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If you missed it, Pointed Question from the Interrogation methodology of the Investigator can now be used in combat as of Player Core 2. It couldn't before because of the "have been conversing with" clause, but that's gone now and it even gives the off-guard penalty on your next devise a stratagem against the target if you succeed. That's cute, but you know what's better... Player core 1 wrote:
So, if you succeed on Pointed Question they are forced to directly answer your question. If the goon you're wailing on wants to truthfully answer your question about the whereabouts of the kidnapped little girl, Great! That's a free action. However if they try to lie to you they lose their turn to do so.
Here's a crazy, innovative idea. The Commander should have a Stance feat at level 4 that adds a +1 to them and their allies attack and mental saves in their aura and another stance feat at level 4 that adds to damage. ... Yeah, I know, but if were going to be seeing thousands of Commander/Marshals anyways, it would be nice to burn the word count on reprinting what everyone's going for into the class itself, so that way you can take other archetypes without being locked in. And it's not like Paizo is any stranger to ripping feats and dedications out of archetypes and giving them to base classes before. They did it Three times With the Thaumaturge!
Basically the title. A lot of animal companions have Support Benefits that trigger when YOU hit and deal damage to an enemy they are threatening. Does this apply to a Summoners Eidolon? Birds support benefit for convenience.
Should probably wait till everyone has SoM but I want to get this off my chest. I think we need a proper name to separate Staff (weapon) and Staff (Magic Item). I mention this because, there are a few effects now that combine Staff (Magic Item) with other things, and other effects which only work on Staff (Weapon), and thus would only work on a Staff (Magic Item) while it was in the form of a Staff (Weapon). Now, I have the deductive reasoning to understand that the Twisting Tree (pg. 40) Hybrid Study is referring to Staff (weapon) and that Fused Staff (pg. 46) is referring to Staff (Magic Item), but I know someone is going to try to combine them and tell their GM that this means their Greatsword has Parry, Reach, and Trip.
From the playtest: "Because the construct isn’t a
From the Repair action: "You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place." I'm pretty sure I missed it somewhere but what would the DC be?
Pretty much the title. Sorry if someone else already suggested this. Playtest wrote: While your eidolon can’t wear or use magic items except for companion items that specifically mention that they work for eidolons, their connection to you means they benefit from certain items once you invest in those items. Now we haven't seen any of these (obviously), but I'll presume we'll be getting some in the book. One of the complaints I've seen when comparing the Eidolon to other martials is that the Eidolon can't use Apex Items, so it falls (further) behind at the highest levels.
I don't know if this idea is a little too out there, but I figured I'd see what everyone thinks. Since the question of what exactly the Summoner Multiclass Archetype will look like is a bit of an open question, and nearly every playtest that I've seen on these forums have had at least one archetype, why not run with it? Idea: There won't be a Summoner Archetype (the first class to do so) and instead the Summoner gets a free dedication feat they can put into a specific selection of archetypes (like the eldritch trickster but expanded to include more than just Multiclass Archetypes). And then let them choose if they want it on themselves or their eidolon as others have proposed.
Assuming that the current unchained-esque eidolon types aren't going anywhere (sorry Verzen), what would you guys like to see for potential types and any theoretical traditions and abilities tied to it? I'll start; I'd like to see a Shadow eidolon (ala Johnny 13 from Danny Phantom or the PF1 Shadowdancer). Most likely Occult tradition with abilities that focus on stealth and/or staying close to it's summoner. Tethered By Shadows 1st
This is my familiar, a powerful creation sent by my patron to grant cosmic powers and impart eldritch knowledge man was not meant to know. Behold! Pulls out a hand grenade. Just a fun silly build.
Archives of Nethys wrote: Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day. It notably lacks any restriction on what that object is, and a witch's familiar auto-resurrects each day. Archives of Nethys wrote: If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared. So you pick an Alchemist's Fire (or other bomb) and prep Final Sacrifice in your highest slot possible. One action to yeet the bomb and two actions to detonate. (Sorry if the formattings bad, this is my first time posting.)Thoughts? |