![]() ![]()
![]() I'm wondering if it is at all possible to play a character that uses a decoy to conceal their exact location, such as by putting clothes on an unseen servant and throwing their voice. The idea would be to make a character that feigns invincibility by using an illusion or body double. It wouldn't necessarily need to active 24/7. I'm just curious if it can be done. Thanks for your thoughts. ![]()
![]() So, several years ago I had an idea for a class that specialized in making disposable versions of the summoner's eidolons. The inspiration for this was that I enjoy making characters, and I quickly get bored with playing the same one after a long campaign. So, the solution to for me was a character that made characters as a class features. After a couple months of writing the concept that I came up with was a hybrid class taking features from summoner and bard with a little bit of its own flair mixed in. The result was a character class that focuses on making entertaining mini-characters based on the rubber hose animation style. Think, getting to play as a cartoon artist where your drawings come to life. The class got a lot of play testing at several tables and groups, was rebalanced several times, and even has some custom art. However the I have a lot more on my plate now than I need to finish the writing and editing the class needs to be supported content and with a baby on the way I can't afford to pay someone else to do the work for me. So, I decided to share it with you as is even though it is really rough. https://drive.google.com/file/d/1cxHPDQhKiOWLVUrLFk8hm7RCQfOz-ysY/view?usp= sharing Enjoy. ![]()
![]() Hobokhajiit wrote:
You should look into wizard! Their high INT makes them great for item crafting and they get free item creation feats every few levels or so. The also can get a handful of spells that can be used to build walls, shape stone, and boost crafting skills. I'm also pretty sure that one of their schools helps with crafting. For traits you will probably want either spark of creation (+1 to craft and -5% crafting cost), or hedge magician (just -5% on crafting cost). You may also be interested in the master craftsman feat which allows you to craft certain magical items using a single craft or profession skill. This feat is especially useful if you plan on sticking with cleric. ![]()
![]() I've always enjoyed the flavor of the plague bringer archetype for alchemist from the advance race guide. Despite this I really cant help but be disappointed with how the archetype actually works. Its main ability plague vial has an extremely limited time of use, it takes a long time to prepare, it does not get stronger as the character progresses, and sickened isn't that great of a condition at higher levels. My disappointment with plague bringer only gets worse when I compare it to toxicant, which replaces the same class ability (mutagen), but does damage over time and inflicts more conditions. To add insult to injury you can add the sickened condition to the toxicant's poison secretion which means not only can it do the same thing as the plague vial, it does it better in many ways. Again I really enjoy the flavor of the plague bringer I just wish that it was as useful as the toxicant archetype. However I'm not the sort to just complain about an issue without offering some sort of solution. So I edited the toxicant's text to add the flavor of the plague bringer, essentially making them "brother" archetypes with one using disease and the other using poison but leave some unique qualities to separate them. This is the edit, The plague bringer is an archetype of the alchemist class, available to ratfolk alchemist.
Plague Vial (Ex)
Disease Resistance (Ex)
Virulent Plague (Ex)
So I guess I just wanted to post this here so I could get your opinion on this subject. Do any of you think that the plague bringer is under powered, and if so do you think that this is edit is an improvement? |