Thanks, I'm sure it will. I'm thinking about using partial rune images that get combined on the floor panels to unlock a way forward and out. While mildly stressful, the "puzzle" should be a lot harder to solve by trial-and-error when the players are being chased by the animated dead of those who never made it out alive...
While noting the complaints, I think I'll be picking this one up for my existing game. I need a mind- wrecking portal labyrinth within about 6 or 7 sessions and with the colors represented here, it's basic enough to look logical and still confuse players with some hidden complexity. This should work perfectly if I add some bizarre runes with the magic if wet-erase.
The quality of some of these books are getting insane. While I usually go digital with Pathfinder, I picked up the hardcover for the Advanced Race Guide. The color illustrations in that book can really get a player psyched to try a new race.
I see two things happening at once. In a way, tabletop RPG marathons have never been more affordable. With free retro clones, classic gaming books sold as low or no cost PDFs and huge wikis on most campaign settings, the main cost is the internet bill and some dice. In another way, tabletop games have never been more expensive. Full-color hardcover books cost some serious cheddar... and virtually every publisher has trended to that. You can lose yourself in maps, tokens, minis and supplemental publications to a financial magnitude previously unheard-of. Many of us will buy a physical rulebook only to later buy the PDF, and vice-versa. Honestly, I think each of us needs to find our own middle-ground in the current environment. I know neither of these extremes suit my taste or play style. For example, I settle on cardboard tokens and minis (word up to Pathfinder Pawns) and tend to only buy physical copies of core rulebooks and books with art content that's a good example of the setting.
Vic Wertz wrote:
Excellent idea! That Wayne Reynolds artwork really "pops" and tells a bit of a story about the character's attitude. This will save me the time of having to do the exact same thing, which was on my list for future DM tasks.
Differing waves of race options seem to make more sense, depending on adventure region. For example, a season set in the Shackles including merfolk, undines and gillmen makes sense, but not for a story arc set in the lands of the Linnorm Kings.
Please pardon my ignorance, having never played a Pathfinder monk, but Ive always believed the monk, across editions, has been harder to play by design and is more of a choice for PCs who want a tactical challenge.
ARCANE KI APPROXIMATION:
I don't think that a new edition is what will ultimately keep the "Pathfinder brand" fresh. In fact, this brand is built on the opposite principle. There's no reason these rules will need revision in 5, 10 ir even 20 years. Heck, some groups still play 1E.
Paizo, if ever you are in need of such a product, I'll be happy to write and illustrate it for you. ;)
Just to add to the feedback... thanks, Paizo. I've already bought two Beginner Boxes; one for myself and one for a friend as a B-Day present. I plan on getting more of them as presents, as the value and ease of understanding is the best I've seen in my two decades of fantasy gaming. This product deserves to win the Ennie Award for Best Product this year. By a landslide.
Taking a look at the forthcoming comics, one feature offered to subscribing is the ability to "bundle" it with anither subscription. I have some questions on how to accomplish this by adding it to my AP subscription:
Thanks for the help!
Gary Teter wrote:
I'd seriously recommend it, whenever possible. One of the larger challenges with running and adjudicating a game is managing the rules crunch that comes with spells and monster abilities. Having something as either a smartphone app or epub would pay dividends... and as a regular gamemaster, I'd pay for it, no doubt!
I noticed in a current subscription order (still in pending status) that the 6th and final Skull and Shackles book is listed as backordered.
Thanks for the great service and outstanding products!
I consider the underlying alignment problem in a new party to be more about Lawfulness than Goodness in the alignment axis. A good character can bide their time, working toward the greater good. The inherent lawlessness of this campaign itself, though, will most likely shift any character to neutral or chaotic as they progress through encounters and levels. I would want my characters to understand that going into it. Sure, the society of the Shackles has a "code," but beneath the surface of all that is raiding and plunder, which is, in essence, chaotic.
Regardless of evil alignment (LE, NE, or CE), a good player knows that an evil character should be:
A good player running an evil character will confront and attempt to defeat a good-aligned player through philosophy, not bushwhacking. Many gaming groups can have excellent cohesion between the philosophical arguments and conflicts that would erupt between a LG paladin and a NE necromancer. Both may unite for a common goal in defeating a dungeon or villain, but they may go out of each other's way to point out flaws in on another's strategies on the roleplaying end of things. Personally, I don't have much patience for players that don't understand this. If I think one of my players isn't understanding that cooperation between players comes before roleplaying a character, I'll have a rather in-depth "coaching" session with that player. This kind of "etiquette" should be a well-known expectation for each game session!
I have very similar concerns as many do here. This being my first PF Adventure path, I'm going to ease my gaming group into it. They tend not to take well to captivity and their characters can be a bit loudmouthed when they should otherwise play it cool.
The "RPGlite" phenomenon is a huge, new market, but I can respect why the designers wouldn't want to fragment their efforts. After reading through all of the Beginner Box, I love it and intend to use it... but if any of my players can make it to 3 rd, 4th or 5th level in BB, they will be ready for the transition to the full rules and options. |