American Diver

Ninjaiguana.'s page

***** Pathfinder Society GM. 43 posts (665 including aliases). 12 reviews. No lists. 1 wishlist. 22 Organized Play characters. 2 aliases.



Wishlists and Lists

Wishlists allow you to track products you'd like to buy, or—if you make a wishlist public—to have others buy for you.

Lists allow you to track products, product categories, blog entries, messageboard forums, threads, and posts, and even other lists! For example, see Lisa Stevens' items used in her Burnt Offerings game sessions.

For more details about wishlists and lists, see this thread.


My Wishlist

(1 item)
Show: All Items | Unpurchased Items


The recipient has not set an address for this wishlist.
You will need to deliver items you purchase from this list yourself.
Qty
Wanted
Qty
Received

1.  Pathfinder Player Companion: Paths of the Righteous (PFRPG)
Pathfinder Player Companion: Paths of the Righteous (PFRPG) PDF
5.00/5 (based on 7 reviews)

Fulfilled immediately.

Add Print Edition $14.99

Add PDF $9.99

Non-Mint Unavailable

1 0
Full Name

Adam Blanchard

Race

Human

Classes/Levels

Computer Engineer 2/Game Designer 5

Gender

Male

Size

Large Tall

Age

30

Alignment

I like to think something good...

Deity

What's a deity?

Location

Toronto, Ontario

Languages

English

Occupation

Video Game Designer

About BobROE

I'm terrible at talking about myself, but lets see how this goes.

I've been playing RPGs regularly since I was in grade 8... which would have made me 13 I think. After I was introduced to them by a kid at a summer camp.

Been playing pretty much continuously since then, moving from the basement floor, to a coffee table, to a rolling bed in a dorm room, to a full on table. With a small stop along the way in high school at a D&D summer camp here in Toronto.

I'm pretty much exclusively a DM, starting out doing my own adventures mostly set in FR, and now run Paizo APs.

I have a degree in computer engineering which got me into the field of video game development, where I learned that programming really isn't my thing. I was able to move over into a game design role where I've been happy ever since. Major titles I've worked on are Fatal Inertia and Warriors: Legends of Troy.

My favourite part of game design is the colaborative element, taking one idea and molding it into something then tacking on ideas from someone else until you have something really cool.