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Notsonoble's page

RPG Superstar 8 Season Star Voter. Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 159 posts. No reviews. No lists. No wishlists. 1 alias.



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jimthegray wrote:
Dαedαlus wrote:
jimthegray wrote:
Charabdos, The Tidal King wrote:
QuidEst wrote:
Charabdos, The Tidal King wrote:
What if we don't want to use shields? Can we trade out the 8th and 14th level abilities for other abilites?
Even levels are class feats, odd levels are fixed features. The blog was just describing when those feats become available- you'd only pick them if you wanted to focus on shields.

That's not what it reads like to me.

And another thing, why do we have to raise our shields every turn? In a real fight people have their shields raised at all times, they don't lower and raise them over and over again.

no in real life using a shield in a fight is normally an active activity that requires focus
Have you.... ever fought with a sword and shield? Because that's really not true. Holding a shield is about as intuitive as it gets. Almost immediately after picking one up and learning proper shield stance, it becomes more of a subconscious thing. It required more effort to drop the thing than it is to block with it.
i fought with several different kinds in my youth and i disagree with you its something you need to keep focus and pay attention to , certainly larger shields require less movement but you still need to actively fight with it

This is a combat style issue, not a hard one-way-or-the-other, I've fought with shields that you hold in a specific position (close to the body, and re-position whole body to adjust blocks) and ones that you move constantly. So both of you are right, or wrong, depending on your training, and shield.

Which is why I argue against an action to "raise your shield" in combat. If you're simplifying combat, you want to abstract something like this, not take the most penalizing, and most complicated route. In PF1 a shield was a flat bonus, now its dependent on an action, that isn't simplification, it also nerf's melee again.

This does not bode well for PF2.


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Greylurker wrote:

What we have to get used to is how we break down actions. Listening to the Podcast it is a bit more clear. Casting a spell itself is not an action really. The action is what you are doing to cast the spell. The reason most spells cost two actions is because you are making a Verbal and a Somatic action for the casting. 1 action for the verbal component and 1 action for the somatic.

I'm actually all for this as it makes sense as to why some spells can be done quicker and others slower. If it only has a verbal component for example, it only costs one action.

That's makes no since, actions are doing something in a space of time, I can talk and wiggle my fingers at the same time, why would a verbal and a somatic require separate actions?


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I don't get why we lost the CMB/CMD mechanic in the first place. The only thing wonky about combat maneuvers was the opening AoO.


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Notsonoble's Gaming's campaign setting as a whole doesn't have a name. But the first snippets are from the Krenn Binary System if you want something to call it.

Also, I'll probably do a expanded character sheet like I do for pathfinder.

I thought I was getting some help, but it's back to just me doing the work. When you add getting married to that, this might be slower than I'd hoped. (But still coming).


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Watch for it. We're currently taking a homerun setting that had two eras and making a third era appropriate for Starfinder. There's a lot of "what happened to who" questions we're working on answers for and polish work to do. Also, we're finally more than one guy fighting with character sheets, world details and resisting the urge to just run in golarion because it's awesome.


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I'm going to chime in as well on the Spell Index page. I found the previous version much easier to use.


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Squeeeeeeeeeeee!

Star Voter Season 8

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Sean K Reynolds wrote:


This is an Int 16 creature, which means it is a genius compared to a human. A young gold or silver dragon has Int 16, so you're saying that this little drake is as smart as 50-year-old dragons of the smartest types of standard dragons.

This one does bug me a bit, because we don't know the age of the example statblock, or its lifespan.

If one assumes its an adult, and has dragonish lifespan, then it's already 100+ at this point, and suddenly 16 is totally reasonable.

I like it.


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Madclaw wrote:
Add a pants slot. It's been missing for far too long.

Indeed, far to many adventurers run around pantsless.


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Onemore wrote:

When smoking could actually be cheaper than Paizo... It's a problem!

To bad I can't run to 7-Eleven and pick up a pack of Paizo!

Are you kidding, I spend more on paizo than several of my friends spend on booze!!!


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I have a starter template in both Microsoft Word and Open Office Writer(note Microsoft word doesn't have over-lining so the section dividers are only underlined in the MS word document. I suggest using Open Office also due to easy pdf export.)
Stat Block Templates