Adowyn

Nissa Krager's page

5 posts. Alias of DBH.


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Good luck to the chosen.


DBH here. Hope I'm not too late.

Nissa Krager:

NISSA KRAGER

Female Human (Ulfen) alchemist 1. NG. Init +2; Senses Perception +5,

Languages Aklo, Ancient Osiriani, Azlanti, Common, Cyclops, Skald, Thassilonian
AC 15, touch 12, flat-footed 13. HP 9. Fort +3, Ref +4, Will +1, Speed 30 ft. (6 squares)

Ranged crossbow, light +2 (1d8/19-20), within 30 ft. +3 (1d8+1)

Base Atk +0; CMB +1; CMD 13

Special Actions Alkahest Bombs, Throw Anything,

Abilities Str 12, Dex 14, Con 12, Int 17, Wis 12, Cha 12

Special Qualities Alchemy, Bonus Feat, Crypt Breaker's Draught, Formulae, Skilled, Trapfinding,

Feats Point-Blank Shot, Precise Shot, Throw Anything

Skills Acrobatics +1, Appraise +7, Artistry +3, Bluff +1, Craft (Alchemy) +7, Craft (Alchemy) (Create item) +8, Craft (Untrained) +3, Diplomacy +1, Disable Device +8, Disguise +1, Escape Artist +1, Fly +1, Heal +5, Intimidate +1, Knowledge (Arcana) +8, Knowledge (Nature) +7, Perception +5, Perception (Trapfinding) +6, Perform (Untrained) +1, Ride +1, Sense Motive +1, Spellcraft +7, Stealth +1, Survival +5, Use Magic Device +5,

Possessions outfit (explorer's); studded leather; thieves' tools (masterwork); formula book; Crossbow, Light ;

Alchemy (Su) When using Craft (Alchemy) to create an alchemical item, you gains a +1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.

Alkahest Bombs (Su) A crypt breaker's bombs are specially designed to work best against constructs and corporeal undead-two foes commonly encountered in ancient tombs. Alkahest is an alchemical fluid that eats away unliving flesh and animated constructs, but it doesn't work as well against other targets. You can use 4 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. Against constructs and corporeal undead, on a direct hit, your bomb inflicts 1d8+3 points of acid damage plus an additional 0d8 points of acid damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Against all other other creatures, alkahest bombs deal 1d4+3 plus 0d4 points of acid damage. Splash damage from an your bomb is always equal to the bomb's minimum damage (4). Those caught in the splash damage can attempt a DC 13 Reflex save for half damage.

Civilized You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.

Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts, he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker's draught, the alchemist also gains light blindness.

Formulae An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

Scholar of the Ancients Growing up with your nose in books, you've had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you've pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Throw Anything (Ex) You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Trapfinding A crypt breaker adds 1 on Perception checks made to locate traps and to Disable Device checks. A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels.

As a Crypt breaker Nissa has Disable device and trapfinding.

Background:

Nissa is a classic academic venturing into the world for the first time.

She has trained extensively in the universties of Ustalev in the art of exploring and surviving crypts, ruins and ancient dwellings.

Stopping off in Sandpoint on her way south has caught her up in something that she has up until now only read about. A real life adventure.

While she is somewhat sheltered Nissa has a great deal of knowledge and skill to offer an adventuring party.

She is rather excited about the whole thing, how long that will last remains to be seen?


Best of luck to the chosen.


Good luck everyone.


Here is my rough draft of my Crypt breaker Alchemist. Nissa can handle Rogue duty thanks to her archetype.

Nissa Krager:

NISSA KRAGER

Female Human (Ulfen) alchemist 1 NG medium humanoid (human)

Init +2; Senses Perception +5,

Languages Ancient Osiriani, Azlanti, Common, Skald, Thassilonian

AC 15, touch 12, flat-footed 13, hp 9 (1HD)

Fort +3, Ref +4, Will +1, +2 vs. mind-affecting effects

Speed 30 ft. (6 squares)

Ranged crossbow, light +2 (1d8/19-20), within 30 ft. +3 (1d8+1)

Base Atk +0; CMB +1; CMD 13

Special Actions Alkahest Bombs, Throw Anything,

Abilities Str 12, Dex 14, Con 12, Int 17, Wis 12, Cha 12

Special Qualities Alchemy, Bonus Feat, Crypt Breaker's Draught, Formulae, Skilled, Trapfinding,

Feats Point-Blank Shot, Precise Shot, Throw Anything

Skills Acrobatics +1, Appraise +3, Artistry +3, Bluff +1, Craft (Alchemy) +7, Craft (Alchemy) (Create item) +8, Craft (Untrained) +3, Diplomacy +1, Disable Device +8, Disguise +1, Escape Artist +1, Fly +1, Heal +5, Intimidate +1, Knowledge (Arcana) +7, Knowledge (Nature) +7, Perception +5, Perception (Trapfinding) +6, Perform (Untrained) +1, Ride +1, Sense Motive +1, Spellcraft +7, Stealth +1, Survival +5, Use Magic Device +5,

Possessions outfit (explorer's); studded leather; thieves' tools (masterwork); formula book; Crossbow, Light ;

Formula Book

Alchemy (Su) When using Craft (Alchemy) to create an alchemical item, you gains a +1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.

Alkahest Bombs (Su) A crypt breaker's bombs are specially designed to work best against constructs and corporeal undead-two foes commonly encountered in ancient tombs. Alkahest is an alchemical fluid that eats away unliving flesh and animated constructs, but it doesn't work as well against other targets. You can use 4 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. Against constructs and corporeal undead, on a direct hit, your bomb inflicts 1d8+3 points of acid damage plus an additional 0d8 points of acid damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Against all other other creatures, alkahest bombs deal 1d4+3 plus 0d4 points of acid damage. Splash damage from an your bomb is always equal to the bomb's minimum damage (4). Those caught in the splash damage can attempt a DC 13 Reflex save for half damage.

Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts, he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker's draught, the alchemist also gains light blindness.

Deathtouched At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).

Formulae An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best.Your years of hard work have paid off, granting you an additional 150 gp in starting wealth.

Throw Anything (Ex) You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Trapfinding A crypt breaker adds 1 on Perception checks made to locate traps and to Disable Device checks. A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels.

Background:

Nissa has just returned to Ustalav from Osirion, receiving word of Professor Lorrimor's death with great sadness.

Having met him while she was still a student at the university of Lepidstat, Nissa had caught his eye thanks to her dedication and skill in applying the art of alchemy for the exploration and study of ruins and vaults.

It was his employing her for several expeditions that aided her in graduating with honors, and his encouragement and advice that sent her to Osirion to learn the ways of the Crypt breaker.

Nissa is very focused and intelligent in her fields, if somewhat lacking socially. Constant study, experimentation and expeditions have left her with very few friends. One of whom she has just lost to her great sorrow.

She will immediately set off for Ravengro with a heavy heart.

I still have some equipment to buy, but Nissa is nearly complete.

Please let me know if you have any questions or corrections.