Nordik's page

1 post. Organized Play character for Maggus.


Full Name

Nordik Svensson

Race

Halfling

Classes/Levels

Cleric 5

Gender

male

Size

4'4''

Age

32

Alignment

CG

Deity

Desna

Location

Absalom

Languages

Common, Halfing

Strength 12
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 15
Charisma 16

About Nordik

Nordik Svensson
Halfling Cleric of Desna 3/Fighter 1
CG Small humanoid (halfling)
Init +3; Senses Perception +4
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Defense
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AC 23, touch 14, flat-footed 20 (+7 armor, +2 shield, +3 Dex, +1 size)
hp 28 (1d10+3d8)
Fort +7, Ref +6, Will +7; +2 vs. fear
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Offense
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Speed 20 ft.
Melee masterwork battleaxe +6 (1d6+1/×3) and
. . masterwork club +6 (1d4+1)
Ranged masterwork halfling sling staff +8 (1d6+1/×3)
Special Attacks channel positive energy 6/day (DC 16, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—bit of luck
Cleric Spells Prepared (CL 3rd; concentration +5):
. . 2nd—aid{super}D{/super}, communal protection from evil{super}UC{/super}, sound burst (DC 14)
. . 1st—bless, longstrider{super}D{/super}, shield of faith, sun metal{super}UC{/super} (DC 13)
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 12, Dex 16, Con 10, Int 10, Wis 15, Cha 16
Base Atk +3; CMB +3; CMD 16
Feats Improved Channel, Point-Blank Shot, Selective Channeling
Traits starchild, well-informed
Skills Diplomacy +10 (+11 to gather information), Heal +7, Intimidate +8, Knowledge (religion) +4, Perception +4, Sense Motive +6, Survival +6 (+10 to avoid getting lost); Racial Modifiers +2 Perception, starchild
Languages Common, Halfling
SQ agile feet (5/day), aura, warslinger
Combat Gear cold iron sling bullets (50), pearl of power (1st level), potion of cure moderate wounds (2), scroll of comprehend languages, scroll of delay poison, delay poison, scroll of remove disease, remove disease, scroll of remove paralysis, scroll of restoration, lesser, restoration, lesser, wand of cure light wounds, wand of inflict light wounds (50 charges); Other Gear +1 breastplate, +1 darkwood light wooden shield, masterwork battleaxe, masterwork club, masterwork halfling sling staff, cloak of resistance +1, backpack, masterwork, belt pouch, belt pouch, wooden holy symbol (Desna), scroll case, riding dog, backpack, masterwork, bedroll, riding saddle, saddlebags, trail rations, waterskin, 460 gp, 4 sp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Fearless +2 racial bonus vs Fear saves.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of delay poison, delay poison Add this item to create a scroll with spells on it.
Scroll of remove disease, remove disease Add this item to create a scroll with spells on it.
Scroll of remove paralysis Add this item to create a scroll with spells on it.
Scroll of restoration, lesser, restoration, lesser Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Wand of inflict light wounds (50 charges) Add this item to create a wand of a chosen spell.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

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