"Olli the Modron? Yeah I've seen that barmy berk around. Always hanging around the Hardheads either by the Barracks or their favorite tavern, Liberty Hall in the Lady's Ward. Knights of the post tell me he's a harmless sod, but I'm always peery about any cove who twigs to the Hardheads' screed. Peeling a Hardhead, even a sodding clueless namer shaped like a box, is a good way to earn yourself a free swing on the leafless tree."
What does he/she/it believe?
O.L.L.I is a firm beliver in the righeousness of Law. Being a Modron, this kinda goes hand in gear. However, thanks to his rogue tendencies and his semi-independent Exile status, O.L.L.I is not as millitant about Law as an average Modron might be. His Prime Directive from the mind of Primus himself is to observe chaos and chaos-influenced creatures and alert Primus if there is any undue interest in Mechanus by such creatures.
What is the most valuable thing to this character (may be a material possession, may be something more abstract)?
O.L.L.I secretly values his (semi)independence from the Modron hieracrhy above all else. Being an Exile allows him to perform a valuable service to his race and yet indulge his abberant curiosity. Riches or fame mean little to O.L.L.I, these things are too tied to the self for even an abberant Modron to indulge in. If Primus should ever decide to recall O.L.L.I to Mechanus for repurposing, he might actually go rogue.
Where are they from (Prime or Planar? Where on the Prime Material, where in the Planes?)
O.L.L.I. was formed on Mechanus, and dwelt there for a long time. He did take part in the recent Rogue March, and his unexpected tour of the multiverse might have been the catalyst that woke his curiosity and latent individualism.
Are they part of a faction? If so, why did they join? Did they pass a test? Fill out an application form?
O.L.L.I. is attempting to join the Harmonium (Hardheads). Due to his comical (to most others) appearance, most Hardheads treat him with either disdain or amusement. He has managed to achieve "namer" status: i.e. the Hardheads use him as a gopher when the mood strikes them, but he is not an official member of the faction. O.L.L.I. is patient, and he knows if he spends enough time making himself usefull he will eventuallly be accepted into their ranks.
Where did your character learn their profession? Where did they get their gear?
When setting out on his mission, O.L.L.I. was given leave by Primus to access the Modron Energy Pool as a source of divine energy. He is a cleric who worships Mechanus and the principle of Law. As for gear <GM discretion> he was fitted with a holy symbol of Mechanus (a pattern of interlocking gears) on his chassis and a small aspergillium that can hold the equivalent of 5 vials of Law water. He otherwise has just the basics for gear, any other jink he comes across usually gets spread to cultivating contacts as bribes.
If you're a Prime, how did you get onto the Great Wheel and subsequently, to the city of Sigil? What were your first impressions and how have you adjusted?
O.L.L.I. was tasked with the city of Sigil by Primus. Primus figured if there were going to be any plots to try and suborn the Modron race again that signs of it would surface in the Cage. As a clearing house for bashers, bloods and knights of the post from all around the Wheel, it makes a great staging area for anyone contemplating an incursion into the Clockwork Nirvana. When he arrived at Sigil, the entire chaotic stew of the Cage both fascinated and repelled him. He rapidly decided that if he was to make any headway in his mission, he would have to insert himself into the local constabulary, thus he began to cultivate the Harmonium. O.L.L.I.'s curiosity is well served in Sigil, and his thirst for knowlege is allowed to thrive within the parameters of his mission, so for the moment he is very content.
Do you have any enemies or rivals?
O.L.L.I. is intensely disliked by various low-level cony-catchers and seedy touts alike for his dedication to Law. Although not an actual Hardhead, O.L.L.I. has provided information to the City Barracks on the activities of several up-and-coming knights of the post. O.L.L.I. is also very truthful and helpful to any Clueless wandering around, often giving them information that otherwise they'd have to pay a tout to discover. This doesn't endear him to the unwashed hordes of Sigilian children looking to catch an easy cony. He does occasionally gain a friend or ally by giving bribes for any usefull information, but these "allies" are usually openly derisive of him to their comrades, for fear that they will be seen as squealers. No one has yet to swear vengence against him, but as his activities progress it is only a matter of time before he angers the wrong basher. If O.L.L.I. actually discovered a plot to raid Mechanus, the perpetrators would immediately become his sworn enemies.
Answers to new bio questions:
Where does your character call kip?
O.L.L.I calls kip in the Lady’s Library in the Lady’s Ward. He is an assistant librarian under the current head librarian Goldfeather, a Marrash scholar who recently replaced the previous androsphinx chief librarian Chestnut. O.L.L.I is handy to have around, and since he doesn’t sleep he is a good companion to Shactal, an ice devil bound to guard the library at night. Goldfeather allows O.L.L.I to put any adventuring gear he has (i.e. armor, shield, backpack) in a small out-of-the way closet in a library reading room. Most nights O.L.L.I can be found here with Shactal at the front reference desk.
What's a typical day in Sigil for him/her?
BAB +2 CMB: 0
As an Exiled Modron, O.L.L.I has a +2 in CON and INT, and a -2 in DEX and CHA
As a living construct, O.L.L.I does not eat, sleep or breathe. He is allowed to drink potions for their effects. Despite not needing to sleep, O.L.L.I still needs to rest for 8 hrs to prepare his spells.
He cannot heal damage naturally.
He is immune to poison, sleep, paralysis, Disease, nausea, fatigue, exhaustion and energy drain.
He is always considered flat-footed until his 2nd turn on any non-instigated combat.
He receives a +2 natural armor bonus.
He has fire/cold/acid resistance 5.
He receives a racial +2 vs. illusions.
He suffers a -2 on CHA checks with chaotic creatures.
He has a +2 bonus on Spot and Listen checks.
Special attacks: Channel positive energy 3/day, Lore Keeper (touch), Touch of Law, Comprehend Languages 1/day, Protection from Chaos 1/day
Skills (Class skills) Diplomacy +4 (1 rank), Heal +9 (3 ranks), Knowledge (Planes) +7 (2 ranks), Knowledge (Sigil/Local) +8 (3rank), Sense Motive +7 (1 rank), Spellcraft +8 (3 ranks), Perception +5 (2 ranks)
Touch of Law (Su): As a standard action, you can touch
Lore Keeper (Su): Add all Knowledge skills to your
O.L.L.I has the domains of Law and Knowledge. These give him a +1 caster level adjustment on Divining and Law spells.
Common spells while in Sigil or other 'safe' areas:
Spells per day: 4/2/2
Spells in italics are domain spells.
As O.L.L.I is unable to naturally heal, as a Neutral Cleric he has elected to channel positive energy when substituting spells. Thus he can Heal, but not Inflict when changing out spell energy.
Item(GP Cost/LB Weight)