Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
About Pyre Igneel
Character Sheet:
Nagaji fighter (two-handed fighter) 2 )Init +3; Senses low-light vision; Perception +3
—————Defense—————
Defense 11, flat-footed 10 (+1 Dex)
Armor DR: 6/magic or Large (+5 armor, +1 natural armor)Critical Defense: +7 (+6 DR, +1 Dex) Vig 18 (2d10) Wnd 28 (Threshold 14) Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
—————Offense—————
Speed 30 ft. (20 ft. in armor) Melee greataxe +6 (1d12+4/×3)Ranged light crossbow +3 (1d8/19-20)
—————Statistics—————
Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 13 Base Atk +2; CMB +5; CMD 16
Feats Quick Draw, Step Up, Weapon Focus (greataxe)
Traits indomitable faith, reactionary
Skills Acrobatics -3 (-7 to jump), Craft (weapons) +2, Knowledge (arcana) +2, Perception +3, SenseMotive +1, Survival +4; Racial Modifiers +2 Perception Languages Common, Draconic SQ resistant, serpent's senseOther Gear scale mail, crossbow bolts (10), greataxe, light crossbow, backpack, bedroll, belt pouch, hemprope (50 ft.), mess kit, sunrod (2), trail rations (6), 32 gp, 7 sp
—————Special Abilities—————Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles. Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them