Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Well, I don't hear anyone else speaking up, so... Nik-a-Nik does his best to shake the tentacle-monsters off the ship. Acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25. "Get off! I don't even want to *think* about how much it would cost to re-do the paint on this vessel!"
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nick chuckles amiably. "Trust me, after some of the crap we had to deal with thanks to our previous employer, something like this is a nice reprieve! I mean, active war zones are hardly what I would could consider as holiday destinations..." Bluff: 1d20 + 12 ⇒ (19) + 12 = 31. That was Nik-a-Nik's kind of obstacle ;-)
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik nods. "That seems fair. Building trust is important, after all. As part of that, can we inspect the contents of the briefcase in front of you, to confirm what is in it, before formally accepting it? That way, there can be no disagreement about what we are delivering." Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31. Really, though, Nik-a-Nik is just wanting to make sure we aren't actually shipping highly-illegal contraband.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik points out the walking lightning storm, then tries to shoot it. Trick: 1d20 + 17 ⇒ (3) + 17 = 20. Flat-Footed against the subsequent attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik, picking up on the fact that they are in trouble, immediately tries to take advantage of that. "Greetings. Sounds like you have run into a spot of trouble. Perhaps we can help? We are after a Drift engine, after all..." Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Just be aware that if you *do* get a necrograft installed, you gain the following subtype: Necrograft Subtype
Creatures with this subtype are also damaged by spells that damage undead and can be subjected to other undead-specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature but does affect undead, it can affect a creature with the necrograft subtype, but that creature gains a bonus to its AC and saving throw against the effect equal to 4 – the number of necrografts it has (to a minimum bonus of +0). Not trying to dissuade you - just make sure you are fully informed. Pharasmins might come after you!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik attempts to do some ego-stroking. "Greetings. We were hoping to do a deal on the sort of top-quality merchandise that only you can provide." Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
*cough* Nik-a-Nik isn't there - he left immediately after declaring his objection to going into debt / using his body as collateral, and is currently on the ship. You can call him, and put him on speaker-phone to try Diplomacy, though!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik shrugs. "I have no desire to go into debt, or to use my body as collateral. Thank-you for the suggestion, though." With a polite bow, he then turns and leaves, heading back to the ship. IRL, I have an almost pathological distaste for going into debt / taking loans, so I vote to skip this mission. We have already skipped combats / left loot behind, so what loss is one more chunk? ;-)
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik smiles wryly. "Fun is in the eye of the beholder. As long as they are volunteering to do it, though, I don't see a problem with it - although I admit it isn't a sport that I would be keen to participate in."
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Alright, well, since no-one expressed any desire to keep any of the found items, after liquidating, we each receive 551 credits. Have fun spending!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
The main problem is our thrusters + shields = the thrusters (not the drift engine) consume 80 PCU, and the Shields 30 PCU, which is 110/120 power capacity alone! Also, just as an FYI, our ship can only have 5 expansion bays (based on its frame), and they are currently all in use - so in order to have a menagerie, we would have to remove one of the existing ones. --------------------------------------- We currently have 11 BP, and I would recommend the following: Remove the High Explosive Missile Launcher (which becomes useless after 5 shots) (+14BP)
Total: 35BP to spend Upgrade Pulse Black power core to Pulse Red (-5 BP)
That leaves us with 2 spare BP, and a bunch of spare power core capacity (so that we can get additional weapons, upgrade our shields, and/or upgrade the computer core when we have spare BP).
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Well, technically, the ship should never have been able to leave the dock - they've done the equivalent of putting a motorcycle engine in a car, and expecting it to work :-/
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
The PCU of the listed engine is also woefully insufficient even if it *was* allowed for a starship of that size. At present, there is only enough energy to run two out of three of the following at the same time:
That... seems like quite an oversight for something that is supposed to be used in starship combat! *rolls up a newspaper* Bad Paizo!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Sorry, I did not notice - I was just looking at the Roll20 page, which had the stat blocks of the other vehicles we have used. I did not occur to me to look at the Campaign Info tab :-/
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
No worries! I can certainly do that. I will need a PaizoOrgPlay number for you at bare minimum, though. Regarding the deck plan of the Oliphant, that is quite sizable! What is the actual stat block, so I can start crunching numbers?
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Yeah, the only downside is we left before claiming any of the loot from the complex. APs tend to be weighted so the better / more expensive loot is at the back-end of the book, so we probably missed out on more than a few credits... but that's how the dice roll sometimes!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Well, to report a game, go to My Account > Organised Play, then select the Gm / Event Coordinator tab. Scrolling down to the bottom, you can click on the Create Your Event tab to create a new event. After that you can go back to the previous tab, where there should be a new event. Clicking on the 'reporting' hyperlink will take you to a new page, where you can input the information for the game. At bare minimum, you need everyone's PaizoOrgPlay ID, the number of the PC they wish to apply credit to, and what faction to gain reputation for. ------------ Alternately, I can report the game for you, if you would prefer. I would still need the details for anyone wanting to get a chronicle sheet, though!
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
The BP that we have accrued, and all of the loot that we have recovered thus far, are listed on the Loot Tracking Sheet listed on my profile, if that helps. If there is anything anyone wants to keep, sing out - otherwise, I would just advocate liquidating everything. I have definitely crunched the numbers on how to upgrade our ship. Anything to finish starship combat faster ;-) Will we be able to get chronicles for our Starfinder PCs from this? I am pretty certain this counts as 'Campaign mode' ;-)
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik heads back outside, ready to shoot Deminda. I do have Darkvision. I have made a double move, but if I see her before I reach that point on the map, I will change my action.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
"Oww!" Nik-a-Nik hustles into the room and tries to finish-off Blue. Trick: 1d20 + 15 ⇒ (5) + 15 = 20. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Perception: 1d20 + 6 ⇒ (4) + 6 = 10. Trick: 1d20 + 15 ⇒ (18) + 15 = 33. Flat-Footed against this attack on a success.
Nik-a-Nik's aim is off.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Throwing a worried look at Xevras, Nik-a-Nik attempts to finish-off Red. Trick: 1d20 + 15 ⇒ (3) + 15 = 18. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik peers around the corner, and fires off a shot at Red. Trick: 1d20 + 15 ⇒ (11) + 15 = 26. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik will likewise spend his surprise round drawing a weapon, ready to give the dark elves a good thrashing... or at least a nasty shock. Fool me once, shame on you. Fool me twice, shame on me...
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
@Xevras: It took us several days to get here from where we boosted the ship, so I think it is safe to say you had a chance to do a 10 minute rest... unless you were *really* overdoing it in the holographic recreation suite ;-)
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20. Nik-a-Nik quietly taps out an SMS over his private comm unit (which everyone has, since it comes integrated into any suit of non-archaic armour). I knew it. They are planning to double-cross us! Let's get the drop on them! I think it would not be unreasonable if we took the ship activation card with us, and locked the ship behind us.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik will spend some time looking for loot on the ship... just in case! "Heads-up. We are almost at the drop-off point. Who wants to bet that they will try to screw us over, like pretty much everyone else has?"
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik lets out a squeal of pain as he is nearly dropped (Down to 2 hp). "Damn it! That *really* hurt!" Despite the fact that blood is dripping from his abdominal wound, and breathing is starting to hurt, he then blasts the robot again. Trick: 1d20 + 15 ⇒ (14) + 15 = 29. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Gritting his teeth, Nik-a-Nik fires off another crackling blast. Trick: 1d20 + 15 ⇒ (16) + 15 = 31. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
"That stung!" Nik--Nik pops-off another shot. Trick: 1d20 + 15 ⇒ (4) + 15 = 19. Flat-Footed against this attack on a success.
Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)
Nik-a-Nik zips into the room, using the wall of draconic flesh as cover, and takes another shot! Trick: 1d20 + 15 ⇒ (6) + 15 = 21. Flat-Footed against this attack on a success.
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