Jakardros Sovark

Nole Morisinta's page

9 posts. Alias of MisterBungle.


Full Name

Nole Morisinta

Race

Human

Classes/Levels

Wizard 2//Warblade 2

Gender

Male

Size

M

Age

21

Alignment

LE

Deity

Irori

Location

Here

Occupation

Adventurer

Strength 16
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 9
Charisma 7

About Nole Morisinta

Description:
Nole is a large, fit man in a green-grey cloak, black hair and a scornful mouth. He has a purposeful, upright movement about him. His gaze doesn't pierce - it gets bored with you before you've even opened your mouth. His eyes flit about, noticing some small flaw in you that points to some greater failure... at least in Nole's mind. He carries a massive hafted weapon on his back and a tell-tale pouch filled with magical odds and ends fits into his belt.

Nole wants nothing more from this backwater job than to hone his craft, increase his riches and glory, and of course stay alive. Anything that aids him towards his revenge, and his ascendance, will be employed.

Backstory:
Nole's mother Julia had died giving birth to him, and his nobleman father Joseph held Nole responsible for this. Suffice to say the relationship between the two is strained, and Nole's outlook on life isn't the nicest. Once he was able, Nole attempted to flee his home, but each attempt was thwarted - Joseph had a wizard in retainer, one Imeckus Stroon, who was adept at finding runaways, among other skills. Luckily for Nole, Imeckus was somewhat more compassionate than his employer, and provided a bit of a fatherly presence, along with some proper schooling.

Imeckus taught Nole most of what he knew and trained him in basic wizardry to the best of his abilities. Nole picked up most subjects - history, philosophy, linguistics, martial arts - with great ease, but he worked hardest on wizardry. Nole wanted to show up his father, who had never been able to do more than dabble in a cantrip. During these teachings Imeckus introduced Nole to Irori, and the teachings of Irori's various disciples. Nole realized that upstaging his spiteful, pathetic father had no meaning, that he ought to work hard and hone his skills for his own sake. No one else mattered, so long as he sought knowledge, respected history, and chased the ideal of self perfection. Perhaps one day he would stand beside Irori as his disciple. Perhaps one day he would take Irori's place, one way or another.

On the eighteenth anniversary of his mother's death, Joseph had no choice but to let his son go free, but not before he ordered Imeckus to commit one more disciplinary task. Imeckus was to mark Nole with a scar on his forehead that would permanently remain, as a reminder of Nole's responsibility. After all these years, Nole expected Imeckus to refuse, even if it would result in a breach of contract. Surely Imeckus would be willing to pay the breach penalty... No. He calmly conjured fires from the depths of the abyss, noting that the marking was superficial but lasting. Surely, it was. Nole knew striking back would be a death sentence, at least until he gained more power, political or otherwise. So he set out, weapon in one hand, spellbook in the other, to perfect himself to the point where he could kill them both with impunity.

Somehow, his adventures have led him to the Stolen Lands. That tale I leave to the director of fate.

Character Build:
Wizard 1*//Warblade 1
Wizard 2//Warblade 2

*Class features/ACFs listed below

Basic Stats:
HP 25/25, Init+7 (+2 dex, +4 familiar, +1 insight)
AC13 (+2 dex, +1 armor), Flat 11, Touch 12, Flat Touch10
CMB +5, CMD 17, Concentration +6
Fortitude+5, Reflex+6, Will+3 (note maneuvers)
MW Horsechopper+6, 1d10+4, X3
Abilities:
Traits: Magical Lineage (Wraithstrike), Bastard (modification: disowned, does not wish to reveal his lineage)
Feats: Power Attack (see below), Combat Reflexes, Knowledge Devotion
Wizard Features: Fighter Bonus Feat ACF, Compsognathus Familiar (+4 initiative), Divination (Foresight): Forewarned (always act in surprise round, +1 init), Prescience 7/day (floating pre-rolled 20 to use, or not, on your turn)
Warblade Features: Battle Clarity (+4 reflex), Weapon Aptitude
Skills:
Spellcraft +9
Knowledge: Local +9
Knowledge: Arcana +9
Knowledge: Nature +9
Knowledge: Religion +9
Knowledge: Planes +9
Knowledge: Dungeoneering +9
Knowledge: History +9
Knowledge: Engineering +8
Linguistics +8
Fly +2, untrained
Maneuvers and Stances:
Maneuvers (*readied):
Charging Minotaur, Steel Wind*, Moment of Perfect Mind*, Leading the Attack*
Stances (*readied):
Punishing Stance
Spells:
Spell DC: [14+Spell Level]
Reminder: Evocation and Enchantment are opposed schools.
Spellbook:
Cantrips: You know the drill.
1st: True Strike, Scholar's Touch, Comprehend Languages, Protection From Evil, Grease, Mage Armor, Enlarge Person, Disguise Self, Blade of Blood (PHBII), Nerveskitter (SpC), Karmic Aura (CM)

Typical Spells Prepared:
Cantrips: Ghost Sound, Detect Magic, Prestidigitation, Mage Hand
1st level: True Strike, Blade of Blood, Mage Armor, Karmic Aura

Equipment:

Note: First 3+4+2=9 first level spells are free; the rest are costly additions
Spellbook (on person, hidden)
Masterwork Horsechopper
Haramaki
Dagger
Armor spike (on da boot)
Two Spell Component Pouches
Backpack
Bedroll
Peasant's Clothing (spare)
Explorer's Outfit (worn)
50' Silk Rope
10' Pole
Flint and Steel
Completed equipment list coming soon!
WBL calculations:
983.25
Masterwork Horsechopper 310
Haramaki 3
Dagger 2
Armor spike (on da boot) 50
Two Spell Component Pouches 10
Backpack 2
Bedroll 0.1
Peasant's Clothing (spare) 0.1
Explorer's Outfit (worn) 0
50' Silk Rope 10
10' Pole 0.05
Flint and Steel 1
Torch Bug Paste (2) 50
Liquid Sunlight (1) 20
Trollbane (1) 90
5 first level spell additions 175
1 second level spell addition 190
scroll of infernal healing 35
scroll of something else 35