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Hey

I spotted some non-Paizo Pathfinder-Products lately and I think about buying them. Therefore I wanted to ask which companies other than Paizo produce high quality?


Hello

I want to create a magic artifact but I don't know how to calculate the price. It is supposed to work like the spell "False Vision". However, it's range is a 30 miles radius not a 40-ft one. How am I to put this in rules terms? How am I to estimate the Price and Cost. Is there a better spell I could use? Any tips?

Regards


Hello there

I want to design a magic item. It is a compass that constantly points towards a certain magnet. I can't figure out a proper devination spell that might work for that item. "Locate Object" is simply too close range. Any ideas?


Some call me Tim wrote:
Some call me Tim wrote:


I'm not sure what CR you were looking for. It should be fairly high as there is the possibility of multiple targets and it doesn't end after a set number of rounds so there is always the possibility of death.

Multiple targets and open end doesn't change the CR of a magic device trap I think... strange rules.


KaeYoss wrote:
So I'm on Nuwanda's ignore list. And I didn't even remember being mean to him. Oh well. Might as well start now.

Oh, what have I done to give you this impression?


Heyhey

I need creative help. I am currently thinking about some creepy effects to spice up a horror themed adventure. Like those listed in the "Heroes of Horror". It is about minor strange events that do not deal real damage but are... well strange and creepy. Like one character grows funghi on his skin or something like that...

Any ideas?


Yeah, Tim is right. i have to change the mechanism and, wow, your ideas are so damn cool. Discordant music played by pipe organ for example would make a cool trap, since it is set inside a vampire territory.

You guys seem to be very creative. Maybe you can help me with this as well: I still tink about some "creepy effects" which are supposed to give the place where the adventure unfolds a certain atmosphere. I thought about familiars which somehow turn scavengers and start eating half rotten corpses or swarms of dung beetles which stick to one certain character... any ideas?


Uh.. it's a spell... all right. Thanks for your help guys.


Does anyone know of a spell that reduces it's victims Con? It wouldn't be reasonable to use poison since someone would have to mend the trap and lace it with a substance time and again. That's impossible, I am afraid.


Mortifier wrote:
Just make the DC, CR, and/or effect what ever you want it to be.

The trap is designed for a module that is going to be published. So I don't have that freedom.


Hello

I have a question. I once designed a magical trap for a D&D 3.5 module. It was supposed to work like this: Everybody touching a certain floor starts dancing around loosing 1 temporary Con per round. This goes on until one succeeds at a Will save or dies.

How am I to put this in terms of the Pathfinder rules for trap designing? The only spell I found to be of use is an 8th level spell ("Irresistable Dance") which makes the CR far to high for a trap that most probably won't do that much harm.

Regards
Nuwanda


Wow, that was helpful indeed! Thank you.


I just wanted to know: Are there rules for town stats included in the Core Rulebook? What's a large town and what a small town? What does conventional mean and what Base Value? I simply can't find rules concerning these questions.

Regards
Ole Münch


I'm afraid I found a contradition in two Pathfinder Products. In Pathfinder 16 it says that Driders are cast out by the drow society and tha male driders are like spiders in that they tend to be ruthless hunters for blood.
However, in the Darklands-Setting we learn, that driders, especially male driders are kept as slaves and guards.

Which description is right?


However, the process of fleshwarping is described as a torture. That doesn't sound like a reward to me.


Can anybody explain to me how driders come into existence in the PFRPG world? Once the reason for their existence was that the failed a test of the drow goddess. But Lolth power doesn't spread to Golarion, does it?

Regards
Nuwanda


Heyhey

The Core Rulebook says that the spell Locate Creature cannot be blocked by anything except running water. Does running water only mean rivers? What about a sea? Can you sense the direction of someone aboard a ship?
Besides: Does anyone know a spell that would actually protect you against being sensed via this spell?

Regards
Nuwanda


Heyhey

Is there a stylesheet that tells me how to arrange the statistics in Pathfinder RPG modules? I asked myself if specialized wizards are still called Div, Evo, Nec, etc.

Regards
Nuwanda


Heyhey

Does anyone know companies which are going to publish Pathfinder adventures? I mean other than Paizo itself.

Regards
Nuwanda


Heyhey

I am working at a manuscript for a PFRPG module with lots of orcs and derros in it. I really do like the new rules. However, the bestiary confuses me in two instances.

1. Derros are using repeating light crossbows that deal 1d8 points of damage. Why do they deal so much damage? Derros are small creatures aren't they? The Core rulebook tells me small light crossbows deal 1d6 damage. And by the way: Wouldn't they need an Exotic Weapon Proficiency to use these weapons?

2. The Bestiary says that orc characters suffer from light sensitivity. However, the entry for the NPC orc doesn't list that weakness. Is this intended?

Regards
Ole


I find it a bit strange how the disguise skill changed. Now it appears that you can only use it on yourself, which is a bit absurd. Why shouldn't the bard be able to disguise the fighter. As it stands, a character can only help someone else to use makeup, to dress up etc., granting her only a +2 bonus.
I think I do understand the reason for this change since a good disguise needs more than makeup and dresses. But this is a skill in which someone elses help should grant a greater bonus...


Does anyone know when the second issue will appear?