Mannequin

Noelle808's page

1 post. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

There are a lot of elements to the playtest I really like a lot (Funner action economy! Not being locked into an archetype from level 1 and having flexibility with a class! Each class feeling meaningfully distinct!) and overall I'm fairly optimistic, but I think Resonance is exemplary of my biggest concern:

In places, Pathfinder 2 feels like it's awkwardly straddling the line between being a whole new game and also a linear upgrade from Pathfinder 1. It clearly wants things to work differently, but it's unwilling to rebuild the whole game from the ground up and do things that fundamentally alter the core structure. So instead, it hits a middle ground of putting patch rules on top of existing, familiar systems.

I do wish they would be a bit more bold in their approach to changing how hp/healing works and how magic items fit into the game on a more fundamental level, though I understand their reluctance in doing so.