Full Name |
Nigri Allenthon |
Race |
Human |
Classes/Levels |
Cleric 1; HP 8/8; AC 14/T 11/FF 13; Fort +3; Ref +2; Will +7; CMB +1; CMD 11; Per +5; Init +1; Spd 30/20 ft |
Gender |
Female |
Size |
Medium |
Age |
26 |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Languages |
Common, Khenebres, Abyssal |
Strength |
10 |
Dexterity |
12 |
Constitution |
11 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
14 |
About Nigri
Nigri Allenthon
Female Human (Khenebres) Cleric 1
NG Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 14, touch 11, flat-footed 13 (+2 armor, +1 shield, +1 Dex)
hp 8 (1d8)
Fort +3, Ref +2, Will +7
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Offense
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Speed 20 ft.
Melee Light Shield Bash -3 (1d3/x2) and
. . Dagger +1 (1d4/19-20/x2) and
. . Scimitar +1 (1d6/18-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks cleric channel positive energy 1d6 (5/day) (dc 15)
Cleric Spells Prepared (CL 1):
1 (3/day) Command (DC 15), Protection from Evil, Detect Evil, Cure Light Wounds
0 (at will) Detect Magic, Light, Guidance
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Statistics
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Str 10, Dex 12, Con 11, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Alignment Channel (Evil), Improved Channel
Traits Sacred Conduit, Touched by Divinity (Sarenrae) (1/day)
Skills Acrobatics -1 (-5 jump), Appraise +2, Bluff +3, Climb -2, Diplomacy +3, Disguise +3, Escape Artist -1, Fly -1, Heal +9, Intimidate +3, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +5, Profession (herbalist) +9, Ride -1, Sense Motive +9, Stealth -1, Survival +5, Swim -2
Languages Common, Infernal, Varisian
SQ aura, domains (fire, healing), fire bolt (7/day), rebuke death (7/day), spontaneous casting
Combat Gear Healer's kit; Other Gear Leather armor, Light wooden shield, Dagger, Light crossbow, Scimitar, Backpack (18 @ 12.25 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Holy symbol, silver (Healing), Ink, black, Inkpen, Parchment (5), Signal whistle, Spell component pouch, Trail rations (5), Waterskin, 42 GP, 8 SP
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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Fire Bolt (1d6+0) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Rebuke Death (7/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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