Nagaji

Pyre Igneel's page

135 posts. Alias of Vahanian 89.


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Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre gives up his weapon with reluctance.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I hope all is well Tzardusk.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre would want to keep going and find out what happened.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"Should we find a place to camp? I think it will be getting dark soon and I dont want to be caught out with no shelter here." Pyre says looking up at the dying light.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Survival: 1d20 + 4 ⇒ (13) + 4 = 17


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre flexes his nose slits in disgust as the smell of the swamp assults him.

Survival: 1d20 + 4 ⇒ (4) + 4 = 8

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Just a heads up im going to be out of town this thursday-sunday. i will try to post but i cant promise i will be able to every day.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

i was running a game and the PC's needed to climb a robe up a wall and there was 2 people on the robe. The DC for this is 5 btw. The dwarf pally rolls a climb check and gets a -1 and fails the reflex and falls to the floor 30 feet down. the next person is the gnome thats on the rope, she rools a -2 fails her reflex and fell 20 on top of the dwarf. i laughed so hard when she fell on him and knocked them both out.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Ill go first


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Works for me

Survival: 1d20 + 4 ⇒ (12) + 4 = 16


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre nods his thanks and looks over his new weapon.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Two things for you Thoy, There is a feat called Butterfly’s Sting it needs combat expertise but it means if you crit you can forgo the crit damage and give the crit to the next ally who hits that foe. Also try to get into flank with me. Most targets go after the biggest threat first which in most cases will be the guy with the big axe. Both will help you be more effective in combat.
Also if you are always using a rapier there is a feat called fenching grace that lets you add dex to damage with it. You just need weapon focus for that feat.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre nods to the brothers, "I will go with you."


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Thats a hex you can use once per day per person right?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"If you are offering healing i could use some mister Tzardüsk. I took a couple big hits. Pyre says looking through the bugbears things.

What did the bugbear have on him?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Sorry i missed wednesdays post. If the bugbear is still up i will swing at him otherwise at the skum

Pyre makes a mighty swing.

Attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Damage: 1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Oh the damage dice woes...


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre tries to finish of the bugbear.

Power Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 1d12 + 5 + 3 ⇒ (1) + 5 + 3 = 9


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre attemps to cut the bugbear in half.

Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage: 1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Sigh and the dice roller still hates me for damage.... Your vigor goes down before you gain wounds right?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Is it considered helpless? If so im going to cut its head off.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

I would need a nat 20 to see that

Pyre swings angerly at the bugbear.

Power Attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Damage: 1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Then he steps back.

5 ft step away. Sigh my dice hate me in all my games today i guess.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Wouldnt the bugbear provoke? He has to come through my threatened square to get to me.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Sorry i thought i was waiting for others to attack before me. I forget that the enlarge gave a -1 to AC AND attack. I thought it was just AC. +2 BAB +3 Str +1 WF +1 Master work bone Greataxe so +7 not 8.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

OK!

Pyre strikes at the scum.

Power attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage: 3d6 + 5 + 3 ⇒ (1, 5, 5) + 5 + 3 = 19


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre begins moving forward to where the goblin and scum vanished.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Not seeing them he moves up to the tree line.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

[ooc]O 19 for Pyre[/dice]


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre smiles and draws his Greataxe as Des casts his spell. Then he lets out a sinister laugh and heads towards the goblins.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Yea stealth... About that...


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre looks over the group while keeping an eye on the forest.

What a ragtag group we are. He thought to himself.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre follows the trackes keeping his eyes on the jungle.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Survival: 1d20 + 4 ⇒ (14) + 4 = 18


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre swings at the eel again, hoping to finish it off.

Attack: 1d20 + 5 - 1 - 1 ⇒ (14) + 5 - 1 - 1 = 17
Damage: 1d10 + 4 + 3 - 1 ⇒ (8) + 4 + 3 - 1 = 14


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I really wish my damage dice would roll a bit better


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre moves towards the Eel next to Des then tries to smash it.

Power Attack: 1d20 + 5 - 1 - 1 ⇒ (12) + 5 - 1 - 1 = 15 Damage: 1d10 + 4 + 3 - 1 ⇒ (2) + 4 + 3 - 1 = 8


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Cool. I was more thinking of the bones and skin than the meat.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Nope but you can do it with survival too. It wont be as good but still.

Also i can craft masterwork weapons with craft weapons right?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre drags the Eel he killed to shore then starts towards the other one.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I would drag it to shore since the other one is surrounded


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre swings his club at the eel infront of him.

Power Attack: 1d20 + 5 - 1 - 1 ⇒ (20) + 5 - 1 - 1 = 23
Damage: 1d10 + 4 + 3 - 1 ⇒ (2) + 4 + 3 - 1 = 8

Edit for crit

Crit Confirm: 1d20 + 5 - 1 - 1 ⇒ (12) + 5 - 1 - 1 = 15
Damage: 1d10 + 4 + 3 - 1 ⇒ (4) + 4 + 3 - 1 = 10


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

They get bonus feats at 1, 2 then every even level after that.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Im a level 2 fighter.... First level feat then 2 bonus feats from being a fighter. Unless i missed something.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre stands grabbing his club and begins to move towards the second eel.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

How many craft checks can we make in that time? Will it take multiple days for Pyre to make his axe?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I'm thinking its closer to 7 or 8. Around dusk. Still plenty of time for everyone to sleep.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"I can take the first watch." Pyre says looking over his work.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Pyre will builds a fire then spend his night crafting his new axe. At least getting it started.
Take 10 Craft: 10 + 2 = 12


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

"A breastplate should be fine. I can help with the weapons as well."


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre looks over the dead crabs and makes sure his party isnt hurt to much. "These crabs look like good eating. I bet i could replace my greataxe with these. Is everyone alright?"


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Vigor: 1d10 ⇒ 8

Thats awesome! Yay Vigor.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I will level Pyre up after work today.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Thats how its been going. I think the GM is very busy weekends.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Pyre steps up and swings at the crab again.

Power Attack: 1d20 + 4 - 1 - 1 ⇒ (2) + 4 - 1 - 1 = 4 Damage: 1d10 + 4 + 3 - 1 ⇒ (7) + 4 + 3 - 1 = 13

And misses really bad

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