Jason Nelson wrote:
NotMousse wrote:
I'm sorry, I thought that when Paizo brought up the idea of a martial book and a magic book that one of them wouldn't be all about giving casters more toys.
You thought correctly. I think that's why your complaints seem so baffling.
Ultimate Combat *IS* a book that is not "all about giving casters more toys." I'm puzzled why you would think otherwise, unless you haven't seen it nor availed yourself of the 600+ post spoiler thread about it that gives out quite a bit of information about its contents.
NotMousse wrote:
Casters got Ultimate Broken, and non-casters are left with Ultimate Disappointment.
?
A statement such as this suggests you are trolling rather than voicing a concern based on actual evidence. What specifically is disappointing to you about Ultimate Combat, other than the fact that it includes spellcasters as characters that engage in combat?
BTW, I should also point out that "Combat" includes large sections on issues around combat that transcend any kind of caster/martial divide. Things like siege weapons and fortifications or vehicular combat or wounds and vigor or armor as DR or piecemeal armor or reworking armor and weapons lists based on campaign setting (giving examples of primitive weapons, gladiator weapons, and yes, the dreaded "eastern" weapon list as well).
I wonder: Are sections like that disappointing for a fan of martial characters, because they don't seem like something your character would use?
I wonder how that would compare to the sections in Ultimate Magic on constructs, spell creation, words of power, sample spellbooks, and other items that a given player's magical character might likewise not feel are something they would ever use.
Some of the contents of a rulebook will be direct-application adventurer material. Other stuff, though, is going to be organic-world-level material that adventurers may not use all that much, but is there to round out how to play the game in those kinds of peripheral zones....
Ahem, as much as I don't like his posting style, I must point out that you're not addressing his point at all, here.
His problem is not that there are some sections in the book he won't use, his point is that he expected to be able to find something for his western-styled, regular sword-wielding fighter ( a class that's pretty much all about fighting ) in a book called "ultimate combat"( a somewhat reasonable expectation, I'd say ) and he found nothing.
(Archetypes don't cut it for existing characters, since you probably have one already and the fighter archetypes are quite restrictive in nature, so he's left with feats and PrCs.
There aren't any PrCs in the book, so he's left with feats, that seem to be aimed mostly at monks, and stuff like siege vehicles, armor as DR and Vitality/Wounds that are variant rules rather than new options ).
While the statement you quoted is quite hyperbolic in nature, he probably feels that, had you guys devoted less space to casters ( who got "their" book two months ago )and more space to noncasters, who got close to nothing in UM, he might have found something to use with his fighter rather than his friend's magus/bard/monk whatever ( all classes whose main focus in not just "beat people up with a pointy stick").
How would you feel had you cracked Ultimate Magic open and found that there's not a single thing (be it a feat, class or spell) your Wizard/Cleric/whatever could/would take?