I wasn't sure what to expect with this, but I saw references to a couple of things that looked interesting, so I got it. What a nice surprise! A haunted Chinese temple, an Arabic desert town in the caldera of an extinct volcano, vaguely primitive Egyptian burial mounds, and more!
As for the PDF itself, the text is searchable and generally clear, although the scan is kind of washed out making the text fairly light, but still legible.
A great compilation of some of the most useful and fun gaming material that's appeared in Dragon Magazine over the years. This volume is especially useful for those, like me, who don't have a lot of recent Dragon issues, as much of the crunchy material was originally 3e, but there's also a lot of stuff that will twinge the nostalgia nerves of old-time Dragon readers. I can't wait for the next one!
This is a truly great series of desert adventures, from the same authors that gave us Ravenloft and Dragonlance. This particular product is a compilation of the original 3 modules, with extra material added to flesh it out and set it in the Forgotten Realms.
The scan is OK, but the original typeface is small, which makes the scanned text a bit less than clear. However, the text is searchable. The scans are not all consistent: several pages have a yellowish background tint missing from most. Overall, though, it's a good quality scan.
The maps at the end of the PDF are not in order, which makes it hard to figure out how to fit some of the pages together, particularly those that make up the regional map. Also, some of the maps that were originally in color are B&W here, which makes them less dynamic and somewhat harder to use; I don't know if that's a characteristic of the scan or of the original compilation product.
The scan is kind of light, but still legible with consistently high quality overall, and the text is searchable.
As for the adventure, the author did an excellent job with one of the few Indian-themed adventures ever published. The cultural flavor feels very authentic and the background is thorough, and the plot is well-constructed and satisfyingly complex.
The scan could be clearer, but is workable. The old-style blue-ink inside-cover map is especially difficult to read. Some of it is also inconsistently scanned, with some pages apparently being scanned by different people at different times, with different scanning equipment.
This is an old-skool romp in an Aztec-style pyramid, and there's lots of fun to be had!
The scan is good quality and the text is searchable.
This is a short (8-page) 1st-level adventure, a pretty standard assault on an evil wizard and his goblinoid minions. It's well done, though, and has a bit of Arabic flavor that would make it suitable for starting an Al-Qadim campaign.
The text isn't searchable, which really hurts when you have 192 pages of sourcebook jampacked with info. Otherwise, the scan is very high quality.
This set is stuffed full of cultural background, adventure hooks, NPC sketches, evocative illustrations, maps and more for every part of a fantasy analog of East Asia, a great setting for high adventure!
The scan is a bit dark, but overall it's good quality, and the text is searchable. There's a lot of material here, including the original Caves of Chaos, and you can't beat that!
This PDF is currently missing a scan of the fold-out city map of Khaibar. Overall, the scan is not the clearest, and several pages are just barely clipped on the sides, but not enough to miss important text. The text is searchable.
The adventure itself is great Arabian fun, and would fit right into an Al-Qadim campaign.
The text in this PDF isn't searchable. Otherwise, the scan is very good quality, and there are a bunch of great encounter ideas in here (including one with spectres in Kozakura!).