I had also looked at this list of things I liked prior to posting.. use to be more but I had to cut down on it. I can definitely see merits in the traits listed by Melkiador and TxSam88. RP
Melkiador wrote:
I'm curious, cause I had tried to wrap my head around the at will spell ability. So has to be 3rd level or lower, whatever spell you pick, multiply the level by 2 to get the RP cost? You can choose up to 5 spells for this one ability, but each time it adds the cost?
Melkiador wrote:
GM is one I've been playing with for years, our group is all on pretty good terms. I'm under the understanding its a little niche and that it may not be a one size fits all situation but I don't think the GM intends to outright deny any of us, usually they make it so we all have chances to shine. I suppose that makes it seem like we can come in with a half baked crappy build and still get mileage as the GM will play to us.
Melkiador wrote:
Starting with monstrous, 25RP. Bunch of vat grown player characters. Not sure what other limits there might be as its been pretty hands off.
I Have a general overall template of a class build provided by Ryze Kuja for an arcanist/slayer posted down below for a high fantasy campaign involving gestalt characters and a 25RP race builder in which all FCB/Racial bonuses are available, plus one starting feat. It gives us quite a bit of flexibility but its a matter of figuring out of all things what I want to have in a character. I've looked over the list of racial traits and picked a bit of things I either am interested or like but I wouldn't mind optimizing as well, to find a happy medium. I'd welcome suggestions of all kinds, either for the race building or simply for other aspects. The build below does list a starting point with point buy but as noted, that will probably be swapped for a custom race. Thank you for your time. 1 Human 25 pt buy Str 7
Slayer: Sniper Archetype
Human Alt Racial: Focused Study: Free Skill Focus at levels 1, 8, and 16 Pick 2 of these Traits, or take a Drawback and choose all 3.
1 Feat: Point Blank Shot
2 Slayer Talent: Precise Shot 3 Feat: Rapid Shot 4 Slayer Talent: Deadly Range 5 Feat: Overwatch Style
6 Slayer Talent: Combat Trick (Overwatch Tactician)
7 Feat: Heighten Spell 8 Slayer Talent: Fast Stealth,
9 Feat: Preferred Spell (Fireball),
10 Slayer Talent: Feat (Quicken Spell) 11 Feat: Overwatch Vortex,
12 Slayer Talent: Feat (Disruptive Spell),
13 Feat: Deadly Aim,
14 Slayer Talent: Feat (Spell Focus- Evocation) 15 Feat: Spell Perfection (Fireball),
16 Slayer Talent: Feat (Spell Penetration),
17 Feat: Dispel Focus,
18 Slayer Talent: Feat (Greater Dispel Focus), 19 Feat: Greater Spell Focus (Evocation),
20 Slayer Talent: Feat (Greater Spell Penetration)
Ryze Kuja wrote:
If you had 25 RP to build a custom race based on the GM race builder, what would you build to compliment this? What about skills? I'm having a hard time knowing how many ranks to weigh into everything. There is also a free feat to start. Kinda going high power fantasy it appears, haha.
Ryze Kuja wrote:
Couple of questions would be, would it have to be human? Human I take it is mostly for the extra feat? Are the skill focuses just to add more skill buildup? Secondly what ranged weapon is being used cause I see point blank modifies weapons up to 30ft.
Senko wrote: I think the first thing you have to ask yourself is do you want to boost your strengths or shore up your weaknesses. For strengths the sorcerer suggestion above is good as you can select combat spells for the sorcerer, double up with arcanist if you want or spread out the arcanist on utility. To shore up weaknesses go with the slayer get better saves, better hit die, better attack all giving you more survivability. First, apologies about the link. I was looking for a method to 'link' it rather than type it out but I'm new to these forums. Thanks to Melkiador for fixing that for me. I think the reason I was debating about another caster to compliment the arcanist was due to the fact that going the route of a counterspell build I was worried I wouldn't be able to load up spells offensively if the idea doesn't pan out. I have been seeing alot of suggestions of slayer between this and reddit, though a few of the other ideas have been interesting as well.
Dipping my toes into a pathfinder 1e game for the first time. We're doing a gestalt game with race creation (race requirements mostly lifted due to the custom race with 25RP to build with) Part of me wants to do Arcanist cause it'd be my first full caster of sorts and from what I hear it has best of both worlds when it comes to Sorcerer and Wizard and in some ways feels akin to how casters are handled in 5e. The quandary I have is what to gestalt with? I like the idea of being a blaster but I also really, really like the idea of this counter build by eeveerulz255.
I understand there's some caveats to this and its not as great as a properly built caster but I'm still really tempted to try but then that leaves me with what to gestalt to compliment it. Doubling up as a caster for backup and lack rounding out defenses, go rogue to gain skills aplenty and round out some defenses, monk, etc? Or do I just lean heavy into blasting and pick something to compliment that? Obviously the race I build would compliment this but the main thing is figuring out what I want to 'be' before I dabble in the minutia. Thanks for your time. |