This is my 6-player solo team. I replaced Shardra with Arueshalae after I rescued her. I didn't even realize until that point that my team consisted of all female characters. Chalk a victory up for the ladies!
Character Name: Adowyn
Role Card: Blight Scout
Skill Feats: Str +1, Dex +3, Con +1, Int +1, Wis +4, Cha +1
Power Feats: All
Card Feats: Weapon +2, Spell +1, Armor +0, Item +2, Ally +1, Blessing +1
Weapons: Planar Crossbow +2, Sword of Subtlety, Force Sling +3, Stalker's Crossbow, Skirmishing Spear
Spells: Bloodscent, Breath of Life, Pillar of Life
Armors: Mantle of Faith
Items: Fortune's Arrow, Chalice of Ozem, Iron Flask, Amulet of the Abyss
Allies: Celestial Unicorn, Pegasus, Mastiff, Wolf
Blessings: Shelyn, Shax, Nethys x2, Noticula
Mythic Path: Champion
Character Name: Imrijka
Role Card: Cold Iron Warden
Skill Feats: Str +4, Dex +1, Con +1, Int +1, Wis +4, Cha +1
Power Feats: All
Card Feats: Weapon +2, Spell +1, Armor +0, Item +2, Ally +1, Blessing +1
Weapons: Marksman's Bow, Holy Glaive of Speed, Soulshear, Vorpal Blade, Stalker's Crossbow, Skirmishing Spear
Spells: Cure, Terraform, Flames of the Faithful
Armors: Stole of the Inheritor
Items: Boomcrown, Belt of Charging, Black Robe
Allies: Jesker Helton, Druid of the Leaf
Blessings: Shelyn, Shax, Nethys, Noticula x2, Iomedae, Abadar
Mythic Path: Guardian
Character Name: Arueshalae
Role Card: Redeemed
Skill Feats: Str +0, Dex +4, Con +0, Int +3, Wis +0, Cha +4
Power Feats: All
Card Feats: Weapon +1, Spell +1, Armor +0, Item +2, Ally +2, Blessing +1
Weapons: Flaming Spear +1, Marksman's Bow, Traitor's Blade, Starbow, Firebow
Spells: Cure
Armors: Immolation Cloak
Items: Ball of Twine, Mist Horn, Torc of the Heavens, Talisman of True Faith
Allies: Celestial Unicorn, Pit Gladiator, Chevalier, Druid of the Flame
Blessings: Starsong x2, Abraxas, Xoveron, Shax, Nethys, Noticula
Mythic Path: Trickster
Character Name: Seelah
Role Card: Wardstone Sentry
Skill Feats: Str +4, Dex +4, Con +1, Int +1, Wis +3, Cha +2
Power Feats: All
Card Feats: Weapon +1, Spell +1, Armor +0, Item +2, Ally +2, Blessing +1
Weapons: Blackaxe, Demonbane Longsword +2, Keen Scythe +2, Noriznigath, Dawnflower's Kiss, Holy Radiance
Spells: Life Drain, Weapon of Awe
Armors: Demon Armor, Bastion of the Inheritor, Armor of the Pious
Items: Banner of Valor
Allies: Chuffy Lickwound, Warhorse, Druid of the Storm, Pit Gladiator
Blessings: Shax x2, Sarenrae x2, Iomedae, Abraxas
Mythic Path: Marshal / Sword of Iomedae
Character Name: Kyra
Role Card: Dawnflower's Flame
Skill Feats: Str +1, Dex +0, Con +1, Int +2, Wis +4, Cha +4
Power Feats: All
Card Feats: Weapon +1, Spell +2, Armor +0, Item +1, Ally +1, Blessing +2
Weapons: Blancher, Spellbreaker
Spells: Frigid Blast, Elemental Bombardment, Dismissal, Lend Mythic Path, Divine Blaze, Fiery Glare, Pillar of Life
Armors: Pauldrons of Unflinching Fortitude
Items: Dawnflower's Light, Thorncrown of Iomedae
Allies: Scribe, Thylacine, Runelord Alderpash
Blessings: Torag x2, Abadar x2, Iomedae, Abraxas, Deskari
Mythic Path: Hierophant
Character Name: Enora
Role Card: Occularium Scholar
Skill Feats: Str +1, Dex +0, Con +1, Int +4, Wis +3, Cha +2
Power Feats: All
Card Feats: Weapon +0, Spell +3, Armor +0, Item +3, Ally +0, Blessing +1
Weapons:
Spells: Death's Touch, Meteor Swarm, Blast Vortex, Icy Prison, Elemental Bombardment, Transmogrify, Hellmouth Lash, Schorching Ray, Ice Strike
Armors:
Items: Almanac, Skinsticher's Manual, Book of the Damned, Demon Hunter's Handbook, Fasciculus Labyrinthum, Spellbottle
Allies: Demon Hunter, Noticula
Blessings: Abraxas x2, Shelyn, Noticula, Terendelev
Mythic Path: Archmage
In addition, please add which cards you redeemed:
Cards Redeemed: Anarchy Hammer, Black Robe, Fasciculus Labyrinthum, Rod of the Viper, Skinsticher's Manual, Soulshear, Stalker's Crossbow, Traitor's Blade, Unholy Aspergillum +3
This party composition was very good by the end of the game. The annoying banes from the early Scenarios (Demonic Horde and friends...lookin' at you!) became trivial with Imrijka's ability to put them at the bottom of the deck or Adowyn's ability to scout for them. We made do against the Army banes with Kyra and Enora being able to fill most of the gaps. Arueshalae is a beast, basically giving RoTR Lini's power to a check on virtually every turn (also helpful vs. Armies!). Seelah with Holy Radiance is virtually unstoppable. Imrijka and Marksman's Bow was also a favorite. Adowyn shuffling Leryn back for the Stealth die addition was huge - her deck recycling was very useful.
6-Player Solo was very tedious though, moreso than any of the other adventure paths. The spreading banes, Armies, and the extra setup of mythic counters, Cohorts, etc. was a lot to keep track of for one person and I won't play with 6 on my next go around (I'll look forward to 6-player on the digital version in the future!). I haven't tackled the bonus scenario yet. The thought of 37 fights in a row solo is a little daunting.
But great fun overall - I liked the step up in difficulty and power as a one off. I also liked the optional capstone mission at the end, which I think should become a standard inclusion going forward. Most of the RPG Adventure Paths give many options at the end for "Continuing the Campaign" and including one or more of those in future sets would be really cool to test our final gear and powers.
Thanks Mike and Dev Team. Look forward to Mummy's Mask!!