| Obnoxiad |
This is a great post that will prove to be very useful to alot of DMs. After several readings of the first series of encounters in Whispering I felt very nervous for my 4 person party. If I had seen this I would have happily used it.
We got together last night and finished up character creation, got the group together, and began the first adventure before throwing them into WHISPERING. I used the BURNING PLAGUE from WIZARDS.COM to give them a little xp under there belt, and thow a hint at them on how to deal with the swarms. The Burning Plauge was the very first FREE online adventure, I believe, and it fits in very well with Whispering. Only a few tweaks had to be made.
The PC's roll into town on a mundane coach only to see a sign made of hastily lashed together planks and runny red paint that said PLAGUE. The coach stops at the ABLE CARTER INN, and the PC's poke their heads out and see RED GLASS SHEATHS over the lanterns in front of all the stores, businesses, and houses. All but the FERAL DOG (a few of their patrons have built up a resistance to most diesease and ailments by this time). Seeing some people moving around inside they get out and head over there to find out what's up, and as soon as they are off the coach it takes off. While inside the Feral Dog they learn about the new plague, and that the only mine that has not been heard from is SMENKS new #3. Each mine manager sent a messenger to each mine warning them of the plague and all the mines were shut down as the miners left, but the messenger from SMENKS #3 said he didn't see anyone, and that he heard strange noises coming from within the mine.
So, the PC's went to check it out. If that does not pan out they plan to try and approach the Garrison (who has walled themselves in from the plague) for food and aid for the town.
I think it serves the same purpose as cleaning out the mine office, but gets the PC's a bit more known in town. This will hopefully set up a nice feeling of competition with THE TRIO from the BIG CITY.
Be groovy