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Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh rolls over onto her side and stares at the wall. Her body was battered, surely, and so to was her pride. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Yeah, I have to keep resting up. So I'm not part of this discussion ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() I'm still unconscious for like a half day right? ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() I mean, I'm still on the wagon and they're trying to drive off. Seems like a primo opportunity to me. I have a few tricks up my sleeve so we'll see if I can make something happen. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Round 3 "You have no idea..." growls Noh as she grits her teeth against the spreading taste of iron in her mouth. Resetting her stance she lifts her gunblade, ready to make a last-ditch assault against the two bandits near her. She focuses on the one right in front of her, the one with the axe. Her brain works in overdrive, analyzing the few blows they've exchanged, looking for that ideal opening. Swift Action to activate the Omnistrike limit break. Move Action to activate Barroom Brawler to gain Dedicated Adversary [Bandit]. Standard action to deliver two attacks to the bandit. Slash: 1d20 + 7 ⇒ (12) + 7 = 19
Round 4 Noh pushes herself to the limit, attacking the bandits that had thought her dead. Could she finish them before they realized their error? Full-Attack w/Two-Weapon Fighting Slash: 1d20 + 7 ⇒ (12) + 7 = 19
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Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() I have a whopping 1 hp. I'm going to shrek these guys before they decide to finish me off. If I die I'm coming back as a Freelancer! ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() As soon as one of bandits gets close to the wagon Noh pushes him back with her gunblade: Attack of Opportunity: 1d20 + 7 ⇒ (2) + 7 = 9
Round 2 Noh continues to fend off the lone bandit with hacking blows. She refrains from activating cartridges for now. The empty slots on her bandoleer reminded her that they were scarce. Finding more in the immediate future could prove a challenge. Heavy Slash: 1d20 + 5 ⇒ (3) + 5 = 8
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Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh opts to stay on the wagon, ready to intervene should any of the bandits make it past the other guards. Setting up Defensive Focus for Round 1 and 2 ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Initiative: 1d20 + 2 ⇒ (10) + 2 = 12 I will post actions once I see where I end up in the initiative. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Yeah but we have to get the guy outta the road first. Or we could just trample him. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() I've got 20 ft speed so I'm not jumping out of the wagon. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh does her best to stand on her own and, once one her feet, takes a few staggering steps away from Lifah. She still wasn't trusting of this group of strangers and was expecting the same in return. At the same time she bites her lip. They were close to Dorter now, close enough that she could make it one her own, but she was wounded and the woods were apparently quite dangerous. She could try stealing a chocobo and getting away, but didn't fancy her odds in the presence of the dragoon, archer, and moogle. "Will you take me the rest of the way to the city?" she asks, deciding to test her luck. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh rolls onto her back and coughs violently, trying to get her vision back in focus. She lays there a while, letting the hurt set in. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Round 3
She throws herself at the bomb, letting the weight of the gunblade carry her through the strike. With practiced ease she lets her index finger fall onto the battered trigger mechanism and pulls. In a split second the firing hammer strikes a cartridge within the cylinder, causing a massive explosion to come shooting out of the gunblade. The recoil pushes Noh back, but she was expecting it and uses the moment to set herself back into a nuetral stance. 5 ft step to bomb (We're not using a hard map here, at least not one I can see) and if I'm following the flow of action correctly I should be within 10 ft of the bomb). Full-Round action to full-attack using two-weapon fighting and gunblade expertise Falling Slash: 1d20 + 5 ⇒ (15) + 5 = 20
Reflex: 1d20 + 2 ⇒ (11) + 2 = 13 Round 4
Spending a Full-Round action to set up Defensive Focus ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() What's the deal with the bomb? Is it blowing up if we do kill it, or if we don't? ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh hops down from the goblins and hustles towards the group of enemies, bringing up the rear of the caravan guards. Round 1 Double Move Round 2 Move 20 ft and draw gunblade. Standard action to attack nearest enemy Sweeping Slash: 1d20 + 5 ⇒ (14) + 5 = 19
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Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh draws her own weapon from atop the wagon. She places a boot on the side, ready to leap off towards the bomb. "I'll earn my keep... for now" she mutters. Initiative: 1d20 + 2 ⇒ (9) + 2 = 11 ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh stands up slowly to acknowledge Lifah. Her gunblade is hanging, holstered, from her right hip. She does not move to get down from the wagon. Instead, she watches Lifah with a blank face. Her hand hangs steadily near the holster, ready to reciprocate any sudden violence. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh scrambles to ensure that she remains hidden among the scattered contents of the wagon. Stealth: 1d20 + 2 ⇒ (2) + 2 = 4 ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Noh lies in the rears of one of the wagons, heavy canvas laid over her. Idly she thumbs at a paper charm hanging from her neck and hums to herself. She can hear nothing of what's happening outside the wagon, let alone hear it. In fact, if it weren't for the hole she cut in the wood she would have been smothered entirely by now. Only the occasional bump in the road interrupts the solitude. The wagons come to an abrupt stop at one point, and she worries that they may have opted to check the cargo. All she can do is lie as still as possible. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Ok so what do you want me to roll or should I just post as if we are not about to enter structured time? ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Just a heads up: I am at PAX until the 4th so I'll make my post after then. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() I've never seen it done that way so I don't have a lot of input. ![]()
Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.
![]() Checking in. Is anyone interested in linking backgrounds? ![]()
![]() Right, well, I had hoped to finish my backstory today but I'm getting pretty sleepy and this thread is slowing down so I'll drop my alias/submission anyways and bump it back up. This is the submission for Johnnycat. All the information is in the alias. Any feedback/commentary/criticism is welcome and appreciated. ![]()
![]() This is the submission for Johnnycat. Given that there is a trend emerging I will try and conform to that. The Lost:
Noh was a promising young martial artist, once upon a time. He studied hard to develop himself, not just as a fighter, but as a person. To fight properly demanded honor, discipline, and sincerity. It was just as much a way of life as it was a means of protecting himself. In this, he did well, for he had considerable natural ability and eagerness to learn whatever he could. However, as he grew older and his peers slowly eclipsed him, Noh found himself unable to embrace the whole of his philosophy. He strayed from his path and found that he had lost what part of him wished to return to it. Or, perhaps, that part had never existed. Years of training became suddenly devoid of meaning and Noh became empty. Without this part of himself he would never be able to move forward. His only choice would be to find his raison d'etre, his reason to fight. Vice:
Cowardice Noh cannot give himself properly to a fight, and when forced into such a situation he becomes painfully aware of the emptiness. Without his reason, he avoids committing himself. This goes far beyond what one could call an even temper. Virtue:
Serenity To create peace and order is the ultimate form of self expression. To give each thought and action in the world purpose, and to seek this purpose unerringly is the right of all living things. These are the things one can control, and in controlling them one creates virtue within themselves. Additional information is available within my alias. Any comments/questions/concerns are welcome and appreciated. |