Dr Davaulus

Oblivion Disciple's page

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I'm wondering if it is at all possible to play a character that uses a decoy to conceal their exact location, such as by putting clothes on an unseen servant and throwing their voice. The idea would be to make a character that feigns invincibility by using an illusion or body double. It wouldn't necessarily need to active 24/7. I'm just curious if it can be done. Thanks for your thoughts.


So, several years ago I had an idea for a class that specialized in making disposable versions of the summoner's eidolons. The inspiration for this was that I enjoy making characters, and I quickly get bored with playing the same one after a long campaign. So, the solution to for me was a character that made characters as a class features. After a couple months of writing the concept that I came up with was a hybrid class taking features from summoner and bard with a little bit of its own flair mixed in. The result was a character class that focuses on making entertaining mini-characters based on the rubber hose animation style. Think, getting to play as a cartoon artist where your drawings come to life. The class got a lot of play testing at several tables and groups, was rebalanced several times, and even has some custom art. However the I have a lot more on my plate now than I need to finish the writing and editing the class needs to be supported content and with a baby on the way I can't afford to pay someone else to do the work for me. So, I decided to share it with you as is even though it is really rough.

https://drive.google.com/file/d/1cxHPDQhKiOWLVUrLFk8hm7RCQfOz-ysY/view?usp= sharing

Enjoy.


I've always enjoyed the flavor of the plague bringer archetype for alchemist from the advance race guide. Despite this I really cant help but be disappointed with how the archetype actually works. Its main ability plague vial has an extremely limited time of use, it takes a long time to prepare, it does not get stronger as the character progresses, and sickened isn't that great of a condition at higher levels. My disappointment with plague bringer only gets worse when I compare it to toxicant, which replaces the same class ability (mutagen), but does damage over time and inflicts more conditions. To add insult to injury you can add the sickened condition to the toxicant's poison secretion which means not only can it do the same thing as the plague vial, it does it better in many ways.

Again I really enjoy the flavor of the plague bringer I just wish that it was as useful as the toxicant archetype. However I'm not the sort to just complain about an issue without offering some sort of solution. So I edited the toxicant's text to add the flavor of the plague bringer, essentially making them "brother" archetypes with one using disease and the other using poison but leave some unique qualities to separate them.

This is the edit,

The plague bringer is an archetype of the alchemist class, available to ratfolk alchemist.
The plague bringer sees disease as the ultimate weapon, and has worked tirelessly to master new diseases and disease-delivery systems. A plague bringer feels no more remorse at unleashing his armaments on his enemies than an archer does when firing an arrow in the heat of battle. Disease is a tool, and the plague bringer is its master.

Plague Vial (Ex)
At the 1rst level, a plague bringer learns to create a plague vial. A plague vial is a vial in which a plague bringer has cultured a specialized disease weapon. Once per day in a process that takes 10 minutes, a plague bringer can create and imbibe a plague vial. Upon imbibing the plague vial the plague bringer becomes a carrier for the disease and their bodies blood, sweat, tears, breath, saliva, and other bodily fluids become vectors for the disease. The plague bringer is immune to the effects of this disease, but any creature that hits her with a natural attack or unarmed strike must succeed at a Fortitude save (DC = 10 + 1/2 the plague bringer’s alchemist level + the plague bringer’s Intelligence modifier). On a failed save, the target takes an amount of damage equal to the plague bringer’s Intelligence modifier. At 4th level, a target that fails its save must succeed at a second save 1 round later or take the same amount of damage again. This effect repeats as long as the target continues to fail its saving throws, to a maximum number of rounds equal to 1 + 1 for every 4 alchemist levels the plague bringer possesses (to a maximum of 6 rounds at 20th level).
This is a disease effect. The plague bringer can suppress the disease (causing it to no longer take effect or spread) as a standard action, in which case it remains suppressed for 1 hour or until the plague bringer reactivates it as a standard action
At 3rd level and every 3 levels thereafter, the plague bringer can choose a condition to have her disease impose as symptoms.
Once this choice is made, it can’t be changed. A creature that fails its save against the disease also gains these conditions until it succeeds at a save against the disease, or until the disease’s duration ends.
At higher alchemist levels, the plague bringer gains access to stronger conditions; some replace lower-level conditions, which must be selected first. The following conditions are available at the given alchemist levels: 3rd—bleed (1d6), dazzled, fatigued, or sickened; 6th—dazed or shaken; 9th—blinded (replaces dazzled) or nauseated (replaces sickened); 12th—exhausted (replaces fatigued)
As a swift action, the plague bringer can infect a weapon with their disease (typically by licking it, breathing on it, or wiping her blood or pus on it). The disease on the weapon works like a poisoned weapon, except the source is a disease (so a dwarf’s resistance to poison does not apply). Targets of who are struck with such weapons must attempt saving throws as if they had contracted the plague bringer’s disease. The plague bringer can do this a number of times per day equal to her alchemist level + her Intelligence modifier.
All limitations to mutagens apply to plague vials as if they were the same substance. A plague bringer’s disease is affected adversely by mutagens. If a plague bringer drinks a mutagen the effects of their plague vial immediately ends and the plague bringer becomes nauseated for 1 hour. A plague bringer can never benefit from the effects of a mutagen and reacts to it as if she were a non-alchemist. A plague bringer cannot take the mutagen discovery or any discover that applies to mutagens. The sticky poison discovery applies to a weapon infected with a plague vial.
This ability replaces Mutagen.

Disease Resistance (Ex)
At 2nd level, a plague bringer gains a +2 bonus on all saving throws against disease. This bonus increases to +4 at 5th level, and to +6 at 8th level. At 10th level, a plague bringer becomes completely immune to disease (including magical diseases).
This ability replaces all increments of poison resistance and poison immunity.

Virulent Plague (Ex)
At the 14th level a plague bringer learns to make their disease spread in more ways. As a standard action the plague bringer can willfully cause their disease to become more contagious for a number of rounds equal to the plague bringer’s intelligence modifier (minimum 1). Any creature affected by the plague bringer’s disease while this ability is active becomes a vector for it, spreading the disease to any creature to any creatures they come in physical contact with for a number of rounds equal to the plague bringer’s intelligence modifier (minimum 1). The DC to avoid contracting the disease from the vector is the same as the DC used for plague vial class ability. A plague bringer can use this ability once per day for every 5 alchemist levels they have.
This ability replaces persistent mutagen.

So I guess I just wanted to post this here so I could get your opinion on this subject. Do any of you think that the plague bringer is under powered, and if so do you think that this is edit is an improvement?