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R_Chance wrote:
kid america wrote:


Great idea R_Chance.

Not as far as I know. The game is out of print (there have been at least three Star Trek RPGs since that one). I did my own for the Free Trader my players had in Traveller. Traveller had the concept of energy points (? the term) that were allocated to screens, weapons, manuever, etc. In a later version energy was measured in megawatts. The engineed allocated power, helm did the manuevering, tactical handled weapons, medical monitered environmental / crew and the captain ordered every body else around. A large ship might be difficult to manage, but a smaller ship (player sized) works out well.

I'm really late to this topic, half a decade already, but this is the best tread I found about this. I wanted to ask how did you make the control panels. I was thinking on something on the lines of a Firefly game, so my ships were supposed to work similar, I'm using GURPS as base. But I have no idea how to work the controls. Do you have any examples? Also, you use (used) which edition of Traveller?

Thanks in advance if you respond this.