Shathbardok

Rocky the Troll Shaman's page

8 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Rocky the Troll Shaman

Name: Rochester Corraldo
Alias: Rocky
Race: Troll (40 bp)
Sex: Male
Nationality: Caucasian (UCAS)
Lifestyle: Squatter
Karma Spent: 0
Physical Description: Slight for a troll, Rocky is bald, with horns and prominent lower tusks. He walks somewhat hunched over, and tends to talk in a low voice, rumbling more than talking. He has a visible scar on his right cheek and often scowls. He wears a necklace made of bear claws and has a claw piercing his nose.
Personality/background Rocky was born to the slums. He's lived there his entire life, save for a brief stint in jail for assault. It was in there, locked in solitary that Bear came to him. Bear spoke to him of beginnings and responsibilities. He spoke of the duty to take care of those who were less fortunate than himself and taught him to speak to the spirits. When Rocky left jail, he was changed. He became a pillar of the community, taking care of those who could not take care of themselves and healing what wounds he could. He takes odd jobs, usually as muscle or as a healer for runners in trouble. Recently he's begun to dream of opening a real clinic in the slums, a place for those without means to get help. He's made contact with a street doc with connections and has started to assemble a nest egg. Still, he's got a long way to go...

Attributes (215 bp)
Body 5
Agility 3
Reaction 3
Strength 5
Charisma 4
Intuition 4
Logic 4
Willpower 4
Edge 1
Magic 5
Essence 6
Initiative (Astral) 7(8)
Passes (astral) 1(3)

Physical Damage Track 11: [x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Stun Damage Track 10: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Positive Qualities
Magician (15 bp)
Mentor Spirit: Bear (5 bp)

Negative Qualities
Bad Luck (+20 bp)

Active Skills (120 bp)
Assensing 2
Clubs 2
Conjuring skill group 4
Dodge 2
First Aid 3
Perception 2
Sorcery skill group 3
Survival (urban +2) 1

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Local Charity Shelters 4
Common Local Afflictions 2
Local Area Knowledge 4
Magical Theory 4
Public Transportation Routes 3
Safe Houses 2
Spirits 5

Language Skills
English: N

Spells (18 bp; 3 each)
Armor
Cure Disease
Detect Life
Heal
Manabolt
Stunbolt

Melee Weapons
Staff

Gear (2 bp; 10,000 ny)
Magical Lodge Materials (Force 5)
Lined Coat (Duster)
Staff
Remington 990 shotgun and ammo
Medkit (rating 4)
Gas Mask
Squatter Lifestyle (3 months)
Meta Link Commlink (w/Vector Xim OS)
Programs [analyze 1, browse 1, command 1, edit 1]
Goggles (rating 1, w/image link)

Contacts (5 bp, 8 free)
Street Doc (connection 3/loyalty 4)
Fixer (connection 4/loyalty 2)

Bear Mentor:
Advantages: +2 dice for Health spells, +2 dice for resisting Physical damage.
Disadvantages: Bear magicians can go berserk when wounded (taking Physical damage) in combat or if someone under their care is badly injured. Make a Willpower + Charisma Test (wound modifers apply).  The character goes berserk for 3 turns, minus 1 turn per hit; 3 or more hits avert the berserk rage entirely. A berserk magician will go after the attacker(s) without regard for her own safety. If the magician incapacitates a target before the time is up, the berserk fury dissipates.

Build Point totals 215 Attributes, 40 racial, 120 Skills, 18 spells, 2 gear, 5 contacts = 400