Consortium Agent

Nicodemus d'Vrye's page

15 posts. Alias of GrimApotheosis.


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Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Woah there, Nic didn't sign up for some below-decks shanking! :P Let's try to keep this non-lethal so no one is getting a keel hauling instead of lashings.

"Drop it!" snarls Nicodemus, apparently as angry at the knife-quick half-elf as at the offending pirate. He glares with cold fury at the fat pirate in front of him "I recommended we avoid this. Stop."
Casting Daze at Fipps. Will save DC 13


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Nic would've given one of the daggers to whoever had the most use for it (Sabinae?) and kept one for himself.


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Sorry, forgot to post that! Yes, Nic gave Elthas his spellbook.

Nicodemus straightens slightly and stares coldly down at Fipps. He speaks calmly, his voice razor sharp and barely above a whisper "We are reporting for duty, something that you seem to be failing to do." He glances briefly between the pirates watching from the top of the stairs, apparently unruffled. "I don't know about the rest of you, but the Captain didn't strike me as the type of man who wants to be kept waiting."
He returns his gaze to the fat man blocking his way meeting the other man's eyes with his own icy gaze "There's no need for you to start a fight here." The slightest edge of menace creeps into his otherwise calm tone "But if you continue to bar our way, we will make you regret that decision."
1d20 + 6 ⇒ (16) + 6 = 22
He stands, arms crossed slightly, projecting an air of calm confidence as he stares the other man down, awaiting their response.


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Nicodemus smiles once more, though a cold glint flashes in his eyes "I no sooner forget my friends than forgive my enemies Sandara. I would be honored to count you among the former."
He listens attentively to her stories of her life in the Shackles, asking the occasional question as he slowly drinks his rum, always keeping an eye on the activity of the rest of the crew.

I think that rest would be Nicodemus' best bet, after his debacles of the day ;)


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Although exhausted from the day's labors, Nicodemus feels revitalized, the familiar weight of his spellbook in his inner shirt a comforting one. Unfazed by the punishment received by Jakes Magpie, he silently accepts his rum ration and makes his way towards Elthas, Sandara, and Gan.
Nicodemus smiles to Sandara, warmth briefly crossing his face "I'm indebted to you again, Sandara, as are we all." He gives a slight bow, precise and polite "Nicodemus."


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Nicodemus quickly falls into the old rhythms of shipboard work, staying largely quiet.
[/dice]
Str 1d20 + 2 ⇒ (3) + 2 = 5
Con 1d20 + 1 ⇒ (3) + 1 = 4
Oh wow, this is off to a good start :P

At the end of the day Nicodemus keeps quietly to himself, although he stays near his fellow 'recruits'. He stares bitterly into the ration of rum, swallowing down a cold rage as much as he does the liquor.
Fortitude 1d20 + 3 ⇒ (3) + 3 = 6
1d4 ⇒ 3
1d8 ⇒ 6
Oh boy, screw you too, Paizo dice roller.


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Damn...I knew that I was forgetting to put ranks in something. Next level, as long as I don't splatter myself on the deck before then :P

1d20 + 2 ⇒ (2) + 2 = 4

1d20 + 2 ⇒ (12) + 2 = 14

1d20 + 2 ⇒ (8) + 2 = 10

1d20 + 2 ⇒ (9) + 2 = 11

1d20 + 2 ⇒ (2) + 2 = 4

1d20 + 2 ⇒ (8) + 2 = 10

1d20 + 2 ⇒ (12) + 2 = 14

1d20 + 2 ⇒ (14) + 2 = 16

Nicodemus sighs, never having been too fond of spending time in the rigging, and begins to climb.

Looks like Gan gets to save both of us :P


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Perception 1d20 + 0 ⇒ (11) + 0 = 11; Intelligence 1d20 + 3 ⇒ (7) + 3 = 10

Nicodemus nods crisply to the whip-wielding man. "Yes sir." and follows him up the stairs. He grimaces slightly at the unpleasant taste of the drug lingering in his mouth, and at the task before him.


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Nicodemus pushes himself cautiously to a standing, momentarily closing his eyes against the renewed throbbing in his head. He nods slightly to Elthas. "Simple, practical, and not likely to rouse too much of a fuss."
He offers a hand to Elthas, as much a greeting as an offer to help the other man up. "Nicodemus. We're doubtlessly hours, possibly days out from port. But I'm of no mind to stay around and enjoy our hosts' hospitality either, so what say we work together on this." A grim smile crosses Nicodemus' face, and determination flashes in his granite-grey eyes. "After all, I'm a busy man, and swabbing decks puts me behind schedule."


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Nicodemus becomes aware of several things all at once; the gentle rocking of the ship, the dimness of the room, the sounds of stirring and groaning around him. And also, the splitting headache pounding away at his skull.
Gingerly pushing himself up into a slouch against the wall of the ship behind him, he hazards a glance about his surroundings and groans in as much frustration as pain; he's heard enough stories in his time with the Navy to hazard a guess at his fate.
Holding his head in his hands to try to quiet the pounding, he speaks up in response to one of the other poor souls in the hold. "If you like scrubbing the decks of a pirate vessel, it'll be grand. If not, then no, our 'recruitment' isn't good at all."


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Awesome, looking forward to this. Thanks for the invite :D


Backstory is more clearly written now, and I've added a description and finished purchasing things. Still need to select a campaign trait, which I will do tomorrow when I have access to the player's companion.


Crunch is almost done; I believe that I just need to select my campaign trait and buy a few more things.

As for the fluff, I will have a more complete story and description posted by tonight/tomorrow morning.


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

A man of just below average height, dressed in tailcoat and cravate at least a decade out of date wanders past the guards, his gait that of a man in no particular hurry.

'What do I spy with my little eye? With my little eye I spy one of our old bossy-os. Oh ho yes, good days those were weren't they? Quite right you are, my eloquent friend, quite right. The best of days, as you say.'

Knowledge (Local) 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Magus 1; AC 11 T 10 F-f 11; HP 9/9; F +3 R +1 W +3; Init +1; Perception +0

Ok, most of Mr. Grim is statted up. All I need to do is finish his equipment and formula, which I will after I get back from work tomorrow.