
Nu'Raahl |
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In a game I'm about to start the GM has asked us to make our own races with a 20 point race build. For mine I started with the concept of a Halastar Blackcloak type wizard magically crossing elves and halflings. Generations after the mad wizard dies, they form a creation myth out of the tomes and scrolls they piece together from the remains of the wizards belongings.
I want the race to use the human pantheon from galorian with a heavy focus on Abadar. I also want them to be at least as arrogant as Taldans, and value magic and study over the martial arts (although realize those are still a necessary evil).
Lastly, I would like this to fit into the Inner Sea Region, which I'm not spectacularly familiar with.
Here are the stats: (I'm not set on the name either so that can change if someone has a good idea.)
Thank you.
New Race: High-Borne (derogatory: Elfling)
Type Humanoid (halfling, Elf) 0 RP
Size Small 0 RP
Base Speed Normal 0 RP
Ability Score Modifiers Standard (–2 Str, +2 Dex, +2 INT) 0 RP
Languages Standard 0 RP
Racial Traits
Defense Racial Traits
Stalker 1 RP
Lucky, lesser 2 RP
Elven Immunities (2 RP)
Prerequisites: Elf subtype.
Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Feat and Skill Racial Traits
Skill bonus (Perception) 2 RP
Stalker (1 RP)
Prerequisites: None.
Benefit: Perception and Stealth are always class skills for members of this race.
Quick Reactions (2 RP)
Prerequisites: None.
Benefit: Members of this race receive Improved Initiative as a bonus feat.
Senses Racial Traits
See in Darkness (4 RP)
Prerequisites: None.
Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.
Ability Score Racial Traits
Advanced Intelligence (4 RP)
Prerequisites: None.
Benefit: Members of this race receive a +2 racial bonus to Intelligence.
Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.
Magical Racial Traits
Elven Magic (3 RP)
Prerequisites: Elf subtype.
Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus onSpellcraft checks made to identify the properties of magic items.