Legacy of Old Sharptooth (Inactive)

Game Master T.A.U.

A Mythic Kobold Kingmaker AP


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Here you can post your OOC discussions concerning the shared universe of this campaign (both teams)


While still waiting for all of you to report your backgrounds and descriptions on the Gameplay thread, here is mine idea about the 2 teams composition.

Since calling Team A and Team B or Team 1 and 2, would have implied the first being more important than the second, I had a hard time on deciding 2 provisional names for your teams.

So, let me present all of you mine own idea about how Chief Sootscale splitted you in 2 teams and sent you to specific mission.

Team River:
Yighuk, Blokpug, Ryzztyl, Isk and Kirtyl
please report here

Team Eggs:
Yolp, Szzlax, Oozulla, Yik Klik and Fyrenmar
please report here

Wishing an Happy Game to all of us, let the campaign begin!


Male Kobold Cleric of Old Sharptooth 1 | AC 19 T 13 FF 17 | HP 9/9 | F +3 R +2 W +5 | Init +2 | Perc +3

Go Team Eggsssss!!!


One thing for all the PCs, can you list your character's Age, and also the PC's Birthday?
Since during the future "kingdom" phase we can play entire years in IC time, that could impact on your PC's ability (becoming Middle-aged, Old and maybe even Venerable)


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax is 13 (not sure of the actual year this is taking place but lets say his birthday is Kuthona 8th, 13 years from the current year)


The campaign began in the month of Pharast, and the current year is the 4710.

So Szzlax was born on the 8th of Kuthona of the 4696, and he will be 14 in the next Kuthona month.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Blokpug's birthdate is Kuthona 6, 4692. He will be 18 next Kuthona month.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Yighuk was born on in the heat and humidity of Arodus 27th, 4696 and is about to turn 14.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Isk was born on the first day of winter, Kuthona 1st. He is currently 17 years old.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla was born on 3rd night of Lamashan, 4693


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

I'll have to get back to you with that on saturday. Currently on vacation so posts are going to be a little short and uninspired.

-Posted with Wayfinder


No problem Fyrenmar. I've noticed that the posting rhythm is slowing in both the teams, but that's normal during summer vacations. I'm currently on vacation too.


Hi Everybody,

everything is going back to normal, or at least most of it.
Mine laptop is irreparable but I hope to get a new one and be fully back online in the next weeks.
Then we will be able to resume our campaign.

GM Tau


Hello Sootscale heroes,
finally your GM is fully back online with a brand new laptop!

So, everyone who is still interested in playing this campaign can show his/her interest here.

GM Tau


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Hooray!

Welcome back!
Cannot wait to return to our adventures!


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Welcome back!


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Ready and willing! Welcome back.


Great! 3 players/PCs ready and willing to continue.
Thank you all for showing interest again in this game.
But since mine absence was for a long period of time, I'll wait the next 48 hours, to see if anyone else is still interested in playing it.

The game stopped when a part of Team Eggs was hiding and waiting for reinforcements coming from the Lair, meanwhile Team River and the rest of Team Eggs was been summoned by Chief Sootscale. That's a luckily a good point to restart.


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

Guess I'm in. Read through some of the kingmaker rules and am excited to continue. Be a lot easier than starting or finding a Kingmaker game of my own.


Good to have our "ardent" oracle back!
About the kingmaker rules, we will use the Ultimate Campaign version, with some add-on from Ultimate Rulership.
I'll provide you the material at the proper time.

Also Szlaax's player, the green barbarian, send me a PM saying that he is still interested in the campaign, but will not be able to be back for now.
Since he's still on the scene with Oozulla and Fyrenmar, I'll bot him if needed but with restricted social interaction, and he will "disappear" with an excuse as soon as the others active PC will meet the 3 kobolds of Team Eggs.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Do we (Team River) stick to our own thread for now, or should we be dotting this gameplay thread so you can shut down the other?


It depends of how many others players will be back in the game, if we are going to stay with only the actual 4 (plus 1) then I'll say that we should play having Yighuk and Ryzztyl going to meet Oozulla and Fyrenmar (and Szlaax), and make a unique new team of 4/5 PCs, playing in this unique gameplay thread.
Instead if a lot of people will show up in the next hours, then we can resume playing in the separated gameplay threads.


Alright, the 48 hours had expired, and it's time to restart the campaign!

For all the other former players who should read this massage, if you are still interested in continuing the campaign, PM me and I shall see a way to have your PC back into the story too.

For the active players, as I wrote, we will use an unique gameplay thread. I'm marking as inactive the other 2 teams campaign.

The new unique party, who hopefully is going to be soon together also IC, is now formed by (alphabetical order):
- Fyrenmar, Red male, LE Oracle of Flames
- Oozulla, Black female, LN Witch
- Ryzztyl, Blue male, LE Sorcerer (Crossblooded)
- Szzlax, Green male, NE Barbarian [in pause]
- Yighuk, Black male, LE Fighter


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

I will be travelling between today and November, 1st. Some delays might be in my posts via phone and I wont have much time to check boards often. Excuse me and feel free to bot me if I'm blocking story flow.


Have a nice journey! I'll try to keep Oozulla safe :-D


And we have another former player coming back to the game. This time it's Blokpug!

Enjoy the new 6 PCs team!


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

Sounds like finding a place to set traps and using light or dancing lights to draw the attention of a few would be the best option. Do we want someone watching the camp or have everyone set for the ambush?


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Let's leave 3 guys to sleep and then we can start doing. Oozulla is not a trapper, Sszlax is autopiloted, others need rest or they will be unable to act during night combat. I'd prefer to skip time till sunset.


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

Well yes, obviously. DM said we meet in the morning so we wait till sun down. That gives everyone time to rest.


I'm waiting for Blokpug to reply about the battle-plan, since he is the trapper.
Anyway if nobody wants to roleplay anything else, the game can go directly to the sunset time, since everybody got plenty of time to sleep/rest and nothing came in the direction of your camp (no random encounter).


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

I'll likely be offline until Wednesday (Nov 12th).

Ryz has his Cause Fear spell and his typical Jolt spell (as well as a longspear to fall back on) once combat starts.


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

Hey GM. Can you make an executive decision here and move us along? I think we are stuck because no one is brave enough to move people.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

I think we were holding on Ryz since we hadn't kicked off the ambush and the thought was he'd be back shortly.


Yes, I was waiting for Ryzztyl to come back online. Now we can play.

I have to say that I really like how you, players, are very "koboldish" in planing an ambush into a favorable terrain, were other parties would have instead done an assault directly to the enemy camp. I've rewarded this behavior with some extra XP in mine count as if you have defeated a CR 1 encounter! :)
You are still not at level 2, but you are on a good way to it.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Just thought I'd mention that it's great having this campaign up and running again. I really like the unique kobold angle as well as the chance to go through Kingmaker.


Yighuk wrote:
Just thought I'd mention that it's great having this campaign up and running again. I really like the unique kobold angle as well as the chance to go through Kingmaker.

I'm glad you like. I have a lots of ideas for the future of the campaign.

I hope we can establish a good pace for the game and have at least yours PCs ascend to the first mythic tier soon.


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

Do you know how long until Szzlax and Ryzztyl can rejoin us? If or when they do, can you just keep rolling for Szzlax? He is doing a bang up job so far.


About Ryzztyl I hope he will be back soon.
About Szlaax, he said he could probably be back online at the end of this month / the beginning of December.

About the rolls, I'll say it's all the luck that the poor Yighuk is missing.


Since from the recruitment you knew that we will be also using Mythic tiers in this campaign.

Probably you already planned what Path your PC will take. But if you want to discuss it between you, to see if there is something the party could need or coordinate... well, this could be the proper time.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Though I'm still kicking things around my plan at the moment for Yighuk is to pursue the Champion path. As an overall scheme he'll be looking to maximize attacks using the TWF line and his natural attacks. This should be helped by the mobility options that the Champion path provides (Impossible Speed, Fleet Warrior and Fleet Charge).

Additionally in keeping with the Kingmaker theme he'll be picking up Leadership at 7th and Crusader shortly after.

That's the thought at the moment anyway.

I haven't used the Mythic rules yet so I'm interested to see how they'll play out.


Oracle 2 | AC 14 T 11 FF 14 | HP 7/11 | F -1 R +0 W +4 | Init +0 | Senses: Low-Light Vision 60ft | Perc +0

At first I thought Hierophant might be the one for my but Marshal has some really nice party buffs. One of my favorite abilities that I saw gives everyone within 30ft of a me a full round action rather than a single move or standard.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Not many choices for Oozulla. She will follow Archmage path, taking item creation powers and hex advancement features. She will be advancing more as party support. I think Mythic Hexes and Abudant Powers are worth taking.

In a kingdom, I was thinking taking Grand Diplomat, Magister or Treasurer role. Those will benefit from her high Intelligence bonus, as well are much in character for her to fill (Except might be Treasurer, but she is OK with this role as well)


About the mythic paths: I'm currently GMing some campaigns were the players took the "non-classical" path for their classes (a Summoner Trickster, a Cleric Marshal, a Sorcerer Guardian(!) ), some could be non-optimal but mine players are having a lot fun with them.
It really depends on your idea of "how to be a legendary hero", or in your case "how to be legendary kobold".

About kingdom-building, well having a party of 6 PCs should help filling half of the kingdom roles easily. I'll look forward to see what you will decide about that part of the campaign, but unless you decide to go back and "conquer" your own tribe by killing the actual ruling class, it's still to early to start planning it properly.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

I could certainly see that. I've looked at both Guardian and Marshal as possible paths for Yighuk and they both have their point of appeal (even the Trickster path has some nice options). It's certainly not an easy decision.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

By the way this part really made me laugh :

She asks someone more strong to tie female and then she gives her several slaps.

Heal: 1d20 + 4 ⇒ (13) + 4 = 17

I picture this little kobold standing over the woman trying to slap her awake.

"Oozulla what are you doing?"

"I'm healing her...isn't it obvious?"

Brings to mind the scene from Airplane :)


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

I think my illness has more or less fled, so I should be able to post a little more regularly (although I am not online on weekends anyhow). I'll look through the current crop of messages and then post soon.

As for mythic path... I might end up dual-pathing it (possibly Archmage and something else) since I'll eventually be going into Dragon Disciple prestige class.


Welcome back Ryzztyl!


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Indeed, glad you're feeling better.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Just in case any of fellow kobolds is learning Common, I use and plan to use Common-Draconic translator. I just put my English as Common. If you have objections against big spoilers, please say, and I stop.

Ryzztyl, welcome back, glad to hear you are recovering.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

That page is pretty cool, nice find.

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