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3 posts. Alias of Anthony Thompson 676.


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CommandoDude wrote:
I'm coming from the perspective of this from "the teammate" I've had a friend who's played the Witch for 3 campaigns now. And I honestly think Hexes are becoming a crutch for him at this point. His character either wipes the floor with the enemy if they don't have good will saves or sleep immunity, leaving the rest of us feeling mostly useful; OR he can't do anything because the enemy have high will saves, leaving him feeling useless. (He tends to pack mostly out of combat heal spells instead of anything else)

what's the reasoning behind packing the heal spells??


CommandoDude wrote:

Stand Still

The feat allows you to use your AoO to make a CMB (which you add your wep enhancement and wep specialization bonus) check to stop the enemy from moving.

Robs melee types of their standard, lets you full attack and back up, do it all over again.

Can't be used with reach weapons due enemy having to be adjacent... unless I am totally mistaken or misunderstanding your comment


CommandoDude wrote:

Look, there's roleplaying character flaws, and there's causing headaches for the party. Dex is just far too important of a stat to dump.

If he's not going to be doing anything but spellcasting in combat, you can drop his strength to 7 since he won't need it (Dwarves are never encumbered, so carrying capacity is not an issue).

I thought Dwarves can be encumbered... just that their movement speed is not affected by Encumberance or Armor