Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth reaches down and takes a glass vial from his belt. He twist the stopper, removes it bringing the vial to his lips and consuming its contents one gulp. He takes a deep breath, to steady his nerves, before climbing down the ladder into the sea after Malakar. Extract: Touch of the Sea
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth arrives at the tail end of Malakar’s explaination, ”Your shark will protect us from other predators? Nevertheless, I am prepared to help however I can.”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 GM Mioki wrote:
The tiefling considers for a moment, [b]”Why yes of course I could lend a hand. Let me grab a few items and I’ll be right along and meet back up at the stern.[/ b] Nymbleth
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Sorry, I missed that. M&M’s arc is fine.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth spends some time on deck lost in his thoughts when he sees Vexas at the bow of the ship. He approaches the halfling and asks, ”What are you up to Master Vexas?
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Stay safe!
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 The alchemist strokes his chin as he raptly listens to the explanation finally he remarks, ”Interesting, a simple chemical process. You would just have to do it on a larger scale to provide enough water for the entire colony.” Caught up in the idea he continues, tripping over his words as speaks rapidly jumping from idea to idea, ”One giant apparatus working all day would need to produce a gallon of water per person per day so you would need a tank of about ..... wait better yet each household could have their own apparatus .... unless you plan on selling the salt then you would want one apparatus. How much salt does a gallon of seawater produce? It might be more feasible to just sell the smaller apparatus directly to households... but then...” He trails off as he continues to watch the process muttering from time to time.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 The tiefling gives a playful grim and shrugs, ”It never hurts to ask.” He anxiously follows along, This should be interesting.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 GM Mioki wrote: As Alba and Nymbleth watch Peregrine move beyond the Arch of Aroden, the Dwarf turns to her friend. ”Such an amazing creation”. She looks up at the Tiefling and her forehead-wrinkles widen as she smiles. Her hands are cupped together as they massage a large mass of braided hair flowing down her chest. She continues, ”Marvelous piece of ancient engineering. For all its size though, I feel some creations are even more important. One thing we’ll need on the island is fresh water. We’ll be surrounded by salt water, but what if we cannot find fresh water without capturing rain water? I have devised a way to turn saltwater into drinking water. Would you like me to show you how?” Nymbleth enjoys the calm rational conversation with his friend and is flattered by Alba’s offer, ”I would very much enjoy that, thank you.” He hesitantly continues, ”Perhaps we could combine resources and share all of our formulas and recipes?”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Not at this point.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth watches the exchange between Yraelzin, Sho, and the crew. Sho is right but the metal faced fool needs to watch his words the last thing we need on this ship is a panic.” He stands by ready to act but isn’t sure if it is to defend his Comrades or to help throw Yraelzin overboard.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Much better. I’m glad they were able to fix the problem.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 In my opinion Yraelzin doesn’t need to go. In my mind Brannart’s belief that Razmir is evil should not be universally know/ understood/accepted. It would be like someone saying that some modern religion is evil because of the actions of a few or because bad things happen to good people. It is easy for people to justify their bad actions as good (or vise versa). I think the easiest thing to do would be to adjust Brannart’s knowledge of Razmir. Personally my PC thinks Yraelzin is crazy/eccentric/weird but will allow him the freedom to believe/worship/convert whatever/whoever he wants as long as he doesn’t harm others or infringe on their freedom.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Still here. Get well.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 I’m enjoying the interaction between the two and I am really excited to see where this goes. I would hope Yraelzin stays around and we get to find out.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth is blissfully unaware of anything other than his conversations on alchemy. He scribbling notes in a worn leather bound book when Kowal approaches. The tiefling blinks a couple of times, looking confused, he strokes his chin, ”Hmmm... those are some complicated hues ... my first thought is to just mix two existing colors red and white for pink or red and blue for purple.” He shakes his head, ”but no, that wouldn’t do. You’d just come back asking for red pigment in few days.” He pauses again as if listening to his own internal dialogue befor continuing, ”You could always tell the children to find something else to do.” he hastily reconsiders, ”No, no, no, what am I saying, if you did that they might start bothering me or become more of a nuisance.” He wipes some perspiration from his forehead, ”Of course I can help you. I’ll have to scrounge up a few materials and such.” He looks a Kowal as if really seeing him for the first time, ”I’m sorry... where are my manners... we’ve been on this ship all this time and not been properly introduced. I am Nymbleth an alchemist by trade and while your name escapes me you must be you must be the nanny or the school master. I would think nanny for you haven’t really taught the children anything yet.” Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth looks at the strange fruit but is deterred from partaking by the rumbling in his belly, ”No thank you.”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 ”I am called Nymbleth,” he says with a slight smile. ”I practice alchemy too, what ingredients go into your remedy?”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth gives a slight moan at the dwarfs joke,”Well... to be honest my stomach is a bit queasy. Do you know of any remedies for ... this,” he says as he points to his stomach.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth reluctantly lets his bowl be filled with the aromatic stew. Not that he wasn’t hungry, he was, rather he wasn’t sure he could keep the food down with the way the ship was moving. He looks for a seat away from the two priests not interested in hearing their debate, I’ve heard enough nonsense about religion today. Instead he seeks out the company of the dwarf with the alchemy lab.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth can’t help but overhear the debate between Yraelzin and Fenna, Great politics and religion the two things the new colony doesn’t really need. I’m going to write a letter to the recruiter and ask them to screen their candidates better. He lets out an exasperated sigh, ”Hmmmnph”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Looks like I missed some stuff today... Looks like it got sorted out.... I have nothing to add.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Welcome aboard Kowal!
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth tries to stay out of the way as the other colonists come aboard. He makes note of the dwarf with the alchemy lab and plans to seek her out during the voyage, Maybe this voyage will be fruitful after all. He humbly accepts the arrows offered by Tesk. Sorry, no time for a longer post.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth stays to himself for most of the celebration trying not to notice the sidelong glances. The celebration is a reminder as to why he wants to leave and help start a new colony where he could be judged by his accomplishments and not his fiendish appearance. When the time comes he selects a longbow almost identical in appearance to the one Sho selected. Masterwork composite longbow str 14?
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 You are welcome, I hoping that was your plan. But I’m sure Brannart or Yraelzin will get the credit for it ;) On another note I would be interested in playing in the anti slavery campaign when it starts.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Another piece of the puzzle, Nymbleth thought. He returns topside and informs the guard about the encoded documents.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth moves around the cabin his keen gaze quickly revealing all of its secrets. He pockets the vials and tries the found key in the safe. Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 I agree nice job with the intro!
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 With the arrival of the guard Nymbleth decides to slip into the captain’s quarters to see if there is any information on who was buying these slaves or their destination.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth watches as the warrior leaves to get help and advises, ”Be quick.” He retrieves a bit of rope laying on the deck and throws it to one of the slavers, ”You.. yes you ...use this rope to restrain the hands of your cohorts.”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 No worries. Thanks for the update.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 The tiefling shrugs, ”Better safe than sorry I always say but we will do it your way. He steps closer and whispers, ”I’ll remind you that they professed that the guard was in their pay.”
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Once the crates are lifted aboard Nymbleth swims back to the dock and re-boards the ship helping to open the crates. ”Best we tie this lot up,” he says gesturing at the crewmen.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 It’s my first time playing one. So far it’s been very versatile and I’m really enjoying it.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 With the crew subdued Nymbleth reaches downs and takes a vial from his belt. In one swift motion he removes the stopper and consumes the shimmering contents. His boots an gauntlets begin transform, becoming part of his body, turning into flippers. He waddles to the side of the ship and jumps into the water to help rescue those in the crates. Consume extract: Touch of the Sea
Touch of the sea: Casting
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Startled by the crews resistance Nymbleth hurries his shot and misses. Desperate the tiefling rushes in to close the distance. Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Enjoy!!
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 The tiefling eyes dart back and forth between the slavers holding the pulleys and those aiming their crossbows while he runs through several scenarios in his mind. He quickly discards several options a likely to fail or harm the captives. A wicked grin erupts on his face as he announces while he aims his bow at the mouthy scoundrel, ”It is you who should surrender, the guard is on their way and should be here momentarily.” Bluff (to lie): 1d20 + 8 ⇒ (11) + 8 = 19 Edit: realized that this is a full round action no readied action.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Time seems to stand still for the tiefling as he watches the crewman he shot scream in pain.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth moves to the other side of the ship and launches an arrow. Longbow: 1d20 + 3 ⇒ (11) + 3 = 14
Shooting at #10
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Situation: Sho, Nymbleth, Brannart, Yraelzin, and Vexas are on the ship with 9 crew members. The crew are unaware of Sho, Nymbleth, Brannart, Yraelzin, and Vexas presence and aiming crossbows at the other party members Malakar, Merrik, and Fenna. Malakar, Merrik and Fenna are dealing with the sailors in the small boats loading the crates. Sho, Nymbleth, Brannart, and Yraelzin are at the opposite end of the ship (about 30’) from the crew and Vexas is about ten feet away.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Enjoy.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth pulls a vial from his belt and consumes its foul tasting contents in one smooth movement. His muscles appear to expand and bulge stretching his clothing as he moves up the gangplank. Used mutagen: strength
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Initiative: 1d20 + 3 ⇒ (10) + 3 = 13 Hurry, Nymbleth thought as the seconds slip by.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Do you want me to reroll Initiative? The tiefling grimaced as his arrow struck true he hopes those on the ship lower the gangplank quickly.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Initiative: 1d20 + 3 ⇒ (5) + 3 = 8 I. Think I win as my bonus is higher I’m dealing with a crazy person.... or worse a fanatic, Nymbleth thought as Yraelzin let a bolt fly. He almost recovers to late but let’s his arrow fly before the sentry can react. Longbow: 1d20 + 3 ⇒ (4) + 3 = 7
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 Nymbleth slowly draws his bow, muscles tense, ready to fire at the sentry should he level his crossbow at the madman boasting of his living god.
Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects: resist fire 5 Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8 I’m enjoying everyone’s characters too!
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