Nikonder’s father was an Unfen sailor who traded far and wide. His mother, a Mordant Spire elf and druid grew up in forests always near the sea. They met when she rescued him from the rocks that crushed his longship. Thrown together in such a way some say it was fate that they would fall in love, marry and produce a child. Nikonder, or Nik, to his friends grew up in a fine community where he learned to hunt and track, and a few magical knacks from his mother (the shapeshifting will totally surprise him when he hits level 3!), and to sail, swim, fish, and trade from his father. From a young age he saw the value of community and the harm chaos and evil can quickly bring about when allowed to go unchallenged. When he reached the age or accountability in his community he surprised no one when he chose to follow Erastil, god of family, farming, hunting, and trade.
Like many youth Nik felt held down by the opportunities of his small town. He could already hunt and fish, but so many could do that. He could track and scout, but there was little need where he hailed from. He could follow his father into trading but while he loved he sea he felt no calling to trade. No, Erastil had bigger plans for him, he was sure of it. So when he heard about the opportunity to join the Talmandor’s Bounty colony on Ancorato he felt called. Selling his small boat and other possessions that tied him to his village he equipped himself as best he could for adventure (Well Provisioned Adventurer) and applied to the Bountiful Venture Company. I know the forests and am a skilled tracker. And I am told my eyes are sharper than most. he had told them in the interview. I am agile and move silently when there is need. I am skilled with my bow and am a good hunter so can help provide food to the community. I know water. I am a good swimmer and have sailed since I was 10. And perhaps most important of all is I know the value of community. If you select me I will protect my fellow colonists with all the ability Erastil has blessed me with.
He has difficulty sleeping as he waits to hear if he is selected.
Appearance:
A handsome youth, Nikonder wears the gear and armor of a woodsman. He dresses in browns and greens and is seldom seen without his longbow. His red-brown hair and beard are a gift from his father but his delicate facial structure and pointed ears show his mother’s ancestry. Standing nearly 6’ tall he is too think for his height but somehow manages to move with a cat’s grace. He is open as a book and is quick with a smile.
Personality:
You have to go out of your way to not be liked by Nikonder. Perhaps he is too trusting. He is open and friendly. He is hard working and diligent. Does he ever have fun? He likes to see things get done and prefers to spend his time with friends helping to make the community better. By better he usually means safer. Yes, he can be a little overprotective but he really does feel responsible for everyone’s safety. Erastil has blessed him with abilities and stills that people need and he has a responsibility to apply them effectively. If he senses a threat to his community he might be considered reckless in his pursuit to handle it. He is happy to take orders by people he thinks know best but can get obstinate when told what to do in areas he feels to be his expertise. He likes to cook over an open fire and does not mind a beer or two after the work is done.
He is in no hurry but is sure that someday he will marry and have children. This provides further drive for him to make this colony thrive and be a safe and prospering community.
Nikoder Ericson
Half-elf (Ulfen) ranger (shapeshifter) 1
LG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 13 (+3 armor, +3 Dex, +1 Shield)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron light flail +3 (1d8+2) or
greataxe +3 (1d12+4/×3) or
short sword +3 (1d6+3/19-20)
Ranged mwk composite longbow +5 (1d8+1/×3)
{20 arrows}
Special Attacks favored enemy (monstrous humanoids +2)
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Statistics
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Str 15, Dex 17, Con 14, Int 11, Wis 14, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats: Additional Traits, Skill Focus (Perception)
Traits: athletic, deadeye bowman, reckless, weapon training, well-provisioned adventurer
Drawback: overprotective
Weapons:
cold iron light flail
greataxe
mwk composite longbow,
short sword
20 arrows
Magic:
potion of keen senses
Other Gear:
alchemist's fire (2)
antitoxin
backpack
bedroll
belt pouch
chalk (5)
climber's kit
cold weather outfit
fishhook
flint and steel
mess kit
10' pole
shovel
silk rope (50 ft.)
sunrod (3)
trail rations (5)
waterskin,
Coin: 2 sp
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Special Abilities
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Crossbow Training Reload proficient crossbows 1 step faster.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs. monstrous humanoids foes.
Fey Magic (Favored Terrain [Forest]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.