Jinkin

Ninjaxenomorph's page

Organized Play Member. 725 posts (753 including aliases). 1 review. No lists. 1 wishlist. 11 Organized Play characters.



Wishlists and Lists

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My Wishlist

(5 items)
Show: All Items | Unpurchased Items


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1.  WZKPaintedPreview
Pathfinder Beginner Box Heroes Miniatures Set
4.70/5 (based on 27 reviews)

Out of print

This product is out of print.

Our Price: $12.99

Out of print

1 0

2.  Pathfinder Roleplaying Game: Ultimate Magic (OGL)
Pathfinder Roleplaying Game: Ultimate Magic (OGL) PDF
3.10/5 (based on 49 reviews)

Fulfilled immediately.

Add Hardcover $44.99

Add PDF $19.99

Non-Mint Unavailable

1 0

3.  RIPRIP0145E
The Secrets of the Magus (PFRPG) PDF
4.50/5 (based on 4 reviews)

Fulfilled immediately.

Our Price: $2.99

Add to Cart
1 0

4.  Pathfinder Society Scenario #4–12: The Refuge of Time (PFRPG) PDF
Pathfinder Society Scenario #4–12: The Refuge of Time (PFRPG) PDF
3.40/5 (based on 17 reviews)

Fulfilled immediately.

Our Price: $3.99

Add to Cart
1 0

5.  Mystical: Kingdom of Monsters (PFRPG) PDF
Mystical: Kingdom of Monsters (PFRPG) PDF
4.00/5 (based on 3 reviews)

Fulfilled immediately.

Our Price: $12.00

Add to Cart
1 0
Race

| HP 8/8 | AC 13 T 13 FF 10 | CMB +0, CMD 13 | F +1, R +2, W +2 | Init +2 | Perc +0

Classes/Levels

| HP 8/8 | AC 13 T 13 FF 10 | CMB +0, CMD 13 | F +1, R +2, W +2 | Init +2 | Perc +0

Gender

Meraina Female CG human sorcerer 1

About z_Meraina

Bot-structions: When in playerless doubt, Meraina will try and acid splash to conserve her few spell slots, and/or try to move away from enemies that would want to kill her.

The cheerful and outgoing Meraina is known for her bubbly laugh, witty humor, and knack for capricious magic.
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Meraina
Female human sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
HP 8 (1d6+2)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
7/day—laughing touch
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—hypnotism (DC 17), magic missile
0 (at will)—acid splash, detect magic, light, mage hand
Bloodline Fey
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Statistics
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Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 18
BAB +0; CMB +0; CMD 13
Feats Combat Casting, Dodge, Eschew Materials
Skills Knowledge (local) +2, Knowledge (nature) +5, Perform (comedy) +5, Spellcraft +5
Languages Common, Dwarven
SQ bloodline arcana (+2 DC for compulsion spells)
Combat Gear potion of cure light wounds, scrolls of burning hands (2); Other Gear dagger, light crossbow with 10 bolts, backpack, hemp rope (50 ft.), waterskin, 8 gp
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Special Abilities
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Laughing Touch (Sp) Meraina can cause a creature to burst out laughing for 1 round if she makes a successful melee touch attack. A laughing creature can take only 1 move action but can defend itself normally. Once a creature has been affected, it is immune to this ability for 24 hours.
Potion of Cure Light Wounds This heals 1d8+1 hit points.
Scrolls Activating either of her scrolls of burning hands is a standard action that provokes attacks of opportunity.
Burning Hands: 15-foot cone dealing 1d4 points of fire damage to all within range (Reflex DC 11 half).
Spells Meraina can cast the following spells.
Acid Splash: Ranged touch attack (+2 to hit, range 25 feet) that deals 1d3 points of acid damage.
Detect Magic: Detects all spells and magic items withina 60-foot cone.
Hypnotism: Creatures within 30 feet of Meraina (and no more than 30 feet apart) with no more than 2d4 total Hit Dice react as if two steps friendlier regarding one request (Will DC 17 negates).
Mage Hand: Move a small nonmagical object within 30 feet.
Magic Missile: Dart of force automatically hits target within 110 feet, dealing 1d4+1 points of force damage.
Light: Touched object shines like a torch for 10 minutes.

Background:
Meraina and her cousin Brialla grew up in Port Ice in northern Brevoy. With Brialla, Meraina has traveled to Highdelve to track down the designs of a special family signet ring her aunt Sivelle had made for her grandmother Rhylene. Sivelle knows she commissioned a Highdelve jeweler to make the precious piece, but she doesn't remember the jeweler's name. Meraina is eager to retrieve a copy of the designs and have a new ring made for her grandmother .