Obvious Plant's page

No posts. Organized Play character for Russell Akred.



1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
4/5

Seems this thin shelled eight foot long intelligent arthropodan that is full of a limitless reserve of lighter than air gasses (hydrogen?) breaths fire and can slow fall using web balloons, filled with their gas is my first Starfinder Society character.
First off I hate the drawing in First Contact. The "balloons" look small and added onto a drawing. It's considered humanoid so I would think it should be a little more humanoid shaped.
Unless I missed it the big guys have two arms and two legs despite the drawing. If someone can find otherwise does it effect anything by having more legs?
The float people away attack in First Contact went away and is now like flight level 1 lasting 1 round per level. You can keep doing this every round though.
Can you breath fire if both or either hand is in use?


For years I have ran and played Pathfinder and D&D before that it has always been one roll no matter the number of opponents on a move through threatened squares. You simply add 2 for each opponent and add 5 for each enemy square you move through. You look at your roll modify it and if it beats everyone's CMD you are good. If it fails everyone's CMD they all get to attach and if opponents have different CMDs then you get attacked by the ones you failed on.

Recently I came across a GM that not only adds 2 for each opponent but has you make a separate roll for each opponent. I understand the logic but it seems to double penalize the tumbler. What is the official way of playing this action?

Example: If I am moving through the threatened squares of three opponents and one of those I am moving though that gives me a -9 to my roll. If their CMDs are 13, 18 and 23 and I roll a modified Acrobatics roll of 18 (Unmodified 27) then the third opponent gets an AOO.

I am not getting into half movement here just the number of rolls.

4/5

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Written by Rob McCreary

You can replay this first level module once with a second level character or unlimited times with first level characters. You can only have a charcter play this once though.

https://warhorn.net/events/cincinnati/schedule/2014/04/20
http://ohiopfs.org/events/art-of-war-2014-04-20/

4/5

The Glass River Rescue *5-01
Tuesday April 1st
6-10 p.m.
Art of War on Beechmont Avenue Anderson Township
GM Russell

Warhorn sign up

4/5

Saturday, Jan 19 2013
10:00am - 7:00pm

Pathfinder Module: Carrion Hill lvl 5
Pathfinder Module: Feast of Ravenmoor lvl 3
Pathfinder Module: The Harrowing lvl 9 FULL!
PFS #1-46: Eyes of the Ten Part I: Requiem for the Red Raven

Sunday, Jan 20 2013
10:00am - 7:00pm

Pathfinder Module: Curse of the Riven Sky lvl 10
Pathfinder Module: From Shore to Sea lvl 6
Pathfinder Module: The Midnight Mirror lvl 4

Ever want to set down and enjoy a module in one setting? Now is your chance! Modules supporting levels from 2 to 11 and the scenario Requiem for the Red Raven for level 12 means you are bound to find something you are looking for. Sign up today to be sure that adventure you have always wanted to play is there for you.

4/5

This year at CincyCon 2013 we will be offering over forty tables of gaming. Many the newest scenarios will be there along with the special Race for the Runecarved Key and the exclusive Day of the Demon. Register for the tables on warhorn and then get your convention badge at CincyCon.

The Dates are the 1st, 2nd and 3rd of March 2013 with three slots on Friday and Saturday and two on Sunday. The convention is located in the large atrium at The Atrium Hotel and Conference Center, Located less than 1 mile south of I-275 at the Tri-County Mall Exit.
30 Tri-County Parkway, Cincinnati, Ohio 45246, Phone (513) 771-7171, Fax (513) 771-718

Special CincyCon hotel rate of $59 dollars per nite is available. In order to get this rate you must call into the front desk at (513) 771-7171 to make your reservation.

After registering for your games don’t forget to buy your convention badge at CincyCon. the cost of the badge is almost laughable at $10 a day or $15 for the weekend.


I notice when I am printing from my PDFs a letter does not print. It is in the font that is used for section titles and maps. The letter is at least the “A" if not other letters too. I just noticed the A because it is so common. The Outline will often print but not the actual filled “A”.


1 person marked this as a favorite.

If your rogue is locked in a cell with no equipment but rough sack clothing can she pick the lock and if so what is the DC? Since they have no access to tools at all can they?

4/5

Cincinnati is hosting twenty four tables of Pathfinder Society. We have chosen year three scenarios to fill those slots.

The price is right at $7 for a day or $10 for the whole weekend.
Hotel costs are $60 for the night with reservations at the Atrium’s front dest.
Onsite food is good and affordable.
There will be six tables of the new VC only scenario coming out in February.

So there are lots to do and lots to play at this years convention. So come to Cincinnati to play or judge adventures.

CincyCon 2012

WarHorn Sign-Up

Player Sign-Up

Game Master Registration

To allow better organizing please sign up on warhorn as well as CincyCon websites. We have a limited amount of tables so must keep our numbers in check.

- Cincinnati Venture Captain Russell Akred


I am playing a fighter that enjoys using Overrun and Bull Rush but wonder if there are any weapons that their master work and magical enhancement bonuses would add to the combat maneuver check?


I'm sure everyone else has figured it out already but I finally came up with a calculation for distance to a flying opponent in Pathfinder (DnD).

When you know the altitude and the distance from a target take the smaller of the two numbers and divide by two (for distances ending in 5 add 2.5) and add it to the larger number and subtract ten. That is you distance to your target.

So it your target is at 215 feet away 115 feet high.

(115 away ÷ 2) = 57.5 + 2.5 = 60 + 215 high = 275 - 10 = 265 feet

If the target is 35 feet away and 60 feet high.

(35 away ÷ 2) = 17.5 + 2.5 = 20 + 60 high = 80 - 10 = 70 feet

If the target is 75 feet away and 60 feet high.

60 high ÷ 2 = 30 + 75 away = 105 - 10 = 95 feet


Will unpainted or painted miniatures of Tengu come out soon? Hours were spent searching for a Tengu monk until I finally gave up and bought an elf and modified him. Here is the result. It would have been much easier to have had some to choose from. Will Reaper or Heroclix be making these soon?

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>