
| Full Name |
Nils Nimblefoot/Gnome |
| Race |
Toughness 5; Parry 6; Wounds 3/3; Bennies 3/3; Fight d8 |
About Nils Nimblefoot
Name: Nils Nimblefoot
Race
Gnome
Clever: Gnomes are very clever. They start with a d6 Smarts instead of d4
Low Light Vision: Gnomish eyes are accustomed to the dark of the underearth. They ignore penalties for Dim and Dark Lighting.
Slow: Gnomes have a Pace of 5”
Small: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness.
Studious: Gnomes love knowledge in some form or another. They start with a free d6 in any Smarts-linked skills.
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
Edge: Thief: Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. Thieves add +2 to Climbing, Lockpick, Stealth, as well as Notice or Repair rolls that relate to traps and similar devices. The bonus to Stealth does not apply when the character is in a wilderness environment—only in urban areas.
Hindrances
Major: Curious
Minor: Loyal, Stubborn (+1 Skill pt, +500 gold)
Skills (15 pts + 1 (minor hindrances))
Fighting d8 (3 Skill pts); Lockpick d8 (3); Stealth d8 (3); Climbing d6 (2); Notice d6 (2); Throwing d8 (3); Knowledge History d4; Knowledge Goblin d4; Knowledge Dungeoneering d4; Streetwise d6 (free gnome smart skill)
Pace: 5, Parry: 6, Toughness: 5; Charisma: 0
Gear: Starting gold 500 + 500 for hindrance
Reinforced Leather
Short Sword
Daggers x3 (two for throwing)
Lock picks
Backpack
Bedroll
Rope
Normal clothes
Trail rations
Remaining gold = 200
Background
Legendary gnomes are fairly common in the Nimblefoot clan but none more so than Nils' second cousin Natalie Nimblefoot. She's known throughout the land as one of the legendary Saviors of Sandpoint. Nils has always admired his older cousin so he has decided to travel to Sandpoint to see if he can hear more stories about his cousin. One day Nils hopes to be as famous as his cousin.