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About Orlanna Den, the Emerald KnightName: Orlanna Den
Appearance: Orlanna is a young, dark haired woman dressed in sturdy travelling clothes with a pack slung over one shoulder. Her skin is tanned and her eyes are a deep brown, calm and piercing. She carries a simple walking stick with a shield slung over her back but otherwise is weaponless. She is rarely far from her companion and mount, Fade, a great black furred dire wolf. Background
It would be months before she first started to understand more about what had happened to her. She had to hide her burgeoning gifts from the ogre overseers but slowly she started to encourage her people to resist their oppressors. In time she lead them in battle, securing the mountain base for her people and driving out the ogres and their giant leaders. Over time she came to recognise Erastil as her divine patron and see's his will in preserving her people. When she learned of Aergoreth and his army she moved to pledge her people to support him. He represents a potential to help free her people from poverty, to give them hope and a chance to preserve their way of life in the face of the hardships of the Storvald Plateau. Now she works as Marshall, Defender and Teacher. She spends her time travelling the plateau and the mountains, healing the sick, watching for the encroachment of evil and telling stories so that the next generation should not forget the great evil that nearly came to pass. Party Role
Stat Block:
Orlanna Den Female human (Shoanti) oracle (spirit guide) 11|paladin (oath of the people's council) 11|Hierophant 3 LG Medium humanoid (human) Init +7; Senses Perception +21 Aura courage (10 ft.), resolve (10 ft.) --------------------
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Melee mwk club +11/+6/+1 (1d6-1) Special Attacks channel positive energy 7/day (DC 24, 6d6), dirge of doom, fascinate, inspire competence +4, inspire courage +3, inspired spell[MA], mythic power (9/day, surge +1d6), suggestion Paladin Spell-Like Abilities (CL 11th; concentration +23)
Oracle (Spirit Guide) Spells Known (CL 11th; concentration +23)
Paladin (Oath of the People's Council) Spells Prepared (CL 8th; concentration +20)
. . M mythic spell --------------------
Feats Greater Spell Focus (evocation), Improved Share Spells[APG], Mythic Spell Lore[M], Persistent Spell[APG], Skill Focus (Sense Motive), Skill Focus (Survival), Solar Spell, Spell Focus[M], Spell Penetration
Skills Appraise +13, Bluff +27, Diplomacy +26, Disguise +12, Handle Animal +13, Heal +6, Intimidate +12, Knowledge (history) +26, Knowledge (all others) +16, Linguistics +16, Perception +21, Perform (oratory) +20, Ride +3, Sense Motive +24, Spellcraft +25, Survival +21, Use Magic Device +20 Languages Common, Draconic, Giant, Shoanti, Sylvan SQ amazing initiative, ancestor's council, aura of truth, bonded spirit, bonded spirit hex (wisdom of the ages), divine bond (agathion spirit 2/day), divine metamastery (x2)[MA], lay on hands 14/day (5d6), mercies (injured, sickened, targeted), mythic spellcasting[MA], oracle's curse (powerless prophecy), recuperation, revelations (bonded mount, friend to the animals [30 ft.], nature's whispers), spirit (ancestors), stirring monologue (33 rounds/day) Combat Gear lesser extend metamagic rod, scroll of displacement (x2), scroll of fly (x2), scroll of invisibility sphere (x2), scroll of see invisibility (x2), wand of cure light wounds (50 charges), wand of heightened awareness (50 charges), wand of longstrider (50 charges) Other Gear silken ceremonial armor[UC], mwk darkwood heavy wooden shield, mwk club, circlet of persuasion, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, equestrian belt[UE], eyes of the eagle, handy haversack, lucky horseshoe[OA], ring of revelation (lesser)[APG], commune components (worth 500 gp), spell component pouch (2), spell component pouch, trueseeing components (2) (worth 500 gp), 898 gp Special Abilities:
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Ancestor's Council (12/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn. Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm. Aura of Truth (Su) Auto see through phantasms, auto disbelieve figments, +4 to save vs. phantasm spells for allies in 10 ft. Bardic Performance: Dirge of Doom (30 ft.) (Su) Foes in 30 ft are shaken. Bardic Performance: Fascinate (4 targets, DC 24) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +4 (Su) Competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls. Bardic Performance: Suggestion (DC 24) (Sp) Make a Suggestion to one Fascinated creature. Bonded Spirit Gain a wandering spirit each day. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Divine Bond (Agathion, 2/day) +12 (Su) As a standard action, lay on hands/channel/spells heal extra hp. Divine Metamastery (level adjustment <= 2) (Su) Use 1 power to apply a known metamagic (up to listed level adj) to any spell for 10 rd for free. Friend to the Animals +9 (Su) Animals in 30 ft gain +9 to saves. Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immunity to Charm You are immune to charm effects. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Improved Share Spells If your bonded creature is within 5' of you when you cast a spell, you can split the duration 50/50 between the two of you. Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+. Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized. Lay on Hands (5d6 hit points, 14/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Injured) (5 rounds) (Su) Target gains fast healing 3 for duration. Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition. Mercy (Targeted, DC 24) (Su) Grants target the effect of sanctuary spell. Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier. Paladin Channel Positive Energy 6d6 (7/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects. Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Solar Spell Light spell dazzles creatures and deals extra damage and extra effects against oozes, fungal, shadow, and undead creatures. +1 Level. Spell Focus [Mythic, Evocation] Use 1 power to force any of the spell's targets to save twice, taking lower roll. Stirring Monologue (33 rounds/day) (Su) Can use bardic performances by using perform (oratory). Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Wisdom of the Ages (Su) Use Charisma modifier instead of Intelligence for Int-based skills. Fade:
As per the GM post animal companions gain +1 resistance to saves, +1 enhancement to natural armour, the eldritch claws feat and you can transfer your own bonuses to them. Normally Orlanna transfers her weapon bonus to enhance Fade's bite attack along with her natural armour bonus, deflection bonus and resistance bonus to saves Animal Companion
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Feats Additional Traits, Bodyguard[APG], Combat Reflexes, Eldritch Claws[APG], Iron Will, Power Attack
Tricks Aid, Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Deliver, Down, Exclusive, Fetch, Flank, Flee, Get Help, Guard, Guide, Heel, Maneuver (Grapple), Maneuver (Trip), Protect, Seek, Sneak, Subdue Skills Acrobatics +7 (+15 to jump), Climb +11, Perception +9, Stealth +3, Survival +1 (+5 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent Other Gear mwk darkleaf cloth studded leather, saddle |