Trinia Sabor

Nora Kettlesmith's page

55 posts. Alias of Wise Owl.


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Nora turns to face the strange unrushing cloud of squeezes and hisses, and her eyes widen a little at Nim's verbal warning. "Are you sure?" she asks in response to the assertion that little we have can hurt them.

She swallows a tad nervously and moves to get out of the way of the bats, away from the swarm itself and hopefully out of any potential area of effect with regards spells.

She'll move to whatever position keeps her out of direct line of fire but 'with' the party. I'd imagine that would be relatively close to Tragershen, but it's hard for me to judge.


For GM:
Two Fort saves including Heal Bonus first the 11th 1d20 + 7 ⇒ (15) + 7 = 22 than the 12 1d20 + 7 ⇒ (19) + 7 = 26

If Nora is upset by the condition of her feet the cheerful cleric doesn't let on. After returning the camp she readily trades jokes with Galik, has a few quite chats with one or two other members of the party and try and tend to her own infection as best she can.

The days explorations are interrupted more often by her attempting to tend to her feet, and as a matter of course checking the others. When Anton exits the jungle and warns fo the approaching lizard she nods and ensures her weapons are the hand.

Just readying weapons in the pre-round as it were, I don't think the party needs bless for this, unless anyone wants to suggest they really do.


Nora will spend much of the day alternating between treating herself and trying not to complain about the disease as it makes it's progress. She has more or less been agreebale to everything said in terms of exploration though she does voice that "I think Nim is probably right a bit. Create a bit of a buffer around our base-camp and than sort of... well explore one area so we know there is nothing 'behind' us so to speak."

Heal check on myself of 1d20 + 7 ⇒ (16) + 7 = 23

She frowns when they come across the downed monkey, and has taken to travelling with a knife in hand in the jungle in any case. Looking around the jungle she purses her lips and directs towards Anton "You know what did this?"


Niɱ wrote:

No post from Nora in almost a week? Should we be worried?

Nora?

Still here, sorry about my posting speed/schedule as of late. I'll try and post more often.


Well it's entirely in character for Nora to want to explore everywhere and anything. Hell, as a Priestess of Desna is practically a comandment... :P


Nora seems a tad disappinted they won't be exploring another wreck today, still any exploring is good exploring in her bet. She looks over both Nim and Anton, not very happy that there two wilderness guys are suffering foot maladies. "Hmm, not sure how good it is for you guys to be tramping through the jungle... try and keep your feet dry though, we shoudl stop to check on that pretty often and I'll re-apply polstices and such..."

Otherwise she agree's more or less with the coastline idea, though she will voice that "...I think we should probably make sure we know the area around the cmap really well, sort of push back at the jungle a bit... but whatever you guys think..."


Nora nods in agreement with the idea of exploring the wreck in the morning, when they are more specifically prepared to do so. "I think we should be careful at night... I mean more-so given a few of the things we've seen. But I think if we prepare a little better we should assault that wreck..." She looks at it wistfully as they turn back and than falls into her usual cheerful stride.

When they return to the camp she does her rounds, tending to anyone who is still sick. This is a bit of an odd request, but given how often we're having diseases and such, could we get a day to day situation report vis-a-vis healing, I'm having a hard time keeping track of who/what/how I should be dealing with things. Is all the temporary damage from before gone from people now? Is anyone still displaying symptoms? etc.

She looks over Nim's foot and purses her lips Heal check of 1d20 + 7 ⇒ (14) + 7 = 21

She will mention that "I have a few healing supplies still, but we should conserve them. Tending to wounds is a big deal, but I'm not sure what more we can do. Ultimately be careful in terms of what we come in contact with I suppose..."

She will also, of course, do the rounds, talking people up, making sure moral is high, joking a bit about who-ever gets the duty of cooking that lizard meat. Diplomacy check of 1d20 + 6 ⇒ (9) + 6 = 15


Well I didn't sign up to NOT explore strange wrecks that might almost certainly spell our doom!

Sorry, incidentally, for my rather lax posting schedule lately. I should bring up that I shall not have the internet for a period tommorow until friday evening.


Nora spends some time extended her healing out into the group before looking out and considering the situation before them. She lets out a small huff "Well our healing resources are somewhat decreased, I'm willing to go along with what people think is the best decission in terms of doing this now or tommorow. We can camp up here on the cliff if needs be I suppose..."

As the party struggles down to discuss the situation she ventures a few opinions. "Well does anyone have any magic that can help us? I can get a spell after sunset that would give some-one a minute of air, which could be possibly useful... Tragershen? Nim?"

She waits to see what the others think on these things, though she does also offer "A raft might not be a bad idea, or some combination of magics as well perhaps?


Nora nods to the instructions and calls out "When this is done somebody is giving me some basic lizard identification lessons..." she holds her positions and extends a hand to ensure Tragershen's life continues.

She'll hold her position and cast stabilize on Tragershen


Earlier in the Day;

Nora had spent the previous evening looking after those who remained wounded, trying to ensure nobody else was developing sickness, and that those who needed to were healing properly. Any time left she might have spent checking on the supplies and figuring how how well we were doing in that department.

Around the fire later she would agree with Nim. "I think he's right, we should check out that other wreck. I mean the last one was dangerous but still, we got alot of good stuff. I think than maybe we should spend like a day or two just sort of expanding how well we know the area around us... I really don't like that bog area for example. But we need to know the lay of the land if something really nasty comes from deeper in the island and say, we have to retreat. Actually... that's an interesting idea, we should set up some kind of way-point to meet up if the camp is overrun or we have to abandon it or something."

She had kept up her relative happy demeanor the entirety of the present morning as we set off, occasionally whistling or sharing in another tune. As one might expect for a Cleric of Desna, every moment of exploration seems to just make her more enthusiastic, despite bug-bites, scratches from plants, and trucking through thick foliage. Once the battle is joined she lets out a resigned "Oh no... not these things again!

She deftly moves a dagger to her hand and shifts to make sure nothing is coming up behind us.

She'll draw a dagger and use a ready action to throw it at any lizard that becomes a clear shot, with a hit roll of 1d20 + 2 ⇒ (10) + 2 = 12 and 1d4 ⇒ 4 damage


After the last of the creatures is slayn Nora lets out a sigh of relief and than quickly attends to the wounded. "Is it just Anton?" she asks to the ground "Is everyone else OK? The next while is spent tending to the halflings wounds. Heal Check of 1d20 + 7 ⇒ (2) + 7 = 9

"You should try and rest, we have means of healing you more quickly, but we might want to conserve those... still..." she will make sure that Nim or some-one has taken care to ensure the creatures are dead-dead before the odd sound of unearthly music and strange lights just outside of ones vision will sweep the ground. Regardless of the Heal check, channel energy for 1d6 ⇒ 4 points of healing

She spends the day tending to those with medical conditions and trying to sooth tempers. [b]"Now listen, we aren't going to die, and if we are, well complaining about it isn't going to help the situation at all is it? I don't think Desna means for this to be the end of our journey and you seem to forget that this is three times we've faced what this Island has thrown against us and three times we've come away. We're stronger as a group that I think anything on this Island realizes or can hope to come against..."

Diplomacy check 1d20 + 5 ⇒ (8) + 5 = 13


Nora follows her own advice and stays close to the others, looking at the remain two(?) flying creatures as they move in their respective paths. She quickly shifts her position just enough to hack at the one in from of Nim with her Dagger.

Moves to K11 and attacks 1d20 + 1 ⇒ (5) + 1 = 6 for 1d4 ⇒ 2 damage

Her long swings don't appear to be that effective however.


"I'm on it!" Nora yells, dancing to get closer to Anton and lay her hand on the fallen halfling, channeling divine energy into her fallen comrade.

Nora will move to J12 and sponatenously cast a cure light wounds for 1d8 + 1 ⇒ (7) + 1 = 8 points of healing

Current Status: hp 9/9, Blessed


Nora draws out a dagger and says what might be obvious "Stay together, they are going to come around for another pass, don't separate..." she begins muttering an incantation to her God, a lingering pulse of divine blessing shimmering forth like a barely remembered autumn night.

Alright, so unless conditions radically change she will be using her move action during the actual round to draw a dagger and her standard Action to cast Bless... but all poetic like..


Nora jerks her head this way and that as the creatures emerge and warnings are cast around the group. "Don't Panic!" she yells, more for the benefit of the others than the party members. She moves herself away from the creatures towards the centre of the group.

During the Surprise round Nora will move to I13


I am 'backish' as it were. I should be able to check at least once a day from now on, baring incident ;)


The remaining trek through the jungle seems to keep Nora is relatively high spirits, she figures they can pull through, they she will mention they need to be careful about where there water is coming from, and that boiling it before drinking it might be a good idea.

She frowns a bit when they reach the camp and the argument is in full swing. She nods to Jask. though does comment to the others. "Nobody is going anywhere, there is plenty of danger on this island for everyone and we all have to work together or we're just going to add more 'ghosts' to this place. Now as Anton said we found plenty of useful things, including that big tarp we lugged through the jungle. So we can ensure better protection from the rains that Nim is telling us will be here relatively soon. I have to look after those of us who are sick, but I suggest the rest of you do what Anton says and get your buts in gear so we're not all ankle deep in water..."

Diplomacy Check 1d20 + 6 ⇒ (3) + 6 = 9

She looks over Tragershen once more, and makes sure he and Aerys are getting clean water in volume, though she does also say "Oh, and since there is going to be a storm, maybee setting out some containers to catch it might be an idea... I dunno, isn't rain water generally clean?" she looks to Anton or Nim for answer to that while she takes no chances with Aerys, pulling out some of her limited healing supplies to tend to the woman.

So take 10 on healing for 17 in regards the Dysentery. Than a Heal check using one of the uses of the Healing Kit I have for the Pulsing Puffs 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21


After the third time they have to stop and she talks to Tragershen, Nora looks a tad embarrassed and others might here her explained "I didn't think that could even happen to Elves... we um... we're going to have to stop for a while. Tragershen needs to stay hydrated..." she isn't going to explain in more detail other than to say he's sick, though she doesn't imagine it will be any easier for him by the morning.

Knowing the effects of Dysentery... ewwww..... and poor Trragershen


Nora groans a bit as they look over the tarp and fold it up for transport, though granted, swapping it between people shouldn't be too difficult, unless it get's waterlogged. She'll pipe up that it's probably too valuable for shelter purposes to leave behind.

She just sits as the goods are divided, taking the coins and gem and pondering them for a moment before just shrugging and taking a small cloth to wrap the coins in, while slipping the gem innocously into a boot for the time being.

She hauls up whatever she is loaded down with and sets herself to the middle of the party "Well lets get going than, daylight is waning fast and frankly, even though it's basically a pile of leaves and my rolled up cloak, I'll be looking forward to my bed tonight." she smiles a bit and ask innocuously as they head out, probably directed at Nim and Anton really "So... um, what can we expect out here... I mean besides the spirits and cannibals and whatever..."


Well are latitudes are important in so terms as Golarian is a 'planet' if I recall correctly and assuming earth climate/no super-magic wierdness, that means the closer we are to the Equator the more balanced in terms of day-night cycles we'll be regardless of season. i.e. Assuming we are in a tropical zone in the 'northern' hemisphere, we'd be getting 12 hours of sunlight now, eventually fadding to 10 probably around mid november or so for about half the year(technically at height it would probably reach closer to 13 hours but whatever).

Mostly I'd like us to get a general sense of time, so we dont' make really bizarre plans or make expectations that don't jive with what's actually happening. It's cool if something takes us longer than our characters expect, but I don't want to be under the impression something is taking an hour when it really should take 8 or whatever.

Lastly yeah; if there is habitual rain during the day, I think travelling at night sounds better and better.


Just a sort of aside, for my own edification. I think we need to start expressing time in a more concrete way; i.e. when we start doing things.

I mean if it takes us 6 hours to get from the camp to this thing, it should have been quite reasonable for us to leave shortly after first light, say 8ish, get there by 2 or so, spend a couple hours searching, and than be back by 10 o'clock, so the mid-evening.

Though a better question, given I have no personal knowledge of ther egion were in is this; what's the climate like, and the sun-rise/sun-sets. Are we near the equator? What season is it? I guess these things might be important, despite my arbitrary desire to trump through the jungle at night and kills us some more monsters :P

Oh, another slight note, I presume the DM will just tell us when we've accumulated enough XP to level up?


Nora spent some time assisting others in searching the wreck, pulling ot whatever could be found, though she does recomend dispossing of the Ghoul bodies "Fire is the best I think, they are really foul things and they would muck up the water supply and such... oh incidentally I think it goes without saying we shouldn't be drinking, or even wading that much, in the water here... just be careful..."

After the goods are gathered and set around and the discussion begins she listens to each as people talk before piping up with her own opinion. "Well I'm inclined to agree with BOTH Anton and Nim. Nim is right. They haven't been especaially useful... well maybe Jask... but at this point right, they didn't 'do' anything to get this stuff. But we're not in a situation where I think that really matters at this point. I mean this gold and gem is not really useful to us right now, and what is we're going to divvy up as best we can. As I see it we should either count on sharing it, least it become a point of contention, and the last thing we need is people knifing each other in the night over gold they can't spend anywhere.... or we should hide it and just not tell the others."

She can't manage to suppress a bit of a blush at Antons suggestion she hold onto the gold and gem, but she'll shrug, ultimately seeming to agree with the diminutive halflings appraisal of the situation.

"Well as to the potions and stuff... I would suggest we distribute the healing type stuff to people other than me. Not keeping all our eggs in one basket and stuff. I mean as much as I hate to say this, if I take a tumble into the water, or am incapacited in some way, I'd like you guys to be able to get me up and around. Otherwise, I mean where-ever you think they woudl do the most good. I'm willing to carry a bunch of gear. I mean I only have this half-empty backpack at the moment..." She frowns for the loss of her other backpack, a well-worn companion of the road.

The final discussion she is more adament about. She listens and as she hears about the storm she suggest "Well it will take us a while, but if Nim and Anton think they can navigate us well enough... I think we should make back for the Camp Tonight. Granted it will be like...the middle of the night by the time we get back, but I think it better we get back there now than get caught in the jungle during the storm. Plus I think the sooner we get back... well it will be better for Morale. The rest of them aren't really operating as a group yet, and Desna knows what's happened while we've been away. I hope their getting on, but these situations... I mean coming back with a bunch of stuff will make everyone, I think, realize we've got a future... options and such."


Despite her companions present valour, and no small share of luck, the Desnan priestess decides that the power of her deity should deal with these foul beasts. Her eyes close, and there is a brief display of starlight, that seems just at the edge of your vision, coupled with strange bells that seem to speak of far off journeys. Hopefully coupled with the seering away of undead flesh.

She'll use her Channel Energy Now, which is 1d6 ⇒ 5 damage with a Will save at DC 12 for half


It's going on almost two weeks since he last posted, I think we might have to assume so... though wow that was fast, I mean granted the holidays. Oh, incidentally, since I suppose this is the time to do it, I may be able ot get access, but I cannot guarantee I'll have the time to post on the 25th-26th.


I was aware of the Channel Energy thing, I was mostly thinking that it would make more sense to save our principal mode of healing for the second round(and the potential it can simultaneously heal some wounds and damage badies). Many apologies if this strategically works out to be not so smart...


This operates under my understanding that Nim hasn't moved

Nora continues to speak up "Try to not let them gang up on you and concentrate your attacks as much as possible, if we start getting paralyzed we can be in real trouble real quick..." she takes a quick step to the side, drawing a regular dagger and hurling it at one of the creatures.

Take a 5' step to E3, draw a dagger as a Move Equivilent, and Attack 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage 1d4 ⇒ 4

Unfortunately her dagger goes wide far wide as she tries to avoid hitting one of her companions.


Nora makes a few comments as they trek through the jungle regarding the various members of the new found party. "I think they are all coming around, slowly I'll admit. I think it's the interaction between us all that will be the more difficult part. Right now most seem still in a sort of state of shock, and I think we can keep people busy that will keep things going along, but sooner or later. Well honestly it's hard to tell who will be the problem. I'll do what I can, but keeping food and water in good supply and keeping their being things to do, things that look like they have purpose is going to be our highest priority..."

This worries of the castaways seem to drift away from the Desnan priestess as they approach the wreck, and her smile, if it can be believed, get's even bigger. She scrambles down the rope to the shore with a modicum of difficulty, commenting "Well I guess I know what I can start practicing in my off time... you guys are just like spiders or something..." she comments towards those in the party with actual ranks in climb...

Her eyes are wide and eager as she gets up aboard the ship, shifting a bit to find her balance before the the sickening creature bursts through the door. Knowledge Religion check of 1d20 + 5 ⇒ (7) + 5 = 12

She lets out a curse she probably picked up from some sailors before yelling "This thing isn't Alive, it's Claws and Bite can paralize you so don't get hit by it!"

she would in the 'pre-round' as it were, arm herself with a Starknife and cast Bless, assuming those are options.


I'll throw in some general comments here, just to say I suppose it depends on how 'cinematic' we want to be. Realistically it would be impossible, or very nearly unlikely, to make a compound bow in this situation. The technology involved is vary specialized as are the materials, still, as I said, 'cinematically'(i.e. depending on how the GM wants to handle this sort of stuff) it might not matter.

Tanning leather is certainly possible, though that process does take a while, though it's also unsightly, still not impossible.

As for making tools, some of that would be readily possible; Things like Hammers and Awls are easy to make. Making tool-kits though? I don't think that would be feasible without metal of some kind. We should readily be able to make spears, and if we have access to bone, than arrow-heads, Bows, and daggers, improved or made of bone should all be relatively easy. As should be rope(assuming some sort of reasonably strong fibre and our patience), etc.

Ultimately of course I imagine we'll get the most benefit out of scouting out these other locations and exploring the Island itself.

Though I do think setting up some defences for the camp-site might be a good idea; i.e. perhaps some pit traps or snares and such.


After having left the camp in better working order, the group seemingly working at least some-what as a group, Nora seems in relatively high spirits. She had discussed various options for the next couple of days with people; how food should be gathered, if they should look for sources of meat, what sort of structures they should build in the short and potentially long term, though she was eventually distracted by the focus on exploring the Wreck on the Shore.

Gasping in utter shock as the Snake moved from the underbrush the stunned look on her face took a few moments to abate. When it finally did she was quick to grab one of her Daggers and bring it to hand, shifting left and right more waiting to support those who were fighting that looking for a good shot.

She'll spend one move action to draw a dagger, and than a second to move around the periphery of the snake, looking for a spot she can throw with minimal cover.

She merely nodded towards Anton. "You did the right thing, though who knows what sort of things they could be. Not all spirits are harmful, and frankly it seems the wild-life on this island has been more dangerous to us than any 'spirit'.

There are different conventions for counting on a hex map, the most common one would have you count from the right most hex(i.e. all the hexes on the absolute right are 'hex 1')


Nora spends the early morning doing the rounds to try and keep everyone motivated. She nods to Nim and Tragershen when they head out, to indicate she will hold down the fort. Assuming that no further poison damage has materialized she'll continue to minister to everyone who seems to be suffering still. "You all look much better today, I think once Nim and Tragershen get back and we shift to a better campsite, well by tomorrow you should all feel pretty good I think."

Heal Check on Aerys 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

As Aerys symptoms seem to persist, she does what she can, ministering to her, though occasionally a perceptive person could see her frown.

She tries to help everyone and assigns them all tasks, trying to keep the party as busy as possible and as involved as possible. At around midday, as whatever lunch they have scrounged together is being prepared she talks to Gelik. "So yeah, I think it would be a great idea if you could enterain people over lunch with a story or something, keep things a little light and such? I think things are looking up really... maybe something about people surviving in strange situations? well... or one of those comedies where everybody is dressing as everybody else and there's all that mistaken identity and stuff... I love those!"

Diplomacy Check on Gelik 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

She also moves to pull Anton aside at one point, talking briefly to him. "I dont' want this out in the open really, but I thin Aerys is suffering... well withdrawel symptoms... she'll probably start to shake soon. I think she's... well.. a drunk. Just keep an eye out, but don't spread it around, without any alcohol around it will probably resolve itself."

Back at the camp-site proper during and after lunch she'll continue both her healing efforts and her efforts to get people alongside. Jask she'll just hand out duties and try and treat just the same as everyone else. She'll ask everyone inoccuous questions, trying to get them to open up, to learn more about their respective skills.

"You know, this could be the start of something great! I mean this has the makings of a story that somebody like Gelit there would be telling in a hundred years; The Shipwreck that conquered the Haunted Isle! Personally I just hope I am portrayed as Nora the Fair..." She touches her throat in a thespian gesture and than breaks off into giggles. Even the rain doesn't seem to damp her spirits.

Diplomacy Checks for Jask 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12, for Ishirou 1d20 + 6 ⇒ (17) + 6 = 23, for Sasha 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27, and for Aerys 1d20 + 6 ⇒ (20) + 6 = 26. She'll be continuing long term treatment on anyone with ability score damage and will swap out light for create water to help maintain the fresh water supply.


The rather grim and dour reflections of several of the cast-aways is almost enough to test Nora's patience when she awakens to dire predictions and bickering, and she seems almost grateful for Nim's interjection.

The Night prior had been a strange one, with that ethereal glowing light from the waves making the whole of the experience already unreal. Still it seemed the Desnan priest was used to all sorts of situations as she happily ate her lizard and went to sleep. She had suggested they set up alternating rotating watchs of 2 hours for 8 people, where-in one person would go to sleep and a new person asume watch half-way through another persons watch, making two people on watch at all times, and also perhaps, letting more of the group socialize.

Today though she sets up to stretching and getting her blood running, eating whatever left-overs there are, and taking note of the group and who seems up and about.

"I'm with Nim. This Island has food on it, and probably other stuff as well. Half the rumours can't be true, and those that are just mean there is more ways for us to survive. I mean if worse comes to worse we can always wait for a ship to come by, and if one doesn't, build some rafts or some such and try and set out. Still for now we need to make a camp that is secure, and than I think we shoudl set about exploring the Island, probably keeping the group together as much as possible. Nobody should go off alone."

She tries to judge what is motivating the others, and it seems Sasha and Jask at least were contributing. She waits to see what the others say and what plans are made. The abruptness of the previous days experience has muted somewhat, and her curiosity is still obviously piqued.

She does note the appearance of the Ship with everyone else, a frown forming on her face when she see's it, followed by a prayer for those now beneath the waves. She looks to Anton and asks "SHould we... I mean do you think we'd be able to get to the ship and the hold and pull some stuff out of it..."

For GM:
I'll do Diplomacy checks as RP goes on with individual people or if prompted, or would you prefer me to just do them at the start of each morning to 'get them out of the way', whichever works better for the tempo.


As a point of order, our original purpose in going around the Island was finding a place to make camp, did we find one?

Nora sighs after Anton's mention of Larissa's body but she nods "Your probably right, I'll think of something..."

Nora will continue to minister to each of the people, meanwhile trying to draw them into participating in the building of camp or other smaller tasks, she'll take different tracks with everyone.

With Jask, the matter is easy, once freed Nora simply nods to him "Well at the moment what you did before really doesn't matter, frankly it's what you do right now that matters." Diplomacy Check 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

With the others she does what she can; Aerys and and Sasha she'll try and engage as the out-numbered women in this little group, while engaging in small talk and trying to suss out their respective strengths.Diplomacy checks of 1d20 + 6 ⇒ (11) + 6 = 17 and 1d20 + 6 ⇒ (9) + 6 = 15

Ishirou will receive what treatment he needs and if nothing else, she'll ask him directly if he can get some fire-wood.Diplomacy check 1d20 + 6 ⇒ (9) + 6 = 15

Gelik she'll try to engage in conversation directly and see if he has any stories to tell, commenting that if he does, or has any songs, some-thing uplifting might help keep other peoples spirits up during the evening. Diplomacy check of 1d20 + 6 ⇒ (5) + 6 = 11

Okay, so diplomacy checks all around, long-term care to the poisoned with take 10's, and finally...

"Though we now rest on these strange shores, we are where we have never been, but where Larissa led us. May Desna guide her on this, her greatest journey. She has left us, and we do well to remember her courage, and her vision, as we each face our own journeys. Our lives are made of meetings and partings, and this parting is one we all do well to mark. So we commend you, Larissa, to the beyond.


Nora nods to Tragershen as he half pulls her aside. She listens to what he says and tries to keep her voice down as she says "We can't abandon them! They've just suffered a shock and frankly, while Ishirou and Aerys aren't that bad laid up, Sasha and Gelik aren't acting. They are both seriously damaged by this poison, frankly a serious wound of any kind might bring either one of them down.

She nods to the rest of what he says. "I'll see what I can do, if Corbrius get's Jask free that's a good start, I think he'll probably aid in just for being set free and frankly that might spur on the others. I'll see what I can do, once the nature types figure out if we're staying here or moving on... frankly I think it might be best if we had specific tasks to tell them to do, that'll get them moving at least. If the poison has abated I think most of them will be pretty good by tomorrow, the day after at the latest


Nora has spent some time looking over everyone, checking wounds, and she is frowning alot, though she ducks her head up as the conversation on survival and what is to be done comes around.

She starts with the most immediate problem, the freeing of Jask, and doesn't voice any objections "He's one of the least injured, and we can really be that picky at the moment, though I for one would like to know exactly why you were chained up on the ship in the first place..."

She listens to the others as she goes through figuring out what she has and what's of use before voicing her own opinion, trying to see if some sort of sense can be made. "Alot of you are poisoned, and frankly I'd like to keep those of you who are close by to see what kind of track it takes. Most of you seem stable at the moment, but this is a lethal poison, if it continues you'll likely die, and it's already making many of you more vulnerable. With some treatment and water and rest I think most of you would be good in a day, two at the most, and I'll try and tend as best I can."

She routes around and pulls out both the map they got from their former leader, and the one she picked up from Cheliax, not sure if or how either of them will be useful. "I'm not sure, Anton, Nim... did either of you see a good position within the forest to camp? I mean that was what we were looking for originally anyways wasn't it? If so we should move there. Otherwise I'd say stay here for now. I don't like having the beach on one side of us, but realistically it's better than being surrounded by a jungle where something could sneak up on us before we even know what's happening.

She taps her bag "So what I think is this. If we can get to a good camp spot we move there now and set up. Anton and Nim, maybee one or two others should forage for food while the rest of us put together the best sort of defensive camp we can.


The Previous Evening:
Nora nods her head Yeah, of course I'll take her backpack, assuming it's not too heavy she would shift through it, unpacking it and repacking it to she knows everything that in it, plus it's weight of course. She answers Anton's second question easily enough "Um, I mean in theory I suppose, but I'd have to wait till tommorow and honestly, I'm not really that good at that sort of thing"

Nora spends her time treating the poison victims first Taking 10 on a Treat Poison check gets her a 17, so that's what she'll do unless someobody starts vomiting blood or something and ensuring everyone is reasonably bandaged. At some point, when everyone is talking and within range, there is a strange sound, like music just not quite heard, and the sparkle of nearly seen stars as wounds close Channel Energy for 1d6 ⇒ 6 damage.

When she is finally finished making sure nobody is dieing and everyone is up and around she can listen to the conversation going out, and nods to Anton's rousing speech. "We're far from being in serious trouble. We do need to find a source of food and such, but I'll be able to conjure us fresh water tomorrow, I have a ration left here I think, though it won't be enough for everyone, still it's a start. Besides those things have to be living off something other than us right?

She remains positive in her outlook and subdued only in so far as she doesn't want her cheerfulness to get grating. She does look around, trying to appraise the various people she is now stuck on an island with, though she seems comfortable supporting Anton's 'get up and go' attitude for the time being.


As the others see to the last remaining creature Nora calls out "Make sure they are dead, we don't want any surprises..." before she gets to her new primary task, looking on the various people laying around and seeing to them. Healing Check at 1d20 + 7 ⇒ (16) + 7 = 23

After a cursory look over Gelik's wounds and examining an area around one of them she tells the other "Try not to move them too much, but it looks like many of them are poisoned, and not just by those creatures. I'll do what I can.. if one of you can aid me?"

Not sure how you want to handle this but basically after a quick cursory examination Nora will try and 'Treat Poison' on anyone who needs it, she may also use a channel or two if necessary. If anyone things they can pass a DC10 heal check to aid me on this, the extra +2 couldn't hurt. She'll obviously treat people to their seeming level of severity, trying to stem further poison damage until everyone is at least able.


Nora dances across the sand till she is positioned more centrally, yet remaining within reach distance of Nim. She watches as two of the creatures are crushed beneath her compatriots weapons. "Nim, do you feel alright? Those things look like they might be poisonous..." she says, while reaching out to touch the druid, soft glowing light enveloping her hand.

Nora will move to L12-K12-J12, than use her other 1rst level spell and spontaneously cast a cure light wound for 1d8 + 1 ⇒ (5) + 1 = 6 point of healing on Nim


Nora's eyes widen a bit as the chitinous creature scurries across the beach kicking up sand as it descends upon her. "Oh Crap..." she visibly relaxes as the rest of the group spurns to action and she is suddenly flanked by Nim and his wolf. Pursing her lips she quickly draws one of the Starknives from her belt and slashes across the creatures body. "Nim, try and keep it pinned down and I'll keep you supported!"

She will draw her Stardagger, Attack 1d20 + 1 ⇒ (4) + 1 = 5 damage 1d4 ⇒ 4 and take a 5' step to M11


Cool

For GM:
wise_owl5@hotmail.com


For GM:
I realize I haven't sent you an e-mail adress, not sure if the hotmail account will interface well with the Google Sites, and I do have a google account though I use it mostly on a professional basis, anyways, let me know and I'll just suck it up and send you which-ever works better.


Trying to keep this is reasonable sequential order, forgive me if I miss some-one or some-thing

Nora had watched what had happened to the body with Corbrius' sword but had just nodded as his explanation. "There are a host of possibilities, I didn't know you had a magic sword Corbrius, but you should be wary of using it if you don't know what it does..."[b] that last is meant more as friendly advise than an admonition, and she doesn't bring it up again during the night.

She takes Nim's outburst in stride, nodding as he speaks [b]"I'll do my best Nim, though sometimes the immediate needs of a member of the ground or a couple might necessitate making a choice that isn't perfect." she gives him a short smile "At the time I had perfect faith in your abilities to handle that snake, even if it was healed a little. Maybe it would be a good idea after we set up camp to discuss tactics with the group?"

That evening she would volunteer for whatever shift seems appropriate, preferring the first or the last because really, who wants to interrupt their sleep schedule like that? Given the situation we're in, during her prayer she'll swap out Comprehend languages for a Remove Sickness

She would cheerily help breaking camp, despite the burder of transporting their former leaders body, until they broke upon the beech and saw the people there confronted by the strange creatures. Anton's comment ringing in her ears.

She moves forward quickly a few paces in front of the other before gripping her holy symbol and mumbling out a prayer to the travelling deity. Raising a hand high she pronounces a blessing that vibrates in a circle around her.

She'll move through Nim, M10 to L10, and cast Bless, with it's 50ft Radius is should readily get everyone, including all the people on the beach, presuming they count as 'allies', meaning +1 on Attack Rolls and Saving Throws vs. Fear for everyone!


Nora nods as the sun begins to set beneath the canopy's edge, finding herself becoming at once more watchful as the jungle takes on a darker edge. "Alright so that is settled. We'll take the body back to the shore than and talk to the captain, if we have to make our own way back, we'll make our own way back."

As the others seem to indicate a stopping point and conversation turns to stopping for the day she nods in agreement "I don't relish tramping around in the dark, I think we've all nearly tripped or had to avoid the thorns of some strange bush enough just in the dark. If Anton and Nim think this is a good place to make camp, we should make camp, and set up watches. I guesss that goes without saying. I need to pray when the first stars start to appear, but I think others might need more uninterrupted sleep." she indicates the two arcane spell-casters with her thumb before looking back and forth between Anton and Nim. You two are the wildnerness experts here, what's the best way to go about this in the jungle?


Nora continues to purse her lips for a moment and nods in response to Anton. "I know. It's not like I haven't seen death before it was just so... abrupt. I'll um, mourning and such can wait."

She waits for the others to speak as she shifts to assist in the investigation of the stuff on Larissa's body, and more importantly, at least to her, making the body easier to transport.

"Tragershen might be right. If we want to stay it wouldn't matter really if she um... died now or died a few weeks from now. Though if we are going to do that I would suggest that burrying might not be the best options. I'm not well versed in these things, but wouldn't animals or like the inhabitants perhaps... dig her up..." she swallows a little at this notion.

"I agree with what I think is the general sentiment though. We came here, it would be stupid to just go back. It's not just for Larissa's memory, but also our own journeys. All roads are perilous, and all head, one way or another, to the same place." She pauses than to see what the others have to say and if some sort of general agreement is reached.


Nora moved through the underbrush as quickly as possible, looking over their fallen leader when they finally got a good distance away, what herbs and ointments she had at the ready. She was already working on leeching the poison as best she could as it's effects became more and more apparent. She looks into Larissa's face as she speaks, her own one of measured compassion, and she takes the time to close the woman's eyes, pursing her lips for a moment before saying simply "She's Gone..."

The Cleric is silent as Tragershan and Anton speak, probably not speaking for some moments until spoken too, the guilt written plain on a face that has always been expressive.

She shakes off her ennui after a moment, though her voice is a quite. "Anton is right, we should get us all back to the ship, but we should decide what we want to do before that."


Thanks, for absolute clarity than I shall not be using Agile feet, but just moving back to J11 prior to my Channel


Nora gasps as she watches Larrisia succumb to the suddenly emerged snaked, nodding to the others as plans shift. She dances rapidly through the undergrowth back to where the group engages the snake, and takes but a moment to consider before releasing a surge of healing energy through the jungle. She yells out THE SNAKE HAS POISON VENOM

To keep things moving, Nora will move to a position where she can ensure both the presently wounded party members are within thirty feet of her. If she can she would try to avoid healing the snake, but that's a secondary concern. Also, if necessary, she'll use her Agile feet ability to ignore the difficult terrain for this turn. Than she'll channel energy for 1d6 ⇒ 6 points of healing.


Is there a map available of the positions of everyone at this point? I got a bit positionally lost.


Assuming that others know about this sort of thing better than her, Nora heeds Tragershen and Anton's advise, skirting along the tree line away from the creature, while she draws another dagger to the ready.

Nora will move I11-H11-G11, and draw her dagger

Previously on Board:
Nora returned the halfling's greeting, more than happy to have one of the true faithful aboard. She smiles brightly and waves a dismissive hand at his request Of course Anton, it is my calling, what I'm here for after-all, well that and patching up people, though I think I prefer offering blessings, lets see... she shifts about pulling out her holy symbol and looking upward for a moment as if pulling something from memory before she begins her short liturgy. Desna Starsong, we ask you to look with favour on us, as we tread where none of us have been. Let us see sights none have before, be they dangers we must face, or wonders we shall speak of at camp beneath your stars. Show us your mysteries that we may sing of them. she finishes the simple blessing with a hand gesture and smiles again. Looks like we'll be off, I think we'll do well. I mean we have people knowledgeable about the wilderness and such, even if some are a tad more couth than others with a tilt of her head she directs that jibe towards Nim obviously, though it appears to be meant more as tease than insult.


Nora lets out a startled cry as the lizard appears and bites at Corbrius, though her surprise lasts but for a moment. In a quick motion she pulls a dagger from her belt and flips it end over end towards the creature trying to aid her new-found companion.

Nora will stay put and attack with a ranged dagger attack 1d20 + 2 ⇒ (16) + 2 = 18;1d4 ⇒ 4

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