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![]() Hmmm, my slimy but usually agile brain remembers that Grandfather did not come with us on our initial guided tour of Polgar's Hill -- just the two young Mongrelmen. Easy to retroactively change if you wanted Grandfather to be there as well, though. Oh, and, the mongrelmen maybe call their pilgrimage "The Flight of the Mongrelfolk" but I think maybe the morose citizens of Istivin call it "The Trail of Crabs." . . . . More seriously, Darko's intentions -- however they came across to Pelman Drudd -- were not to mention knowing other young girls for a "mercenary" reason, but to try to gauge Drudd's response that we were a possible supply of young girls. Of course, Drudd is obviously better at disimulating than we are at catching him at it. . . . . Also, we have a new friendly contact in Istivin -- a high ranking Cleric of Pelor named Myron of Pelor, though not the High Priest -- who we hope to begin treating as another ally equally with Cpt Frush O'Suggil . . . . In fact, weren't a small few lower ranking Clerics sent to Polgar's Hill to "heal" just as a small handfull of guards were to "protect" the workers that were working on the site? I'm hoping that we can get a handful of soldiers and handful of clerics to get posted outside of Istivin to not only be a good base camp for us but more importantly to get friends of ours OUTSIDE of Istivin's nightmare-inspiring climate. One more thing: It may be smart of us, especially since we're likely sooner-or-later to become enemies with Pelman Drudd, to eventually contact the guy that runs the Freak Show & Bazaar -- this way we can develop an "ally" who maybe has ties to the criminal element of Istivin, or at least an element other than the "official" City Guard and Temple of Pelor. It's always good to have sources and that's the kind of source that could get us info that the good guys can't. I'd like to meet him and find out what he's all about. Realistically we likely won't get a chance to meet him until after we return to Istivin AND after we try to get more info on Pelman Drudd. ![]()
![]() It's not mentioned in the recap but we learned from the Red Knight's crypt that he was connected with Hextor. His Heraldry adorned the whole crypt, along with heraldry of one of the Orders of the Knights of the Hart. We're gonna have to go back to Istivin and learn what would happen if we desecrate the tomb of a follower of Hextor. How to destroy it without disturbing Hextor. We'll come back and take care of this the proper way -- then we can get the Mongrelmen to move in knowing they won't be disturbed by remnants of Hextor's dead followers. ![]()
![]() Clueless! We now know that we should have cut off the bloody ears of those buggers we killed while escaping; the Marchioness put a bounty on them and we could've made a ton of jingle. Damn it! Also, there is something "not right" about Istivin. The missing Marchion, the curfew, the people who act a bit more dark and suspicious than one would expect. Actually, I think it's the curfew that points to something sinister, the other stuff is just extra "evidence." I'm gonna spend as much time as I can when I'm here researching in the library -- the more I learn the better prepared I'm gonna be for whatever this Sterich March has to throw at me. ![]()
![]() I just want to point out that I was the one who was able to save the two female NPCs and save them from what would have been a horrible fate. Moreover, it was my Message spell that made contact with the "heroes" (how lame) as they were tied up in the middle of that orc/goblin/bugbear/hobgoblin/kobold camp. It's not that I'm saying I'm better than the rest of you but maybe you should listen carefully to my favorite song: Anything you can do I can do better /
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![]() Nicolaykovic Darko
Well, as long as you don’t go rattling your bone box to any basher out there, I’ll tell you the dark of my time in Sasserine. That’s where I’m from, see. I was born with this knack for arcane spells and where I’m from that can get you into trouble or it can get you out of trouble. Guess I was just getting in. Without going into all the seedy details, some cutters there -- let’s just call ‘em “good family people” if you get my drift, run a operation that helps other businesses run more smoothly – for a price. And the Temple of Kord there in Sasserine is always hassling them – as only those muscle-for-brains idiots can. And this leads to all kinds o’ conflict. Well, this “family-run” guild taught me how to use my magical ability – and they started teaching me the ins and outs of the rest of their, ah, "methods" – in exchange so that I could help them as a bit of a spokesperson and such. I’m a good diplomat, see – talking and such comes naturally. Anyhoo, just before my first real job for this “organization” began, things went sideways. Apparently small fish like me ain't suppose to find out that the Yuan Ti were business partners. And, oh yeah, some “cops” from Kord’s Temple found out who I was and who I was with. That pretty much meant there wasn’t no place in Sasserine no more where I was gonna be safe. So I put out a rumor I was on the lamb to Cauldron – and I jumped in the hold of a boat going out to sea. After a quick layover in Saltmarsh I stowed away on another boat for Greyhawk and eventually ended up in Veluna for a year, changing my name at each stop. And now, on the run again from something we don't need to talk about here, I've made my way down to the Sterich March, pretty sure my past in Sasserine is long behind me. Tonight, and from here on out while I’m here, I’m telling people I’m Nicolaykovic Darko. And it’s a new life for me. I’m staying at the Hale Halberdier Inn. And the sun is beginning to set…. |