Gibbering Mouther

MisterBungle's page

15 posts (202 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Agh! Is there time to quickly make a character for this? *rushing rushing rushing*


Doing so now.


Agh, this is what I get for not checking the OOC thread.


I just finished up a 4e campaign where my CE cannibal ogre barbarian was the voice of reason/semi-good until Jackson's character showed up halfway in. I guess it should be no surprise Quinn (and maybe Velinari) will have to fall into that. I'll go with the flow, but I would like to see where this Forejaws stuff takes us.


Quinn smiles. Ever the negotiators, these fellows were. "Well, three hundred gold isn't exactly pocket change. If it's just a two headed Ankheg, or whatever you called it, I'm sure we can dispatch of it without losing too much time." He pauses, looking up at the ex-adventurer's weapons... I wonder what those are worth? Nah, too personal.


The Viridian Export and Trading Company could subcontract to various organizations to form adventuring troupes, including more secretive organizations looking to battle-test their new recruits...

More conventionally, the company probably pays local adventuring guilds and mage academies to provide workers as well. Just a thought.


DM:
The anti osmium is, er, part of my backstory... and it's weightless, since it's magnetically contained. Oh, it has mass (fifty of our mother star's worth) but you put it on the scale and it says 0. The weight of the magnetic containment system... was also part of my backstory... and doesn't weigh that much somehow.

I paid 2 cp for your mom, but I also acquired the syphilis-ridden template, so I think I want my money back.

Or maybe I'll just get rid of that part and buy some manacles. Yay, mundane kit buying: it's a game of "let's pour through the entire list of equipment and see what you forget to bring." So fun.


Do you mean, start the IC thread?


Haversacks hold 120lb of gear. I don't think it's going to be a big issue unless my character becomes a traveling grand piano salesman. *Mulls that over*

Anyway, I'll flesh out the adventuring gear + spare cash, mumbling and grumbling all the way.


GM-jkbc wrote:

Apparently I stumbled upon to a hidden cache of bard-love.

I won't forbid any party composition, I was just suggesting that a more diverse one might lead to a better play experience.

My last one shot also had an all-arcane 2/3-gishy composition. Is this just what's popular with the "kids" these days? Like your damn Rock'n'Roll Music? And your descended trousers!

Counting four of the five party members, the group has:

Knowledge skills
Sneaky skills
Face skills
Save-or-X spells and abilities
Group buffs
Divinations/Utility Spells
Out of combat healing (UMD, Cure X Wounds)
At least one character who can take a sword to the face and laugh it off (assuming [er, should I not use names here?] in fact decides to go this direction)
Melee damage
Ranged damage
Two out of five, instead of two out of three, arcane casters

Again, I don't see debilitating holes (restorative magic and battlefield control are tough to live without, but it's doable), and the overlap is good overlap (damage, save-or-x, healing). And once again, this is considering four of the five party members. We'll be fine.


Vethcyr wrote:
I am aware of Dragonfire Inspiration - the above examples rely on options within the allowed sources. Plus, I like to think that there are some depths to which I will not sink.

Well, you can't sink that low when you're optimizing party buffs and making the rest of the group awesome. I'm tempted to play melee just to get the bard bonus now, but then we'd be missing out on haste, which I'd guess is what you were talking about when you mentioned a "full gatling-bard."

Edit: In any event it appears we have combat covered, so long as Ser Halford doesn't run out of bardic music rounds :) Everyone should just play what they want.


Vethcyr wrote:

As MisterBungle stated, you may be underestimating us.

A bard can be as or more effective than a ranger or a fighter at ranged combat. This one, at level six, reliably manages two attacks per round at +15/+15 to hit and deals 1d6 + 8 damage per shot (not counting the bonus from point blank shot), with one standard action needed to set up. At maximum optimization (insofar as I have crunched the numbers) he would get two attacks at +14/+14, dealing 1d8 + 15 (+1 fire damage on the next round) damage per shot (also not counting PBS) with the same setup time, if you would prefer that option...

By the same token, a dedicated melee bard could be rather effective at this level as well.

I'm just saying that you should not discount the humble bard as a class. After all, it can make everyone in the party better while still kicking ass!

Also, I just realized that having that item makes this character worse, oddly enough, so never mind my previous question.

If most of that is from inspire courage, you may want to check out Dragonfire Inspiration.


GM-jkbc wrote:
I'm.just going to come right out and say that all-arcane all-stealth party is a terrible idea. Straightforward combat will still play a major role and bardbardbardbard may just wipe the introductory encounter. And the mystery is not so difficult for the attentive player that you all need to optimize for it. You're adventurers who stumble into a mysstery, not scooby-doo and the gang. :-P I'm not going to say who if anyone should swap around, but you will want some more diversity of talent.

I think you underestimate optimized bards and beguilers. Also, I told you I wanted to play a beguiler before I knew what the one shot was even about =P That said, I'm not dead set on beguiler. I've been wanting to play a variety of classes from both 3.5 and PF, all of different class archetype.


Hm, I'm fine with a Bard/Bard/Beguiler/Assassin/?? party. There's going to be some holes in group capability (Wands of Lesser Vigor + UMD ftw) and a lot of overlap, but with different bardchetypes it could definitely work.

If Jackson wants a more traditional party for a one-shot which may be difficult to adjust, I could shelve this character concept for later (originally a beguiler beguiler anyway =P) and do something else. Maybe tank, maybe blaster, not sure right now; I'll talk to him.


Quinn is a "rogue/mage"-style character as well, emphasizing magic and skills instead of stabbing kidneys. It might be interesting if the mages' cabal Quinn works for also hired your character.


If I die by 2 hit points I blame rounding errors. But yeah, I'm in.