Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
"Should we find a place to camp? I think it will be getting dark soon and I dont want to be caught out with no shelter here." Pyre says looking up at the dying light.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre flexes his nose slits in disgust as the smell of the swamp assults him. Survival: 1d20 + 4 ⇒ (4) + 4 = 8 Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Just a heads up im going to be out of town this thursday-sunday. i will try to post but i cant promise i will be able to every day.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
i was running a game and the PC's needed to climb a robe up a wall and there was 2 people on the robe. The DC for this is 5 btw. The dwarf pally rolls a climb check and gets a -1 and fails the reflex and falls to the floor 30 feet down. the next person is the gnome thats on the rope, she rools a -2 fails her reflex and fell 20 on top of the dwarf. i laughed so hard when she fell on him and knocked them both out.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Two things for you Thoy, There is a feat called Butterfly’s Sting it needs combat expertise but it means if you crit you can forgo the crit damage and give the crit to the next ally who hits that foe. Also try to get into flank with me. Most targets go after the biggest threat first which in most cases will be the guy with the big axe. Both will help you be more effective in combat.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
"If you are offering healing i could use some mister Tzardüsk. I took a couple big hits. Pyre says looking through the bugbears things. What did the bugbear have on him?
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Sorry i missed wednesdays post. If the bugbear is still up i will swing at him otherwise at the skum Pyre makes a mighty swing. Attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Oh the damage dice woes...
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre tries to finish of the bugbear. Power Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre attemps to cut the bugbear in half. Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Sigh and the dice roller still hates me for damage.... Your vigor goes down before you gain wounds right?
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Perception: 1d20 + 4 ⇒ (17) + 4 = 21 I would need a nat 20 to see that Pyre swings angerly at the bugbear. Power Attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Damage: 1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10 Then he steps back. 5 ft step away. Sigh my dice hate me in all my games today i guess.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Sorry i thought i was waiting for others to attack before me. I forget that the enlarge gave a -1 to AC AND attack. I thought it was just AC. +2 BAB +3 Str +1 WF +1 Master work bone Greataxe so +7 not 8.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
OK! Pyre strikes at the scum. Power attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre begins moving forward to where the goblin and scum vanished. Perception: 1d20 + 3 ⇒ (3) + 3 = 6 Not seeing them he moves up to the tree line.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre smiles and draws his Greataxe as Des casts his spell. Then he lets out a sinister laugh and heads towards the goblins.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre looks over the group while keeping an eye on the forest. What a ragtag group we are. He thought to himself. Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre follows the trackes keeping his eyes on the jungle. Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre swings at the eel again, hoping to finish it off. Attack: 1d20 + 5 - 1 - 1 ⇒ (14) + 5 - 1 - 1 = 17
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre moves towards the Eel next to Des then tries to smash it. Power Attack: 1d20 + 5 - 1 - 1 ⇒ (12) + 5 - 1 - 1 = 15 Damage: 1d10 + 4 + 3 - 1 ⇒ (2) + 4 + 3 - 1 = 8
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Nope but you can do it with survival too. It wont be as good but still. Also i can craft masterwork weapons with craft weapons right?
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre swings his club at the eel infront of him. Power Attack: 1d20 + 5 - 1 - 1 ⇒ (20) + 5 - 1 - 1 = 23
Edit for crit Crit Confirm: 1d20 + 5 - 1 - 1 ⇒ (12) + 5 - 1 - 1 = 15
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Im a level 2 fighter.... First level feat then 2 bonus feats from being a fighter. Unless i missed something.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
How many craft checks can we make in that time? Will it take multiple days for Pyre to make his axe?
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
I'm thinking its closer to 7 or 8. Around dusk. Still plenty of time for everyone to sleep.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Survival: 1d20 + 4 ⇒ (8) + 4 = 12 Pyre will builds a fire then spend his night crafting his new axe. At least getting it started.
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre looks over the dead crabs and makes sure his party isnt hurt to much. "These crabs look like good eating. I bet i could replace my greataxe with these. Is everyone alright?"
Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison
Pyre steps up and swings at the crab again. Power Attack: 1d20 + 4 - 1 - 1 ⇒ (2) + 4 - 1 - 1 = 4 Damage: 1d10 + 4 + 3 - 1 ⇒ (7) + 4 + 3 - 1 = 13 And misses really bad
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