
Nik |

Here are some of my ideas, posted to Usenet (rec.games.frp.dnd) back in November, plus some edits based on this thread:
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Q'barra seems almost ideal for Cauldron, now that you mention it: mostly generic fantasy nation, but new/frontier oriented, in a region with ancient ruins, covered by jungle.
For ease of explanation, and to make my suggestions below easier, I'm going to assume one major conversion first: Adimarchus is either a weak Rajah, or a strong, but imprisoned, Lord of Dust.
Various ideas for things to change, or foci to adjust:
=== RUINS
. Kopru (Flood Season): In the original, these ruins are unrelated to the campaign intrigue. To keep this role, kopru could be daelkyr creations, or these ruins could be daelkyr ruins. If the latter, replace the kopru with a daelkyr half-breed or creation (a mad dolgaunt with an aquatic template could be pretty cool and bizarre).
If you wanted to tie this into the campaign intrigue a bit more, make kopru a byproduct of the Age of Demons, minor enough to be mostly overlooked.
. Spell Weaver (Demonskar Legacy, Secrets of the Soul Pillars): In the original, the spell weavers were weird, but not particularly evil, and not related to the campaign intrigue (as far as I recall). Their oddity and independence almost suggests they might be kalashtar-related. A faction of quori who fled Dal Quor even before the schism that created the kalashtar, finding a completely different way to embody themselves than that found by the kalashtar and Inspired? Alternately, replace their mystic ruins with ancient dragon or Dhakaani ruins, or make the spell weavers agents from the Age of Demons.
. Yuan-ti (the last few adventures; I forget their names): The destructive nature of the yuan-ti seems likely to link them to the Age of Demons and the Lords of Dust, as well as their preference for illusion and deception. The emphasis on these ruins as the home base of the Cagewrights suggests this as well.
=== PLANES
. Occipitus could easily be located as a region of Shavarath, and fits that plane's 'battleground' feel quite nicely, IMO.
. If Adimarchus is a Rajah or Lord of Dust, the Asylum could be a demiplanar prison of some kind for him, created by the dragons.
. Carceri. This might be tough, as I don't believe Eberron has any place already decided for demodands. Perhaps some of the material for converting Age of Worms to Eberron includes this information, but failing that, demodands could merely be subjects of the Rajahs who have remained mostly caged with their masters.
=== RELIGION/INTRIGUE
. Vhalantru: Despite beholders probably being daelkyr creations, Vhalantru is a Cagewright and agent of the Lords of Dust. This gives the Lords an efficient agent that has several layers of deception as to his true motives.
. The Ebon Triad: these cultists could easily be converted into Dark Six cultists. Hextor = the Fury (making the female priestess Triel more likely), Vecna = the Mockery or the Shadow, Erythnul = the Devourer.
. St. Cuthbert: The Church of the Silver Flame, or House Jorasco, or House Ghallanda (providing more reason for them to be involved in the orphanage kidnapping). Any of these would work, so go with whichever one your players will be most sympathetic towards, or for more fun, most suspicious of.
. Fharlanghn: the Traveler. This works quite well, and makes the Striders much more ambiguously-aligned, a great enigma for the players to unravel if you want to do it that way. Another alternative: House Orien.
. Wee Jas: this church could be a faction of worshippers of Aureon who seek his reunion with the Shadow. This would explain their presence as a public church in Cauldron, as well as their actual dark intentions. Other alternatives: House Cannith's darker side (Merrix) or House Thuranni, who is likely to be trying to make inroads into Q'barra anyway.
. Cagewrights: The Cagewrights in the original work to free caged fiends. Leaving Adimarchus' stats as-is suggests that he is a Rajah or a Lord of Dust, so this remains an effective goal for the Cagewrights.
=== ALTERNATIVE
You could also go a completely different route, and make him Adimarchus a daelkyr, though that might require altering some imagery and quite a few stats. Since the Cults of the Dragon Below who revere the daelkyr also seek to free them, this remains a useful possible goal for the Cagewrights. Demodands could then be twisted creations of the daelkyr from their prisons, and Occipitus a blasted battleground from that age that was mostly hidden from the world.
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