| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade is glad it's over. That baron was no joke. He watches Moray toss the baron's body around a bit before snaking away, bored. Nilaglade is present, front and center during the party. Eating and drinking whatever he can get his hands on. And he chats up everyone he can, especially if they are willing to give him pointers on his own physical training. But also if they are pretty ladies. He spends a lot of time with Afmari, if possible. Mostly to learn about their culture, and to remind them of the monastery and the bonds they can form within. And also to score a date, but he swears that's secondary.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Come on, Moray, hold the baron still!" Nilaglade calls out once again. Then he lets loose. Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (20) + 9 = 29
Shortbow, Hunted Shot 2: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9 "Ha! You're going to drown, Baron!" Nilaglade sticks out his tongue to mock the Baron. Intimidate: 1d20 + 2 ⇒ (18) + 2 = 20
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade is thankful for the Merfolk help. Readying his shortbow, he takes aim at the Baron. "Come on, Moray! Hold the Baron still!" ◆ Draw Shortbow
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
I think we're both Wounded 2 because we were felled by a critical hit. "Wh-what? Oh gods, I'm back here." Nilaglade mumbles as he clings to Deroff. "Merfolk, if you can hear me, hit that mount!" He points at the Baron's mount. "As for you, boy. Let's get out of here."
◆ Mount Deroff
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"You know, boy... maybe we should ask Moray for help?" Nilaglade doesn't get time to ask before he is run through. Taking hits for the team, that's what I'm here for!
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Will Save: 1d20 + 8 ⇒ (5) + 8 = 13 Frightened 2
Deroff yelps as Nilaglade grips his fur. "C-c'mon, that wasn't terrible... what is that thing?" Recall Knowledge (Nature) with +6 -2 Frightened. "A little closer... her merfolk, can you hit the Baron's mount?" He marks it as his next target. ◇ Will Save: Nilaglade is Frightened 2, Deroff is Frightened 3
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Oh, everything is single target. I thought they did a 15 foot cone. "Yeah, leave it to chance. Now they can't predict our moves!"
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Oh, right." He sees the eel shrug. "Hey Monks! Churn more water and hit both of those sharks!"
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Hey, Moray! Grab the Baron's mount, and slow 'em down!" He directs the eel to slow the Baron down. "A little closer, Deroff." Athletics: 1d20 + 7 ⇒ (15) + 7 = 22
◆ Ally Assistance: Eel vs Baron's mount
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Lore: Scouting: 1d20 + 6 ⇒ (6) + 6 = 12 "Underwater scouting, how does it work?" Nilaglade wonders as he orders Deroff to surface to refill their air bladders. "The merfolk said it would be so easy... you think they were just not interested in me, boy?"
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"We'll talk later!" Nilaglade finishes his attempts to woo the Merfolk when the gong sounds. "Come on, boy. Time to be heroes." Deroff's Atheltics: 1d20 + 8 ⇒ (7) + 8 = 15
"Bah, I can't see anything... hey monks, can you blast one of the Sea Devils? Maybe one with a Reddish tint if you see 'em?" Nilaglade will pull out his bow, Direct Animal Companion, and use the Monk Ally Assistance on Red.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Ahem "Eel. Moray? Can I call you that? We need your help. See that Monastery? Plenty of nice people there who will keep you nice and fed- but only if they survive." Once he convinces the eel he isn't seaweed, Nilaglade gets the creature's attention.
"Howdy Merfolk. Um, Afmari. Beautiful... tail you have there. I'm a bit jealous. We have to help protect the Monastery. Think of the alliance you can form with them. Oh, and uh once this is over, maybe you and I can chat somewhere a bit more private? I have so much to learn about your culture." He winks. Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21 "Attention, guards! You've done a fantastic job. We're almost done. Just a bit more and we'll save the day. Deroff and I will be putting our lives on the line, for the good of all. If we stand or swim or... I don't know what word you would use to idle underwater... float? hover? If we all fight together then we will survive together. Now who's with me?!" Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Kyra, you alright?" Nilaglade shouts as Deroff swims over. Nilaglade's Medicine check is +6. Deroff needs 15 HP. I'm pretty sure other members have better Medicine checks. "That's a... big eel." He sighs and prepares his bow.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Don't worry boy, we got this." Fort: 1d20 + 7 ⇒ (20) + 7 = 27
"See? No problem. Let's see how the shark feels when it's the prey!" Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (1) + 9 = 10
"Right... uh... Deroff! YOU show the shark how it feels!" Jaws: 1d20 + 8 ⇒ (11) + 8 = 19 Maybe hits with flanking
Jaws: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
"Hey Ysoldt! Sharks have a soft underbelly, try hitting there."
◆ Hunted Shot vs Shark
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Brine Shark. Great. Try to use mental attacks and target its willpower if you can!"
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade's Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22
"Eldon? Can you help Kyra?" Once Eldon gives the confirmation, he takes aim. "Then I'll buy you some time..." Longbow, Hunted Shot 1: 1d20 + 9 ⇒ (7) + 9 = 16
Nilaglade tries to understand what he can do against the shark. What is its weakest Saving Throw? Recall Knowledge (Nature) +6 bonus [b]"Come on, Deroff. We're going to... swim up to the ferocious shark."[/ooc] Athletics: 1d20 + 7 ⇒ (18) + 7 = 25 Jaws: 1d20 + 8 ⇒ (13) + 8 = 21
◆ Hunted Shot vs Shark
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade stares at the shark, trying to note its openings and weakpoints. He marks it as his prey. Then he fires a pair of arrows from his short bow. Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (2) + 9 = 11
Shooting underwater is tough. "Deroff, over there. Force them to come to us." Athletics: 1d20 + 7 ⇒ (20) + 7 = 27
◆ Hunt Prey: Shark
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26
Nilaglade and Deroff hold their ground against the vortex. "Killer shark. Got it."
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Alright boy. Get me a clearer shot." Deroff's Athletics: 1d20 + 7 ⇒ (17) + 7 = 24
Nilaglade & Deroff swim next to Ysoldt. "Hopefully there's no Turtle Dragon to eat us this time..." He would spend time identifying the Red thing, but Ysoldt slashed it pretty well. Just Hunt Prey and start shooting. Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (10) + 9 = 19
◆ Direct Animal Companion to ◆ Stride and ◆ Stride
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade's Fort: 1d20 + 8 ⇒ (15) + 8 = 23
Nilaglade digs into Deroff, and Deroff digs his heels against the sea floor.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Survival: 1d20 + 6 ⇒ (4) + 6 = 10 Welp, I tried. Nilaglade keeps glaring at the blood tornado. How the heck do you deal with that?
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Huh, a memento..." Nilaglade looks at the scale. "I'm not much of a swimmer, though. Deroff wouldn't mind it, but he doesn't wear armor. Also I think it's a bit too advanced for him. He'd probably chew on it if he had the chance." I'll pass on the scale. Nilaglade is Untrained in Athletics and Deroff is only Trained. Also, he's an animal. Nature: 1d20 + 6 ⇒ (14) + 6 = 20
Nature: 1d20 + 6 ⇒ (6) + 6 = 12
Survival and Nature are both +6, so he can Aid or lead both tasks. If someone has a higher skill bonus he will Aid.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Don't worry, the GM's joking. We're going to face the dragon's momma.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Deroff is quite happy for all of the attention and aid. He'd lick people's faces but they taste like saltwater.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Sounds like Ysoldt and Kyra can do their treat wounds checks. That should be enough to heal everyone. We'll use the medic's potions afterward.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
5 potions of lesser healing
Sounds like everyone gets a potion of lesser healing. Checking the HP totals: Eldon - 10/27 (Wounded 1)
How many can perform Treat Wounds? I have +6 Medicine. I suggest we work on Eldon, Kyra and Deroff to remove their Wounded condition, and the remaining drink healing potions as needed.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
AC 23 and 70 HP against a level 3 party? Well, they are Dragons.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Am I allowed to use it on Animal Companions? If so I'll use it to stabilize him.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Shortbow, Hunted Shot 1, Guidance: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14
No Healer's Tools on hand. The potion is already used. Nothing he can do to help Deroff besides end this battle. Shortbow: 1d20 + 9 - 10 ⇒ (7) + 9 - 10 = 6
Deroff's Stabilization Check: 1d20 ⇒ 2
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade watches the crossbow bolt fly and prays it's enough...
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
It's now or never. Deroff's Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 Deroff swims to flank with Ysoldt.
Meanwhile Nilaglade lets another pair of arrows loose.
Shortbow: 1d20 + 9 - 10 + 1 ⇒ (4) + 9 - 10 + 1 = 4
"I'm out of ideas, here..."
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade flinches as Eldon is walloped. Another pair of arrows.
That was horrible. Athletics: 1d20 + 8 ⇒ (3) + 8 = 11
Deroff paddles around the ocean before getting into a flanking position. Shortbow: 1d20 + 9 - 10 + 1 ⇒ (12) + 9 - 10 + 1 = 12
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Thank you. Deroff would probably slobber your face at this point, but..." He shrugs and moves the potion into Deroff's mouth. "Drink up and let's move in." Minor Healing Potion: 1d8 ⇒ 2 Deroff's Athletics to Swim: 1d20 + 8 ⇒ (18) + 8 = 26
"Good job, boy." Nilaglade takes aim at the dragon turtle... Shortbow, Hunted Shot 1, Bless: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
If either shot hit, add Precision Piercing Damage: 1d8 ⇒ 2. If the first shot critically hit, add Deadly: 1d10 ⇒ 4 extra damage. Combine all damage before applying resistance. ◆ Interact to use Minor Healing Potion on Deroff
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Oh boy, that was bad." Nilaglade takes two more shots. Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (12) + 9 = 21
Assuming the first shot hit, combine with the precision shot before applying damage resistance. "We can't take another beating like that..." He looks at the red rivulets of blood coming from Deroff and frowns. "Come on, boy. Just a bit longer." Nilaglade pulls out a minor healing elixir as Deroff chomps down. Jaws: 1d20 + 8 ⇒ (2) + 8 = 10
Jaws: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
◆ Hunted Shot
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"So... no flanking..." Nilaglade watches Ysoldt tumble and flail. "I'll uh... see what we can do."
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Thanks Eddie. I hit AC 27 with my first shot for 6 + 4 damage.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Looks like you subtracted 26 HP from Kyra. Looks like Ysoldt should have taken the bite? Also, Deroff should be at full HP. Nilaglade healed him for >9 HP< and Eddie fed him a Goodberry for>13< more. Nilaglade frowns. "Hey! No biting!" He takes aim.
If either shot hit, add Precision Piercing Damage: 1d8 ⇒ 4. Combine all damage before applying resistance. He taps Deroff. "Let's try to get closer, eh? If we can flank, Ysoldt can stick it where the sun don't shine." Deroff's Athletics to Swim: 1d20 + 8 ⇒ (14) + 8 = 22 Moves 20 ft thanks to 40 ft Land speed + swimming fins Jaws: 1d20 + 8 ⇒ (9) + 8 = 17
Nilaglade points. "Just a little more, Ysoldt. We got your back. Deroff's in the mood for some turtle soup today!" Intimidate to Demoralize: 1d20 + 2 ⇒ (14) + 2 = 16 ◆ Hunted Shot
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
I forgot about the fins. "Right. it's a big... turtle... dragony... thing."
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"Yikes, the turtle is turning on us?" Nilaglade holds onto Deroff. "Alright boy, get me close." Deroff's Athletics: 1d20 + 7 ⇒ (8) + 7 = 15
"That's good. Thanks." He takes aim with his shortbow. 50 ft away. Shortbow range is normally 30 ft, 15 ft underwater. I'm in the 4th range increment here. I'll try to recall nature instead. ◆ Ask Animal Companion to ◆Stride ◆twice
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"You're welcome!" Nilaglade thinks as the merfolk and sailors scatter. With the civilians out of the way, it's time to defend the area. He pulls out his shortbow, interested in how it will work underwater...
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"These Sea Devils will enter a frenzy as soon as they smell blood." Nilaglade tells his teammates. "No chance to talk them out of it..." Grandmaster Remendi catches his eye. Honestly, all of these undine catch his eye. Constant physical training pays off. They could probably bench press Deroff if they had the chance. But the Grandmaster is right. No time for chitchat. "Hey, thanks for inviting us to join the hunt. We'll do our best." Merfolk. Shiny tails. Everyone here is such a good swimmer. Nilaglade simply holds onto Deroff as the wolf paddles around. The Dragon Turtle makes Nilaglade awestruck. It's so huge! But more importantly, they are scattering debris everywhere. Time for action! Spectator Escort
Nilaglade's Diplomacy is +9. If someone has +9 or more, he will Aid them.
Diplomacy:
1d20 + 9 ⇒ (4) + 9 = 13 Survivor Rescue
Add 6 Medicine or 7 Athletics: 1d20 ⇒ 14
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
Nilaglade hops off of Deroff, fluttering his wings to the ground as the team takes care of his wounds. Deroff enjoys all of the attention. "Yeah, he can swim. The fins may not fit on him, though." Nilaglade checks his shortbow. "Huh. I... should be able to shoot while underwater, I think." >Aquatic Rules< here. My shortbow & longbow are piercing, and my shortsword is Versatile Piercing.
| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Fighter 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |
"So long, fish face." Nilaglade pets Deroff. "That's a nasty bite you got there." Medicine: 1d20 + 6 ⇒ (17) + 6 = 23
"Hopefully that helps a bit." The athletic monks catch Nilaglade's attention. "Of course we'll help. I'm in the mood for fish, anyway." He spends a little bit too much time checking out their physique. "Deroff could use some swim practice- he's out of shape. Someone keeps managing to get his hand on some snacks."
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Hello pathfinders, After a long time, I'm starting a new group, this time where they are all new players that never played any RPG before.
One of players want to be a "Jedi-like" character. I told him this is not so easy to achieve, but I want to try to convert a telekineticist class for beginner box for him. Can you help me with this conversion? Thanks
Hello everypony,
About our game:
Our setting: Lunnova and the surroundings.
[The pun:
[Soon I'll update a map of the village too, it's shape being the same of the ancient shape of Genova] (Population)
(Connection to the rest of the world)
(Protection from cold)
(Neighbours)
I'm a player and also "deputy GM" in a homebrew campaign, and the main GM sometimes ask me to build some of the new NPCS the party is going to meet. This time we have met "the Quaquarians" a race of anthropomorphic ducks vaguely inspired by Disney's Duckburg.
Hence the last request from the main GM: build this Donald Duck NPC, but as a Vigilante with a "Duck Avanger" dual identity. I read some of PK comics about 20 years ago, but I'm not an expert.
The race could be customized using ARG and 10 RP, the build will also use 20 Buy-Points and 10th level and a budget of 46000 gp. Any ideas?
With some friends we decided to try something new in our group during character creation for our next AP (Iron Gods):
The DM then secretly looked at all the cards, and then added 4 more races, and 8 more classes with a specific archetype.
I got respectively "Android", "Kineticist Air" and "Investigator: Psychic Detective".
Thanks for any help you could provide.
Hello pathfinders, long story short, in a Roman Fantasy Homebrew Campaign where I'm a player but also "deputy-GM" our big party of 8 PCs has partially became our setting version of Marvel Cinematic Universe Avengers:
As a deputy-GM I'm currently in charge of building some NPCs who could potentially became new cohorts and/or PCs.
Current state of mine brainstorming:
So Android seems the more appropriate race choice, the Mind stone and the ability of mental combat make me think about a psychic magic user class, but I'm not sure if a Psychic or a Psychic Detective Investigator could fit more.
I'll gladly appreciate any kind of ideas, suggestions, advice and so on.
Mine Kingmaker AP campaign is probably going to be known for the many spin-off quests taking the time of the main campaign plot (i.e. The Yoda Mites, the little Kobolds, the 4 commoners in Candelmere).
One of mine players is a very addicted fan of My Little Pony, and brought a Ponyfinder manual... hence mine idea of adding a dedicated spin-off, using the always present connection to the First Word as a way to introduce those special ponykind of Fey.
I usually avoid adding 3rd party products to mine campaigns but, from what I've seen the last time we played (she will lend me the manual in the next week), this manual seems to have a very little impact on the pathfinder official rules. Now, to prepare a spin-off quest, the first step is a brainstorming.
Mine current ideas:
As always, I'm open to any suggestion.
I searched if someone else asked it before, but didn't find a proper answer. Since the Bloodline Arcana of the Psychic Bloodline states:
Quote: Your sorcerer spells and spell-like abilities count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells. Does it means that a psychic sorcerer can ignore the Arcane Spell Failures from his armors and shields?
Working on another Mesmerist build gave me the idea of leveling up our favorite Boggard. Mine players decided in the last session to claim his hex and the other next one (Statue of Erastil), building roads to allow the erastilian pilgrims from the Temple of the Elk to visit also the Statue. Doing all of this even without talking to their long forgotten friend Garuum, who suddenly lives in his swamp with a lot of visitors coming and moving around.
Here is what they will found: an angry Garuum, who was evicted by his own house by some incautious pilgrims, and so decided to test his newly developed mental powers against them.
Gaarum Mesmerist 4: Garuum the Hypnotoad - Boggard CR 5 XP: 1,600 Boggard Mesmerist 4 CE Medium humanoid (boggard) Init +1; Senses darkvision 60 ft., low-light vision; Perception +12 DEFENSE AC 16, touch 11, flat-footed 15 (+2 armor, +1 Dex, +3 natural)
OFFENSE Speed 20 ft., swim 30 ft.
STATISTICS Str 13, Dex 13, Con 16, Int 8, Wis 13, Cha 14
SPECIAL ABILITIES Hold Breath (Ex) Garuum can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Our "favorite" bard is going to meet mine player's kingdom very soon. Mine players are at the 2nd mythic and particularly the Baroness has Display of Charisma, a feature the player like to use a lot...
So, I got this idea: let's have that Grigori has an "occult helper", someone who can help him in spreading his false (or true) propaganda, and could even help him in case of a fight, although staying carefully hidden into the town's mob.
Hence I decided to give leadership instead of toughness to Grigori, and with this feat a 5th level Mesmerist as a Cohort. This will be mine first Mesmerist ever, so I need any possible ideas and help in making it.
... where A.B.C. stands for Alchemist, Bomber, Charlatan I'm still theory-crafting a possible replacement PC for a current Roman-Fantasy homebrew campaign. The goal here is to be a very Social skilled character for the political aspect of the campaign, and also be useful during the not so frequent combat encounter which are usually very deadly. Our party is very big (8 players with their PCs, plus some cohorts / NPCs) and almost all the roles are already taken, but according to the last retirements/deaths a mix of flanker/blaster is a possible niche to fit in. Notes:
Here are mine current ideas: - Race: Kitsune
- Class: Unchained Rogue (Charlatan & Underground Chemist) + Alchemist VMC 1: Finesse Training, Sneak Attack +1d6, Natural Born Liar (Ex); F: Realistic Likeness
Looking for any possible advice.
Trying to build a character for a "Roman-Fantasy" campaign I'm currently playing. I'm not sure if I'll play it directly or build it for another player, but I like to be prepared in case of some deaths coming. Long story short: the Party is not the typical group of murderhobo-adventurers but a mix of adventurers and leaders of a political party trying to became governors by winning the next elections. What the party currently need is a social skilled aid to spread rumors and a flanking buddy for the few combat encounter who used to happens only sporadically.
The Party is currently level 9-10, and the character will be probably created at 9. Basically it will be focused only on Dexterity and Charisma (so maybe a Halfling could be a good race choice), no need of great Strength (due to UnRogue's Finesse). I'm also thinking if this could be a good combo with the Monk VMC, but in this case I'll probably need another Rogue Archetype (Underground Chemist? Halfling Filcher?) to replace Evasion since it is gained again at 7th via VMC. Any thoughts and advice?
Hello everybody,
So I remembered of this funny "Fight Foot!" adventure I once red; an adventure where the PCs were fighting oversized animated vegetables... And finally I got the idea:
So, I'm now brainstorming how to connect this kind of adventure with the Kingmaker plot. Here is where I'll gladly welcome any of your ideas! - I'm thinking of changing the cause of the "animation" from the legend of Chaos vs Elements (for those who are familiar the original adventure) to something related with Fey and First World. Maybe something that can give a small insignificant clue about the final BBEG. - The location also will be in one of the farm near the Capital of mine players' kingdom (former Staglord fort hex). - I'll skip the first part about the vegetables attacking the city. - Probably having instead as a plot hook a small human child (the baby of the farm's owner) going to ask help at the Castle, but being ignored by the "big" city guards she find help only recruiting the baby kobolds.
NOTE: For mine LoOS players, this is a spoiler-free thread, since you already ascended and discovered part of the story. Hello pathfinders, I'm here asking your help for mine Kobold version of the Kingmaker AP named "Legacy of Old Sharptooth".
The god in question is Old Sharptooth, but differently from the standard AP version this time the entity is a real god, able to grand divine spell and so on. He also granted the Party their first Mythic tier, and as the PCs have already discovered Old Sharptooth is another son of Tiamat (and Apsu), and a minor brother of Dahak. He is defined by the following information:
Now, about the Herald, I was thinking about a medium sized koboldish/draconic creature (with draconic wings, of course).
Hello Pathfinders,
I'm looking for any idea about aquatic encounter into a submerged dungeon. The party is composed by only 3 PCs currently at level 13/Mythic tier 2. It doesn't have to be an extremely big dungeon, a couple of level should be enough. The kidnappers are an aquatic race of humanoid crabs. They doesn't know that their new prisoner have so powerful allies, so are not on a strict watch to her.
Any ideas?
Hello pathfinders, long story short, in a campaign I'm playing we had few PCs deaths during the last session. The GM asked me to help some of mine fellow players to build their new characters. One player asked me to help him building a Hulk (we already have a Thor PC and a Captain America and Iron Man NPCs in the campaign for the Avengers theme). His new rolled ability scores are (4d6 drop the lowest, re-rolls the 1): 16, 15, 13, 13, 12, 11 Race: He said Half-Orc but the player is open to other possibilities. Current level 10, no traits, no 3rd party books.
I'm toying with 2 different ideas for his PC. The classic Alchemist/Master Chymist path or the ACG bloodrager ones.
On the Abyssal Bloodline Bloodrager, should the Untouchable Rager archetype be viable? In both cases the player said he is interested in an Intimidate focused build, using the Hurtful and Cornugon Smash feats. Do you have any better advice about this?
Since mine campaign is probably going to pass from the first module to the second on next Sunday, I started making some preparation for their future Kingdom Events. I'm using the new Ultimate Campaign rules, not the old AP ones. I made some rolls, to be prepared, and of course... rolled an Assassination Attempt!
Started thinking about it, and remembered that this particular PC has a former enemy from her background generator rolls, a cultist of Lamashtu. So he should be the one who sent the assassin to kill the PC. The encounter CR should be 7, 'cause the PG will be at Level 5/Mythic Tier 2, and so I really want it to be a challenging encounter for her.
Hi pathfinders, the GM of one campaign I'm playing asked me to provide a cohort for another PC who is going to take leadership soon. The PC will be at that time level 9, and the cohort will be level 7. The PC's class is a campaign-customized Brawler Archetype.
There are some restriction the GM have gave me:
So, I'm thinking about a Rogue Charlatan archetype, but also some kind of Crit-Fisher build. Here are mine thoughts, and were I need any possible advice: Human, Rogue (Charlatan) 7
L1: Natural Born Liar, Sneak Attack +1d6, Skill focus (Bluff), Martial Weapon Proficiency: Kurki (Human)
Skills (70 skill points):
Equipment:
Remember, this is a cohort build, and the NPCs doesn't have to shine, only to provide help to the PCs in combat and social encounters.
Hello pathfinders,
They have sometimes to defend their capital city from mythic monster chasing for them, and during those encounters, they really don't care about fighting inside their city walls, exposing their citizens to big threats. Here is what I want to do:
I'm thinking of a Commoner Level 20, Mythic tier 10, but here is where I need your help to build him. I don't want himt to be optimized for a fight (he is a commoner), because they will have to resolve this matter politically and not by the use deadly force.
Help me building the best prank since the Pun Pun times
You are one of the four team of the Sootscale Tribe sent on patrol mission by Chief Sootscale, while the main force of the tribe continues his assalt at the Mite...
You are one of the four team of the Sootscale Tribe sent on patrol mission by Chief Sootscale, while the main force of the tribe continues his assalt at the Mite... After a few days of boring patrol without seeing anything, you reported back to the tribal lair. Here you found Chief Sootscale in a very dark mood, surrounded by 3 of his personal guards (Kir, Nyd and Faz) "So you are here, finally!"
COMMON BACKGROUND:
PC CREATION RULES:
*playtest version, until the new book release. OTHER RULES:
Hi Pathfinders,
Do you have some suggestions about how to build him?
My party is going to meet the mythic version of Guardian of the Elk soon (you can find his stats here)
First the Party composition:
About their ascension, I initially thought the Erastil's herald (the Grim White Stag) coming in the Temple, but since only one of the three PCs worships Old Deadeye I don't like this idea anymore.
Also I need a little advice about the reason for the two gods to involve in. Pharasma it's ok, since she has also the Prophet aspect, so she want them to fulfill the prophecy of N.
Hello Pathfinders,
I don't need a very optimized build (don't want it too strong, the PCs are the Heroes in the campaign, not mine NPCs), but I'm afraid of the 0 ft reach. The players are at level 9 now, but they could became level 10 or 11 when they will meet the BBEG, so counting the base CR 1 the Pseudodragon should have from 8 to 10 level of ranger. Any advice or idea?
PS: I apologize for any typos and grammar errors. My first language is not English.
First post on this board. I'm playing at Pathfinder since last year (we play about 1/month), in an homebrew “kingmaker-style” campaign setting. Our campaign started about 10 years ago, we periodically changed game system and sometimes the GM, but we keep the same characters and setting to continue our adventures. I'm looking for a backup character (we are at level 8, in a very deadly adventure), and I was thinking about an Halfling Barbarian 6 (Titan Mauler)/Horizon Walker 2 (desert Terrain Mastery)
Alternate Racial Traits: Low Blow and Warslinger
Second question. How does Massive Weapon works with Halfling Sling Staff?
PS: I apologize for any typos and grammar errors. My first language is not English. |
