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Aeris Fallstar wrote:
That typically is why any specific rules are discussed at the beginning of the game. In the end it is the players choice to play or not play.The game will happen with or without a regular player. There are homebrews, house rules, custom feats, complete SRD's full of rules and mods and mechanics that don't necessarily comply with the given book. Take a look at it in another light;
This is the same thing. At the beginning everything was explained and questions were answered. At that point the individual can either sign on or say no. No one is holding a gun to anyone's head and making them play. If they choose to play though, there are guidelines that were set out from the start and accepted by all of the players, now they are being ignored, argued, and thrust into everyone else' face. That is not fair for the other 3 people that read, asked, listened and agreed. Why should one person fight so vehemently to go against the rules he agreed to in the first place? If you were to do this in any other environment you would most likely be booted, fired, arrested etc (not you specifically, you as a generalization). Why is it so important for one person to go against what they agreed to? What is gained? Why agree in the first place? ![]()
RipfangOmen wrote:
Rip I had to read this very carefully so I don't do or say something that could be found umm "off color". I will say this, almost any class can find a way to absorb damage and allow others to kill a creature or creatures. I will also say that when the DM places specific guidelines and explains that it is for a "reason" while not willing to actually give up the details for fear of ruining the game is acceptable. I am not (and there is no inflection here) the knowledge of the game although I do own all of the books and have read many of them. Reading, constructing, finding combinations that work well together take time and patience. I have the patience but not the time to go over all of the rules to figure out details. I follow what is instructed by the GM unless it's entirely silly, which in this case it appears to be more critical to have a tin can up from then a Barney. I know the summoner can tank, druid, ranger, fighter, pally, cleric, summoner wizard etc. The DM has obviously considered what is planned and realizes this particular style will not work. I will say that when the rules were explained this was emphasized and then ignored or did not completely register. When it was further pushed and shot down again that should be the clue to figure out a different path. No one here is saying the summoner can't tank, I personally don't care, if asked to build a cork I will build a pally cork or a cleric cork, but when the idea is brought up and shot down by the GM it typically is for a reason. To then beat it into the ground after being told it will not work ( for whatever reason the GM has) is ludicrous. To have the rules explained then build something that goes against the rules then complain because it is still not being allowed is just juvenile. I have three classes made now if the home brew does not work or seems unbalanced but all fit within the guidelines specified at the beginning. If the monk is the main source of melee and it wasn't going to work the GM would have said so and the player would have build something else. If the healer needed some specific feats or spells to help the party he would have picked them, if the cork needed to be a metal cork it goes on a random forum and 6 pages come out of it. Pretty simple for me honestly. Without giving away the game there are certain limitations places within the game and players may or may not get an explanation until later in the game or it may just come to realization for the player once they see how the game is going. ![]()
Paul the Dork wrote:
First: I did not say it cannot work. I said the GM said it cannot work. I don't care one way or another other than the fact that this is not what you said you would play, the GM was counting on you playing a melee class not a class with a pet (regardless how awesome that pet is) and the mechanics as I understand from the initial meeting requires a specific type of tank and that was explained at the beginning. Either way you don't have to worry about it since another player has stepped up to fulfill the role. This is not a by-the-book pathfinder game and you know this. There are many things that have been modified from the core rulebook and this was also explained. ![]()
Maxximilius wrote:
I can see where you came up with the idea that 'm more inclined to MMO's rather than RPG's. I played a MMO for about 3 years and RPG's for over 30 years. The only reason I even mentioned the Shaman was because I wanted to see if it could be done. I am literally THE source for information in this group whether it's 2nd Ed, 3.0, 3.5 or Pathfinder. I literally have all of the books and have read most of them. ![]()
Grimmy wrote:
The question isn't whether he made a good tank or not, the question is will it work and the DM said no. No offense meant, when a DM says it wont work that pretty much leads me to believe it wont work. He simply is beating a dead horse publicly now instead of privately and the summoner still isn't going to work. ![]()
Wow, so after reading 5 pages of posts and seeing everything going back and forth I felt I needed to say something… well several things. I am the person mentioned as the one with the custom class and the one who decided to drop and the one who “suggested” the summoner. I did not suggest the summoner at all. I never even knew what it could do. I have no reason for suggesting a caster class to someone who does not like caster classes. This will all be explained below in a huge freakin post. 1) here were the rules for the game that is the subject of all this conversation: TORAG’S TRIAL Books Allowed:
Hero Points:
Petition Option: Ask the GM if you could spend a Hero Point to….. Hero Points can be attained in many ways, but mostly GM prescribed. The most simple way to gain a Hero Point is by gaining a character level. The maximum number of Hero Points a player may have at one time is 3, unless a Hero Point Feat has been taken. Hero Point Feats
Heroes Fortune:
Luck of Heroes: Prereg- Heroes Fortune
Not Allowed:
Players cannot create their own race or class.
Players will discuss as a whole which roles they are going to fill as individuals. This discussion goes as far as figuring out party provisions and the like to plan for the upcoming Trials.
All players must provide a write up and have it cleared before the first actual gaming session. This write up is to include Book and Page References for Race, Class, Spells, Feats, Abilities and Equipment. If using one of the GM provided race creations, then no reference is required for it. Also a 3-7 paragraph background story is required about how you came to be with the party. (Minimum 5 levels have been spent with the party as a whole.) Starting Gold will be handled as follows: Each player is worth 60,000 gold and that is pooled into a Party Fund. No player may spend more then 60,000 gold from the Party Fund. (No more then 40,000 gold on a single Magic Item.) Current Fund limits are as stated, but players can ask each other to borrow funds. GM Created Races Allowed for Player Use Mishima (Half-Construct) Google Rinzler for Image
Adaptation, Power Adaptation, Durability Adaptation, Finesse
Eiondolin (Plant) Google Poison Ivy for Image
Winter Spring
Summer Autumn
Side Note: Alignments were never discussed. I trust that you all know how to handle it. 2) Everyone sat at a table and discussed the roles they would fill within the party. Player A: Monk
3) ALL of the rules and expectations were given out BEFORE character creation had started. Everyone talked about the role they were playing and what the other players expected out of each other. There were no exceptions. Everyone was at the same table and everyone was communicating on their class, potential builds, limitations, gear etc., except Paul the dork. 4) The role of “tank” was clearly explained at the same time. What the expectations were for both the player and the class. Please understand, none of this should have been a surprise to anyone about the role they were to fulfill since the players selected their roles. 5) Once I heard about the “Tank” I was frustrated and decided the game was no longer worth my time if no one else was going to take their role seriously (as seriously as you can in a game of imagination). I want to have fun. I want to chuck dice. I want to make smartass comments when someone does something silly, even at me if I do something silly. I want to play a game and at least be somewhat successful at the same time. So I decided it would be best for me to leave the game since I would not be comfortable with the given situation. Since then, Dave the DM had to go and find another person to fulfill the role of the front-liner. 6) Regardless of the campaign, good, evil, slapstick, RP, it doesn’t matter. If a player says they are going to play a role, I expect them to go through with it. The limitation on the books is a good thing since this is only the second Pathfinder game the party as a whole has been involved with and the first Dave the DM has ran. No one knows the rules well enough to handle more that the core races and classes anyway so to have a few extra books is a boon to the party. 7) The class of Summoner was never disallowed. It clearly did not fit what was promised by the player. When someone says they do not want to play a caster and do not want to play ranged then build a ranged caster with a pet, something is clearly wrong. Someone had either gotten their lines mixed up when they chose their role, or decided to play whatever they wanted instead of what they chose, regardless of what everyone else is expecting. 8) A note on the custom class. I have been working on a class based on the WoW Shaman for almost 6 months with the DMs help. With numerous revisions, created abilities and one on one playtesting, I asked the DM ahead of time if I could try the class out in a game. The DM looked over the class and said it would be acceptable if I offered it to the party also. The DM and I also have an agreement that if for any reason the character seems to not fit in it would be replaced with a standard class (logical in my opinion). So the custom class is in and a backup class has been made. Both classes fit the role I chose before character creation. Now everyone is completely up to speed on everything (why I don’t know) :P
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