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Wishlists and Lists

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1.  DYN0002-E
Pathfinder #2 (paizo.com Exclusive Cover)

Available now

Ships from our warehouse in 3 to 5 business days.

Our Price: $3.99

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Full Name

K'exik Alezara

Race

Aquatic Elf

Classes/Levels

Cleric/5

Gender

Male

Size

Medium

Age

134

Alignment

NE

Deity

Devourer

Location

Stormreach, Xen'drik

Languages

Aquan, Common, Elven, Sahuagin

Occupation

Guide

Strength 19
Dexterity 22
Constitution 14
Intelligence 15
Wisdom 20
Charisma 15

About K'exik Alezara

Current Status:

HP 74/74

Basics:

Male (Aquatic) Elf Cleric (Devourer) 5
LE Medium humanoid (aquatic)
Initiative +6, Senses Blindsense 30 ft, Darkvision 60', Perception +13

Defense:

AC 24 (+3 armor, +6 Dex, +5 natural)
Touch 16
Flat-Footed 18

HP74

Fortitude +8
Reflex +10
Will +12
Electricity Resistance 2 (armor)

Offense:

Speed 30 ft, Swim 60 ft
Melee +1 bone trident +10 (1d8+3 x2, 10')
Ranged masterwork underwater crossbow +12 (1d8 19-20/x2, 80')
Special attacks blood frenzy, channel negative energy 5/day (DC 14, 3d6), weather channeling (half sonic or electricity)
Spell-Like abilities CL 5th, concentration +10
8/day icicle (1d6+2 cold x2, 30' ranged touch), storm burst (1d6+2 nonlethal -1 attack for 1 round x2, 30' ranged touch)
1/day shock shield
Cleric Spells Prepared CL 5th, concentration +10
3rd- air breathing, sacred bond (DC 18), water breathingD
2nd- aboleth's lung (DC 17), fog cloudD, savage maw, spiritual weapon
1st- air bubble, cure light wounds, enhance water, face of the devourer, marid's mastery, obscuring mistD
0 (at will)- bleed (DC 15), create water, detect magic, read magic
D Domain spell; Domains Water (Flotsam subdomain), Weather

Statistics:

Strength 19
Dexterity 22
Constitution 14
Intelligence 15
Wisdom 20
Charisma 15

Base Attack +5, CMB +9, CMD 25

SQ aura (lawful, evil), channel negative energy (3d6), domains (water/flotsam, weather), orisons, spontaneous casting, variant channeling (weather)

Feats:

Aberrant Dragonmark- shock shield 1/day
Brew Potion
Elemental Channel- Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of your elemental subtype, your channel energy has no affect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged.
Great Fortitude

Traits:

Keeper of the Veil- You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you.
Perfectionist's Brew- You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions.

Skills:

Bluff +3
Craft (alchemy) +9
Craft (glass blowing) +4
Diplomacy +7
Disguise +17
Handle Animal +4
Intimidate +6
Knowledge (arcana) +10
Knowledge (history) +6
Knowledge (religion) +10
Perception +13
Ride +11
Spellcraft +9 (+11 to brew potions)
Stealth +11
Survival +10
Swim +17

Equipment:

706 gp
5 sp

+1 eel hide leather armor 15lbs
+1 bone trident 4lbs
masterwork underwater light crossbow 4lbs
crossbow bolts x10 1lb
drow poison crossbow bolt x1
wooden unholy symbol of the devourer 1lb
cleric's vestments

necklace of gift of the deep (functions as hat of disguise) 1lb
bubble vault
potion of air breathing x3
fishing net 5lbs