Nu'Raahl's page

223 posts (264 including aliases). No reviews. No lists. No wishlists. 1 alias.



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In a game I'm about to start the GM has asked us to make our own races with a 20 point race build. For mine I started with the concept of a Halastar Blackcloak type wizard magically crossing elves and halflings. Generations after the mad wizard dies, they form a creation myth out of the tomes and scrolls they piece together from the remains of the wizards belongings.

I want the race to use the human pantheon from galorian with a heavy focus on Abadar. I also want them to be at least as arrogant as Taldans, and value magic and study over the martial arts (although realize those are still a necessary evil).

Lastly, I would like this to fit into the Inner Sea Region, which I'm not spectacularly familiar with.

Here are the stats: (I'm not set on the name either so that can change if someone has a good idea.)

Thank you.

New Race: High-Borne (derogatory: Elfling)

Type Humanoid (halfling, Elf) 0 RP
Size Small 0 RP
Base Speed Normal 0 RP
Ability Score Modifiers Standard (–2 Str, +2 Dex, +2 INT) 0 RP
Languages Standard 0 RP
Racial Traits
Defense Racial Traits
Stalker 1 RP
Lucky, lesser 2 RP
Elven Immunities (2 RP)
Prerequisites: Elf subtype.
Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

Feat and Skill Racial Traits
Skill bonus (Perception) 2 RP
Stalker (1 RP)
Prerequisites: None.
Benefit: Perception and Stealth are always class skills for members of this race.
Quick Reactions (2 RP)
Prerequisites: None.
Benefit: Members of this race receive Improved Initiative as a bonus feat.

Senses Racial Traits
See in Darkness (4 RP)
Prerequisites: None.
Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

Ability Score Racial Traits

Advanced Intelligence (4 RP)
Prerequisites: None.
Benefit: Members of this race receive a +2 racial bonus to Intelligence.
Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.
Magical Racial Traits

Elven Magic (3 RP)

Prerequisites: Elf subtype.
Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus onSpellcraft checks made to identify the properties of magic items.


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Ravingdork wrote:

In a recent game I'm in, a small debate has arose as to whether or not a cauldron of flying or a flying carpet is considered an attended object while ridden, and what that might entail. In particular we want to know if it can be destroyed with conventional ranged attacks (such as from a gunslinger) or if a sunder attempt or similar mechanic is first required.

At least one of my fellows, thinks that an attended object must be worn or held to be considered attended, of which the above items are neither.

I for one, think it is attended. If the rules required items to be held or worn, they would have said so, instead, they merely have to be attended.

The do say it. just not where you are looking.

Sunder:

You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack.

A cauldron is not worn or held, so you can't sunder it. Instead, you should attack it as an object.

Smashing an Object:

Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished with the sunder combat maneuver (see Combat). Smashing an object is like sundering a weapon or shield, except that your combat maneuver check is opposed by the object's AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.

Since it's a ranged attackthough, the 10 hardness of your cauldron will really help you.

Ranged Weapon Damage::

Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object's hardness.

After looking up all of this, I was surprized you couldn't just shoot the object with an attack roll.

IMO they should rule it like a vehicle, but as it is, I think it just works like an object.


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Almost done with my character. Just finishing the equipment.


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shallowsoul wrote:
Icyshadow wrote:
It's hard to take you seriously when you've been asked to show some evidence to back up your claims, yet all you do is make statements and declare yourself right while claiming everyone else is just doing it wrong, one way or another.
I've already shown evidence. The problem is some people around here don't seem to understand the meaning of the words useless and contribution. Apparently, in their reality, these words mean that unless you hit a target number, then you are considered useless and you don't contribute. Sorry but it's hard to take those people seriously.

This brings to mind an analogy that some of you won't like, but I think fits...

My ex wife thought se was contributing too.
Did she have a paying job? No.
Did she clean? No, but occasionally she would have her mom come over while I was at work and her mom would clean, so by default, she cleaned the house.
Did she cook? Occasionally she would microwave a pizza or reheat the leftovers from what I cooked the night before, so I guess you could say she cooked.
Also she had other skills that were usefull. I'll keep this family friendly and not go in to them.
The thing is, she wanted half my loot. Instead, I gave her a nice severance pay and kicked her out of my adventuring group. (it wasn't a group, I just put that there for the analogy).
Now I have a new party member that isn't a monk.


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I think he can accept that. Can you accept that most people, in this thread, think you're wrong about the monk?


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wraithstrike wrote:
Nu'Raahl wrote:
This thread really makes me want to play my fighter archtype that trades Weapon training for improvements to craft basket weaving. I'm still a fighter and do decent damage, plus I have baskets!

That would be ok though. Now if all you did was weave baskets we might say "it works in your games, but not in most games".

Then you could try to defend how it works in most games, and we could debate the merits of it across the board to see if it worked using real game experiences and actual measurable metrics.

Baskets are extremely usefull. I'll dual wield basket shields and make them interlocking so I can 2h a bigger basket shield. That should take care of the dpr argument. Im also usefull out of combat as I can make a floating basket canoe since I didn't have the skill points for swim, or a basket hut to hide from sandstorms in a desert campaign. In fact, all monks and rogues need to be balanced is a couple of baskets.


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Scoreforge


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StreamOfTheSky wrote:

Here, Muay Thai Chaiya from Human Weapon. This is what I was thinking of. (from the timestamped point at ~31:48 till ~ 34:00)

Your defense is moving in and blocking their arms/limbs with elbow strikes aggressively.

I think of Muay Thai more as DR than AC. It takes a while to build up your shins, etc...

The problem is, if you do it wrong you get this.
*warning, not for the squeamish.


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Im looking to create a mounted gunslinger archtype for use in a campaign I am in. The character is level 1 so I can't replace any of those abilities. I am currently playing a musket master so I would like this to work with that archtype as well as pistolero. My GM and the other players will scrutinize this heavily as they all expect me to make something that gets rid of the bad stuff and give me free riding feats. While I would like to add some feats, I don't see anything they could reasonably replace.

Please take a look and let me know your opinions. If you come up with names for the abilities or archtype, or other abilities, I'd appreciate those as well.

I'm not looking to get a powerfull mount like an animal companion, just a way to help my abilities on the mount and to give the mounts a reasonable chance to survive area effects and the occasional attack.

Grit
Unnamed ability (Ex): At 7th level, as long as the buccaneer has at least 1 grit point, she gains a bonus on Handle Animal and Ride checks equal to her gunslinger level when mounted or adjacent to a creature that can be used as a mount. If she spends 1 grit point, her and her mounts move do not provoke attacks of opportunity. This replaces the dead shot deed.

Evasive Riding (Ex): At 15th level, when the gunslinger has at least 1 grit point and is mounted, she and the mount gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her gunslinger level as her rogue level for improved uncanny dodge.  This ability replaces evasive.

Non-grit (stolen from rough rider fighter archtype)
Steadfast Mount (Ex): At 2nd level, after a gunslinger has spent 1 hour practicing with a mount, the mount gains a +1 dodge bonus to AC and a +1 morale bonus on saves, but only while the roughrider is mounted on it or adjacent to it. This bonus increases by +1 for every four levels after 2nd.  Replaces nimble


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...I like a one sided challenge.