| Race |
l Senses: Perception +3, Low-Light Vision |
| Classes/Levels |
Female CG Half-Elf Fighter (Dawnflower Dervish) 3 l Active Conditions: |
| Gender |
HP: 28/28 l AC: 18, T 14, FF 14 l CMD 18 l F +5, R +4, W +2; +2 vs. enchantments l Init +7 |
About Nimerah Hakimi
Nimerah Hakimi
PFS ID# 192133-2
Occupation:
Experience: 7
Fame: 14
Prestige: 14
Wealth: 5,435 gp, 4 sp, 8 cp
Female Half-Elf Fighter (Dawnflower Dervish) 3
CG Medium Humanoid (Elf, Human)
Init +7; Senses Low-light vision; Perception +3
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
HP 28
Fort +5, Ref +4, Will +2; +2 vs. enchantments
Immune Sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Dagger +6 (1d4+1/19-20)
Scimitar +6 (1d6+3/18-20)
Ranged
Shortbow +6 (1d6/×3)
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Statistics
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Str 13, Dex 17, Con 14, Int 12, Wis 13, Cha 10
Base Atk +3; CMB +4; CMD 18
Feats
Dervish Dance
Dodge
Improved Initiative
Skill Focus (Dance)
Weapon Finesse
Traits
Flame of the Dawnflower
Talented
Skills
Climb +2 - (1 rank, 3 class, 1 Str, -3 ACP)
Kn. Dungeoneering +7; +9 to navigate underground - (3 rank, 3 class, 1 Int; 2 compass)
Perform: Dance +10 - (3 rank, 3 class, 1 trait, 3 Skill Focus)
Ride +5 - (2 rank, 3 class, 3 Dex, -3 ACP)
Survival +7; +9 to avoid becoming lost when using compass - (3 rank, 3 class, 1 Wis; 2 compass)
Racial Modifiers +2 Perception
Languages Common, Elven, Kelish
Other Gear Hide Armor, Backpack, Bedroll, Belt Pouch, Blanket, Compass, Crowbar, Flint and Steel, Grappling Hook, Hemp Rope (50 ft.), Hot Weather Outfit, Mess Kit, Pot, Soap, Torch (10), Trail Rations (5), Waterskin, Whetstone, Wooden Holy Symbol of Sarenrae, Wrist Sheath (spring loaded)
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Special Abilities
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Bravery (Ex) - Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Burst of Speed (Ex) - At 3rd level, a Dawnflower dervish takes only a –1 penalty to her AC after charging. At 7th level, the Dawnflower dervish can charge with no penalty. This ability replaces Armor Training 1.
Elf Blood - Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Low-Light Vision - Half-elves can see twice as far as humans in conditions of dim light.