About Nyalese Adon
Nyalese Adon
Female aasimar oracle (spirit guide) 10 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 87 (10d8+34)
Fort +9, Ref +7, Will +9; +2 vs. death, energy drain, negative energy, or necromancy spells, +2 vs. death
Resist negative energy 5
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Offense
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Speed 30 ft.
Melee hanbo +6/+1 (1d6-1) or
longspear +6/+1 (1d8-1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 11/day (DC 25, 5d6), channel positive energy 11/day (DC 26, 6d6)
Spell-Like Abilities (CL 10th; concentration +20)
1/day—daylight
Oracle (Spirit Guide) Spells Known (CL 10th; concentration +20)
5th (5/day)—breath of life (DC 25), breath of life (DC 25), mass cure light wounds, dispel evil
4th (7/day)—blessing of fervor[APG] (DC 24), cure critical wounds, holy smite (DC 24), restoration, restoration
3rd (8/day)—cure serious wounds, dispel magic, neutralize poison, neutralize poison, protection from energy, searing light
2nd (9/day)—burst of radiance (DC 22), cure moderate wounds, grace[APG], hold person (DC 22), lesser restoration, lesser restoration, shield other
1st (9/day)—air bubble[UC], cure light wounds, detect undead, detect undead, liberating command[UC], protection from evil, shield of faith, unbreakable heart[ISWG]
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink (DC 20), read magic, stabilize
Mystery Life
S spirit magic spell; Spirit Life Wandering Spirit
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Statistics
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Str 8, Dex 12, Con 16, Int 12, Wis 9, Cha 30
Base Atk +7; CMB +6; CMD 17
Feats Channel Force[ARG], Fey Foundling[ISWG], Improved Channel Force[ARG], Quick Channel[UM], Selective Channeling
Traits cleansing light, sacred conduit
Skills Bluff +13, Climb +0, Diplomacy +25, Handle Animal +11, Heal +3, Knowledge (nature) +5, Knowledge (planes) +7, Knowledge (religion) +10, Perception +11, Sense Motive +8, Spellcraft +7, Survival +0, Use Magic Device +14; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Shoanti, Sylvan, Varisian; tongues (understand)
SQ bonded spirit, bonded spirit hex (life link), deathless spirit[ARG], oracle's curse (tongues [celestial, celestial]), revelation (channel)
Combat Gear lesser reach metamagic rod[APG], potion of bestow grace (3), wand of cure light wounds, antiplague[APG], antitoxin (2), holy water (2), smelling salts[APG]; Other Gear +1 mithral agile breastplate[APG], hanbo, longspear, belt of mighty constitution +2, blessed keepsake, cloak of resistance +3, handy haversack, headband of alluring charisma +6, ring of feather falling, belt pouch, celestial lamp[ARG], courtier's outfit, diamond dust (worth 1,000 gp), hot weather outfit[APG], trail rations (17), platinum ring (worth 50 gp), platinum ring (worth 50 gp), 1,102 gp, 5 sp
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Special Abilities
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Bonded Spirit Gain a wandering spirit each day.
Channel Force Use channel to push or pull a single foe up to 15 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Fey Foundling Magical healing works better on you
Improved Channel Force When using channel force, you can affect all creatures in a 60 foot line or 30 foot cone.
Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Oracle Channel Positive Energy 6d6 (11/day, DC 26) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Oracle/Shaman Channel Positive Energy 5d6 (11/day, DC 25) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial, Celestial) You can only understand and speak two languages in combat.
Tongues (understand) (Ex) Understand any language.