Why are there any level 1 items on the chronicles sheets. Everything that is legal for society play is always available whethor it is on a sheet or not. It feels like the writer is trying to make sure "something" is on the sheet. I could understand if it was being offered at a discounted price but i have yet to see a discounted item on any sheet.
61. Change purse drop 10 coins in this ordinary looking pouch say the command word and pour out 1 coin of the next higher denomination, a different command has the reverse effect.
RAW talks about "Stacking" I have never seen a rule about "Overlapping". Make him show you the rule that covers "overlapping" if he can't I would make him pick one or the other. Personally I always make it a point to have the player show me the rule that specifically allows an action. Otherwise the answer is no you can't do that. Don't let the player say 'show me where it says I can't". There are an infinite number of things that are not in the rulebooks so the better decision is to only allow those that are in the books.
Mergy wrote:
Ah good catch Mergy thank you. Seems strange that the chirurgeon's ability is worded the way it is.
If a player or NPC takes an Alchemist’s infused extract and never uses it does that mean the alchemist can never again use that extract slot? What if the Alchemist prepares all her extracts for the day as infused and they are all taken. This seems a bit harsh that a major class ability can be taken away so easily. This rule is implied in the description of the infusion discovery and confirmed in the chirurgeon ability. Is there a reason that an alchemist cannot choose to render an infused extract inert? Infusion:
Benefit: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects. Infused Curative: At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).
I have had this problem in the past. It was one player trying to be a jerk and a few other that jumped on his bandwagon just to make things difficult. I dropped a plotline on them all the non-good characters are recent convicts trying to earn a pardon, good aligned characters were sent by their church...ect. They were all escorted to a ruined castle by the local authorities "You are standing at the road leading up to the entrance to the ruined castle". Player- (jerk) " I turn around a walk away, I have no desire to assult the old creepy castle". There was a long drawn out conversation the the escorts. It was clear they wanted a sandbox game and were not going in. At this point I put away my notes and said "well thats all I had prepaired anyone want to go see a movie". |