rosie and even learns a few new cuss words to add to her vocabulary. Happy to have had a positive reaction from Rosie Octavia's spirits are a bit lifted, that is until she remembers what's probably going to be for supper tonight. |