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![]() Thanks everyone, it's been an interesting and busy year. Our little lodge has grown so much in just under a year and I want to thank everyone there for making Wednesday nights the highlight of my week. @Sani
@Joe
@Michael
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![]() Sammy T wrote: If it is robots, I have my next character ready to go... I think I actually have an issue of that comic somewhere ![]()
![]() Mike Tuholski wrote:
I was actually JUST about to edit my post as I was inspired to finish him up and saw that, thank you for confirming the sinking feeling in my heart. To me he will always follow the one true law of man :( ![]()
![]() Tristan Windseeker wrote: 2) What kind of information can the PCs get from the sarcophagus? Do any of the corpses from B12 work? What about the corpses of Torch's old team? What information would these corpses provide? Is there some recommended background reading on what could be provided by knowing the history of Osirion up to the Song Pharaoh? I can wing it if necessary, but would like to provide actual answers. This happened to me when I ran it, but fortunately a previous experience with a certain Priest of Razmir trying to speak with a long dead dwarf prepared me for it. One member of the party suggest replacing the corpse inside with that of Asha. The notes within the scenario were incredibly useful, so like John said look to the sidebar and the summary for help on that. Having ways to reveal backstory to the players was awesome and my players loved being able to learn about the group. I certainly would not be disappointed to see more of this in future scenarios. ![]()
![]() That's a better explanation than I was going to give. I would have made something up about Quickened Assigned Schedule, thanks for preventing me from stumbling over that. The Pathfinder Pandas of Spring Lake, NC will have 3 representatives at Gen Con. We look forward to spreadingsolving every Pathfinder Problem the Panda way. Thursday, August 14
I will look back at this schedule and say to myself "This was a mistake, you should never do it again." and then promptly forget next year when sign ups pop up. ![]()
![]() There are plenty of reasons why I enjoy GMing, but I think for me the biggest one is the sense of... giving? I just FEEL good GMing for my local lodge. We are a newer lodge and have on hand 3 GMs, but one can end up busy (military) so it is up to the two of us to give our players entertained. Any given week we will have between 10-16 players show up, so unfortunately some have to get turned away. So when I GM, not only am I having a good time but I know I am giving everything I can to these guys before I transfer schools. I guess it can sound pretty self centered, "If I weren't here over half of your players wouldn't get to play, muahahaha!" but that's not what does it. It's knowing that not only do my players get to have a good time but my doing so matters so very much. I love my group of locals, no matter how crazy some of them may be, so it's great to know that I can provide them the opportunity to game regularly. Hopefully I will have trained up a person (or two) by the time I am ready to leave so that I can leave them better than I found them. ![]()
![]() Just last night I was running City of Strangers Part 2 when... My players wished to visit Miss Feathers again. One of the players had not been around for part 1 and the others refused to tell him how they knew Miss Feathers. After 5+ minutes of having every hint thrown his way (from the subtle "Hey handsome." to the more blatant "Normally I don't give my services for free.") and having used every last double entendre in my repertoire (even resorting to using "I'd like to double his entendre" as an aside to another player) the other players end up telling him Miss Feather's occupation. Upon discovering that he has been engaging in sexual innuendo with a male prostitute, the player then says "I unsheathe my sword." I lost it. The whole table lost it. The poor guy sat there the whole time wondering why we were all laughing. Another story, I was playing We Be Goblins and our Chuffy player spent the game going out of his way to try to break line of sight so he could stealth. Not just in situations where it would be an awesome idea. EVERY possible situation. If you asked us what kind of ice cream we wanted, you would get "Chocolate", "Vanilla", Mint-Chocolate Chip" and "Can I duck behind the counter and make a stealth check?". But it was worth it when: Spoiler: In We Be Goblins Too!, we were put into the pie I got to hear him ask "Is there enough gravy to give me a stealth check?" ![]()
![]() Steve Miller wrote: Eshleman and I were tied right around the end of GenCon. Then he organized and GMed at AtomiCon, GMed a bunch at Dragon*Con, and has continued to volunteer at his store. Since GenCon I've ... built a swingset? Build A Swingset sounds like a secondary success condition worth using. Congrats Michael. I remember playing my first PFS game, We Be Goblins!, with you at the Fantasy Gamer's Conclave. Maybe one day I'll gather up enough stars to high five you on that glorious 5-Star Mountain. Note:
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![]() I personally prefer to leave killing multiple targets to others and generally forego Cleave in favor of Improved/Greater Overrun. If you're two-handed you generally have the strength to back it up. It really helps to get you to your intended target as well as forcing enemies to waste move actions and provoke AoOs (which gets you way more use out of Vital Strike/Combat Reflexes). Also, if you're picking up crit feats, why not go with a falchion and crit way more often? Two-Handed builds don't care about the size of the dice. ![]()
![]() I have been playing Pathfinder for years and moved across the country for better education opportunities last year. After going several months without any gaming, I discovered that there would be a small convention in Raleigh, only an hour and a half drive away (being a Southern Californian -specifically the desert- driving an hour and a half to get somewhere fun was common). I arrived to the con with time to spare before the first games were played and a GM was calling out for people to fill up a table of We Be Goblins! Never heard of that, let's try it out. It ended up being the single most amazing game I had ever played. Then the GM started handing out Chronicle sheets for everyone. I was familiar with organized play, but also knew that in my area there wasn't much to offer, so I initially declined. Later that day I would meet one of the Venture-Lieutenants in the area and through conversation told him my sad tale of no groups in my area. He asked for my contact info and that he would put me in touch with some people. Later that night, same GM was running We Be Goblins Too! I had such a great time earlier, I had to play the next! The next day I stuck with that GM (if you ever see this, please take my sincere apologies for sticking to you like a sad puppy. You were just too good a GM to leave)for yet another game and met some members of his regular group. At the end I caved and he was kind enough to write up all three of the sheets for me. Even went out to dinner with him and some others. Fast forward 3 weeks later, I'm now involved with a group only 30 minutes away and am waiting for my second session with them. It is thanks to a friendly VL and an incredible GM that I am now playing PFS and planning to start work on that sweet, sweet first GM Star. So the reason I PFS? I PFS because it's an opportunity to play a game I love, meet new and exciting people and create memories. In just 4 sessions, I have made contacts, made friends and will forever remember a player asking "Does this much gravy count as cover?". Thanks PFS, now take my money. |